对于学校的编程项目,我必须使用pygame创建一个拼写游戏。但是,由于我对这一切都很新,我无法设法如何让用户输入字母并让它们出现在游戏显示屏上。到目前为止,这是我的代码(以及我未能成功解决此问题):
import pygame
import random
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Spelling Game")
myfont = pygame.font.SysFont("Arial", 50)
clock = pygame.time.Clock()
mouse = pygame.mouse.get_pos()
city = pygame.image.load("city.png")
charac_str = "" #new string to store written character
# font object to render str to surface
font_renderer = pygame.font.SysFont("Arial",30)
def background(x,y):
gameDisplay.blit(city,(-200,-100))
with open("words.txt") as f:
WORDS = f.read().split()
def random_word():
return random.choice(WORDS)
gameExit = False
word = random_word()
while not gameExit:
#event-handling loop based on user input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
background(0,0)
textsurface = myfont.render(word, True, red)
gameDisplay.blit(textsurface, (340, 400)) #the random word
rendered_charac = font_renderer.render(charac_str, True, red)
gameDisplay.blit(rendered_charac, (100,100))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if pygame.K_0 < event.key < pygame.K_9: #checks key pressed
character = chr(event.key) #conv num to char
charac_str += str(character) # add num to end of string
gameDisplay.blit(charac_str) # display the input?doesn't work
答案 0 :(得分:1)
pygame.KEYDOWN
个事件具有unicode
属性,您可以将其添加到字符串中,例如text += event.unicode
。然后渲染文本并在主循环中显示。
import pygame as pg
def main():
screen = pg.display.set_mode((640, 480))
font = pg.font.Font(None, 32)
clock = pg.time.Clock()
color = pg.Color('dodgerblue2')
text = ''
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
return
elif event.type == pg.KEYDOWN:
if event.key == pg.K_RETURN:
print(text)
text = ''
elif event.key == pg.K_BACKSPACE:
text = text[:-1]
else:
text += event.unicode
screen.fill((30, 30, 30))
txt_surface = font.render(text, True, color)
screen.blit(txt_surface, (50, 100))
pg.display.flip()
clock.tick(30)
if __name__ == '__main__':
pg.init()
main()
pg.quit()
答案 1 :(得分:0)
这就是你解决问题的方法:
def name():
pygame.init()
screen = pygame.display.set_mode((480, 360))
name = ""
font = pygame.font.Font(None, 50)
while True:
for evt in pygame.event.get():
if evt.type == KEYDOWN:
if evt.unicode.isalpha():
name += evt.unicode
elif evt.key == K_BACKSPACE:
name = name[:-1]
elif evt.key == K_RETURN:
name = ""
elif evt.type == QUIT:
return
screen.fill ((0, 0, 0))
block = font.render(name, True, (255, 255, 255))
rect = block.get_rect()
rect.center = screen.get_rect().center
screen.blit(block, rect)
pygame.display.flip()