您好我写了链表,我正在寻找一些建议,我不应该做什么或者我应该避免什么,或者我能做些什么更好,我也遇到过载问题而且我不能找到解决方案。
我已声明:
linked_list<int> *pointer=new linked_list<int>();
并填充了一些数字,然后试图通过以下方式与他们联系:
int something = pointer[0];
等。它没有用,我收到了消息:
error C2440: 'initializing': cannot convert from 'linked_list<int>' to 'int'
我试过了:
int something = pointer->operator[](0);
它有效。我不知道出了什么问题。有人可以帮我吗?
其余代码:
Node:
template <typename variable_type>
class node {
private:
variable_type object;
node<variable_type> *next_node;
public:
node();
node(const variable_type &new_object, node<variable_type> *new_next_node);
~node();
void set_object(const variable_type &new_object);
void set_next_node(node<variable_type> *new_next_node);
variable_type &get_object();
node<variable_type> *get_next_node();
};
#include "node.h"
template<typename variable_type>
node<variable_type>::node()
{
this->next_node = nullptr;
}
template<typename variable_type>
node<variable_type>::node(const variable_type & new_object,
node<variable_type> * new_next_node)
{
this->object = new_object;
this->next_node = new_next_node;
}
template<typename variable_type>
node<variable_type>::~node()
{
//
}
template<typename variable_type>
void node<variable_type>::set_object(const variable_type & new_object)
{
this->object = new_object;
}
template<typename variable_type>
void node<variable_type>::set_next_node(node<variable_type> * new_next_node)
{
this->next_node = new_next_node;
}
template<typename variable_type>
variable_type &node<variable_type>::get_object()
{
return this->object;
}
template<typename variable_type>
node<variable_type> *node<variable_type>::get_next_node()
{
return this->next_node;
}
linked_list:
#include "node.cpp"
#include <iostream>
template <typename variable_type2>
class linked_list
{
protected:
node <variable_type2> *head;
int size;
public:
linked_list();
~linked_list();
bool is_empty() const;
int length() const;
void insert(variable_type2 &new_object, const int index);
variable_type2 &remove(const int index);
void print() const;
variable_type2 &operator[](const int index);
};
#include "linked_list.h"
template<typename variable_type2>
linked_list<variable_type2>::linked_list()
{
this->head = nullptr;
this->size = 0;
}
template<typename variable_type2>
linked_list<variable_type2>::~linked_list()
{
if (!is_empty()) {
do {
node <variable_type2> *temp = this->head;
this->head = temp->get_next_node();
delete temp;
} while (head);
}
this->size = 0;
}
template<typename variable_type2>
bool linked_list<variable_type2>::is_empty() const
{
if (!this->head) {
return true;
}
else {
return false;
}
}
template<typename variable_type2>
int linked_list<variable_type2>::length() const
{
return this->size;
}
template<typename variable_type2>
void linked_list<variable_type2>::insert(variable_type2 &new_object, const int index)
{
if (this->is_empty()) {
node <variable_type2> *new_node = new node<variable_type2>(new_object, nullptr);
this->head = new_node;
}
else if (index == 0) {
node <variable_type2> *new_node = new node<variable_type2>(new_object, this->head);
this->head = new_node;
}
else if (index <= this->length()) {
node <variable_type2> *temp = this->head;
for (int i = 1; i < index; ++i) {
temp = temp->get_next_node();
}
node <variable_type2> *new_node = new node<variable_type2>(new_object, temp->get_next_node());
temp->set_next_node(new_node);
}
else { //when index is out of range
return;
}
++(this->size);
}
template<typename variable_type2>
variable_type2 &linked_list<variable_type2>::remove(const int index)
{
if (index == 0) {
node <variable_type2> *node_to_remove = this->head;
variable_type2 return_object = node_to_remove->get_object();
this->head = this->head->get_next_node();
delete node_to_remove;
--(this->size);
return return_object;
}
else if (index <= this->length()) {
node <variable_type2> *temp = this->head;
for (int i = 2; i < index; ++i) {
temp = temp->get_next_node();
}
node <variable_type2> *node_to_remove = temp->get_next_node();
temp->set_next_node(node_to_remove->get_next_node());
variable_type2 return_object = node_to_remove->get_object();
delete node_to_remove;
--(this->size);
return return_object;
}
else {
//return;
}
template<typename variable_type2>
void linked_list<variable_type2>::print() const
{
if (!is_empty()) {
node <variable_type2> *temp = this->head;
for (int i = 0; i < this->length(); ++i) {
std::cout << temp->get_object() << " ";
temp = temp->get_next_node();
}
std::cout << std::endl;
}
}
template<typename variable_type2>
variable_type2 &linked_list<variable_type2>::operator[](const int index)
{
if (!is_empty() && index < this->length()) {
node <variable_type2> *temp = this->head;
for (int i = 0; i < index; ++i) {
temp = temp->get_next_node();
}
variable_type2 return_value = temp->get_object();
return return_value;
}
}
答案 0 :(得分:4)
你有
linked_list<int> *pointer=new linked_list<int>();
这意味着pointer
是一个实际的指针。真实指针在编译器中定义了operator[]
,它执行指针算术并取消引用结果。这意味着
int something = pointer[0];
与
相同int something = *(pointer + 0);
,它为您提供了最初创建的linked_list<int>
的引用,并且您无法将linked_list
分配给int
,就像错误一样。
当pointer
为指针时,pointer[0]
不会调用您在operator[]
课程中定义的linked_list
。要做到这一点,你必须使用
int something = (*pointer)[0];
或
int something = pointer->operator[](0);
像你想的那样。或者,你可以完全摆脱指针并拥有
linked_list<int> list;
然后你可以像
一样使用它list.some_function_call();
int foo = list[some_index];