所以我一直在玩骰子投注游戏(如果两个骰子结合7,你就赢了,否则你输了)。我得到的问题是我不知道如何让我的投注筹码减少或上升。我已经将筹码设置为100,如果你赢了,你会获得10个筹码,如果你输了,你将获得10筹码。但是在输赢的情况下,我的筹码会达到110或90.我怎么能做到这一点,以便我的程序可以在最近的筹码数量上加10个筹码,而不是原来的100筹码。这是我目前的代码:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void button_Click(object sender, RoutedEventArgs e)
{
#region dice throw
Random num = new Random();
int Number = new int();
int Number1 = new int();
int Chips = 100;
Number1 = num.Next(1, 7);
dice1.Text = Number1.ToString();
Number = num.Next(1, 7);
dice2.Text = Number.ToString();
#endregion
#region Win/lose
if (Number + Number1 >= 7)
{
if (bet10.IsChecked == true)
{
totalChips.Text = Chips.ToString();
Chips = Chips + 10;
}
if (bet20.IsChecked == true)
{
Chips = Chips + 20;
totalChips.Text = Chips.ToString();
}
if (bet50.IsChecked == true)
{
Chips = Chips + 50;
totalChips.Text = Chips.ToString();
}
winloseblock.Text = "You Win!";
}
else
{
if (bet10.IsChecked == true)
{
Chips = Chips - 10;
totalChips.Text = Chips.ToString();
}
if (bet20.IsChecked == true)
{
Chips = Chips - 20;
totalChips.Text = Chips.ToString();
}
if (bet50.IsChecked == true)
{
Chips = Chips - 50;
totalChips.Text = Chips.ToString();
}
winloseblock.Text = "You lose!";
}
#endregion
}
}
答案 0 :(得分:0)
每次单击按钮时,您都在初始化Chips
变量:
private void button_Click(object sender, RoutedEventArgs e)
{
#region dice throw
Random num = new Random();
int Number = new int();
int Number1 = new int();
int Chips = 100;
...
}
您应该通过在此方法之外移动声明来使Chips
成为该类的字段:
int Chips = 100;
private void button_Click(object sender, RoutedEventArgs e)
{
#region dice throw
Random num = new Random();
int Number = new int();
int Number1 = new int();
...
}