我正在阅读&尝试Apple关于加载视频资产的示例代码。
但是我注意到即使我在设备上打开飞行模式或关闭我的mac上的wifi,loadValuesAsynchronously
上的AVURLAsset
功能也不会失败。有人知道loadValuesAsynchronously
在什么情况下无法加载密钥?
这是相对sample code:
asset.loadValuesAsynchronously(forKeys: PlayerViewController.assetKeysRequiredToPlay) {
/*
The asset invokes its completion handler on an arbitrary queue.
To avoid multiple threads using our internal state at the same time
we'll elect to use the main thread at all times, let's dispatch
our handler to the main queue.
*/
DispatchQueue.main.async() {
/*
This method is called when the `AVAsset` for our URL has
completed the loading of the values of the specified array
of keys.
*/
/*
Test whether the values of each of the keys we need have been
successfully loaded.
*/
for key in PlayerViewController.assetKeysRequiredToPlay {
var error: NSError?
if asset.statusOfValue(forKey: key, error: &error) == .failed {
let stringFormat = NSLocalizedString("error.asset_%@_key_%@_failed.description", comment: "Can't use this AVAsset because one of it's keys failed to load")
let message = String.localizedStringWithFormat(stringFormat, title, key)
self.handleError(with: message, error: error)
return
}
}
// We can't play this asset.
if !asset.isPlayable || asset.hasProtectedContent {
let stringFormat = NSLocalizedString("error.asset_%@_not_playable.description", comment: "Can't use this AVAsset because it isn't playable or has protected content")
let message = String.localizedStringWithFormat(stringFormat, title)
self.handleError(with: message)
return
}
/*
We can play this asset. Create a new AVPlayerItem and make it
our player's current item.
*/
self.loadedAssets[title] = asset
let name = (thumbnailResourceName as NSString).deletingPathExtension
let type = (thumbnailResourceName as NSString).pathExtension
let path = Bundle.main.path(forResource: name, ofType: type)!
let thumbnail = UIImage(contentsOfFile: path)!
self.assetTitlesAndThumbnails[asset.url] = (title, thumbnail)
}
}
答案 0 :(得分:2)
最后想出来,回答我自己的问题:我一直在使用HLS视频,网址格式为 https://www.foo.com/master.m3u8 。 loadValuesAsynchronously
将不会执行任何网络操作来确定URL是否包含有效的HLS文件。这就是“可玩”键始终有效的原因:
static let assetKeysRequiredToPlay = [
"playable",
"hasProtectedContent"
]
但是,如果我还添加一些播放信息,例如“duration”和“tracks”,那么如果没有任何网络连接它将会失败,因为它将需要实际加载信息。更多细节参考这个答案:https://stackoverflow.com/a/31418812/1035008