通常我们在项目中有一组预定义的UIBarButtonItem
可以在项目中使用,多次像左侧菜单按钮一样打开侧边菜单,它可以在不同的UIViewController
中使用s也是一个关闭按钮,关闭呈现的视图控制器。
经典的方法是根据需要添加这些按钮,但这会引入代码重复,我们都希望避免这种情况。
我提出了一种方法,但它远非完美:
enum BarButtonItemType {
case menu, close, notification
}
enum BarButtonItemPosition{
case right, left
}
extension UIViewController {
func add(barButtons:[BarButtonItemType], position: BarButtonItemPosition) {
let barButtonItems = barButtons.map { rightBarButtonType -> UIBarButtonItem in
switch rightBarButtonType {
case .menu:
return UIBarButtonItem(image: UIImage(named:"menu"),
style: .plain,
target: self,
action: #selector(presentLeftMenu(_:)))
case .notification:
return UIBarButtonItem(image: UIImage(named:"notification"),
style: .plain,
target: self,
action: #selector(showNotification(_:)))
case .close:
return UIBarButtonItem(image: UIImage(named:"close"),
style: .plain,
target: self,
action: #selector(dismissController(_:)))
}
}
switch position {
case .right:
self.navigationItem.rightBarButtonItems = barButtonItems
case .left:
self.navigationItem.leftBarButtonItems = barButtonItems
}
}
// MARK: Actions
@objc fileprivate func presentLeftMenu(_ sender:AnyObject) {
self.parent?.presentLeftMenuViewController(sender)
}
@objc fileprivate func dismissController(_ sender:AnyObject) {
self.dismiss(animated: true, completion: nil)
}
@objc fileprivate func showNotification(_ sender:AnyObject) {
let notificationViewController = UINavigationController(rootViewController:NotificationViewController())
self.present(notificationViewController, animated: true, completion: nil)
}
}
然后用法:
override func viewDidLoad() {
super.viewDidLoad()
self.add(barButtons: [.close], position: .right)
self.add(barButtons: [.menu], position: .left)
}
我的方法的局限性是:
扩展需要知道如何实例化新的视图控制器(例如通知的情况)以及如果viewController必须使用参数
它假设您只想展示UIViewController
不优雅。
我确信Swift语言和面向协议的编程有更好的方法可以实现预期的结果,更灵活,更有想法吗?
答案 0 :(得分:1)
看起来你有一个默认的条形按钮配置,但具体(到UIViewController的子类)条形按钮动作实现。你提到过1."扩展需要知道如何实例化新的视图控制器"第二点2."它假设您只想呈现一个UIViewController",这是一个好的迹象,表明您的扩展应该将该作业委托给知道如何处理这些操作的子类。在这里,我做了一个示例实现:
enum BarButtonItemPosition {
case right, left
}
enum BarButtonItemType {
case menu(BarButtonItemPosition)
case close(BarButtonItemPosition)
case notification(BarButtonItemPosition)
}
/// Has default implementation on UIViewControllers that conform to BarButtonActions.
protocol BarButtonItemConfiguration: class {
func addBarButtonItem(ofType type: BarButtonItemType)
}
/// Hate that we're forced to expose button targets to objc runtime :(
/// but I don't know any other way for the time being, maybe in Swift 6 :)
@objc protocol BarButtonActions {
@objc func presentLeftMenu(_ sender:AnyObject)
@objc func dismissController(_ sender:AnyObject)
@objc func showNotification(_ sender:AnyObject)
}
extension BarButtonItemConfiguration where Self: UIViewController, Self: BarButtonActions {
func addBarButtonItem(ofType type: BarButtonItemType) {
func newButton(imageName: String, position: BarButtonItemPosition, action: Selector?) {
let button = UIBarButtonItem(image: UIImage(named: imageName), style: .plain, target: self, action: action)
switch position {
case .left: self.navigationItem.leftBarButtonItem = button
case .right: self.navigationItem.rightBarButtonItem = button
}
}
switch type {
case .menu(let p): newButton(imageName: "", position: p, action: #selector(Self.presentLeftMenu(_:)))
case .notification(let p): newButton(imageName: "", position: p, action: #selector(Self.showNotification(_:)))
case .close(let p): newButton(imageName: "", position: p, action: #selector(Self.dismissController(_:)))
}
}
}
/// Conform to this in subclasses of UIViewController and implement BarButtonActions (its impl. differs from vc to vc).
protocol BarButtonConfigarable: BarButtonItemConfiguration, BarButtonActions {}
/// example
class SampleVC: UIViewController, BarButtonConfigarable {
override func viewDidLoad() {
super.viewDidLoad()
addBarButtonItem(ofType: .menu(.right))
addBarButtonItem(ofType: .menu(.left))
}
@objc func presentLeftMenu(_ sender:AnyObject) {
// TODO:
}
@objc func dismissController(_ sender:AnyObject) {
// TODO:
}
@objc func showNotification(_ sender:AnyObject) {
// TODO:
}
}