我正在开发基于Android Nearby的项目。我可以将操作的超时添加为请求连接或发送有效负载,但是它无法使其在发现和广告过程中有效...
Nearby.Connections.startDiscovery(
googleApiClient,
getServiceId(),
object : EndpointDiscoveryCallback() {
override fun onEndpointFound(endpointId: String, info: DiscoveredEndpointInfo) {
Log.d(TAG,
String.format(
"onEndpointFound(endpointId=%s, serviceId=%s, endpointName=%s)",
endpointId, info.serviceId, info.endpointName))
if (getServiceId() == info.serviceId) {
val endpoint = Endpoint(endpointId, info.endpointName)
discoveredEndpoints.put(endpointId, endpoint)
onEndpointDiscovered(endpoint)
}
}
override fun onEndpointLost(endpointId: String) {
Log.d(TAG, String.format("onEndpointLost(endpointId=%s)", endpointId))
}
},
DiscoveryOptions(STRATEGY))
.setResultCallback({ status -> onResult(ConnectionCase.START_DISCOVERY, status) }, TIMEOUT_DISCOVERY_MILLIS, TimeUnit.MILLISECONDS)
private val TIMEOUT_DISCOVERY_MILLIS: Long = 1000
我假装超时是为了避免等待时间,直到设备找到另一个连接配对。有没有人有这个问题?
答案 0 :(得分:0)
与此同时,我实施的解决方法是添加一个CountDownTimer,以及广告超时所需的时间:
private val TIMEOUT_DISCOVERY_MILLIS: Long = 15000
private val SECOND_MILLIS: Long = 1000
private fun startConnectionTimer() {
countDownTimer = object : CountDownTimer(TIMEOUT_DISCOVERY_MILLIS, SECOND_MILLIS) {
override fun onTick(millisUntilFinished: Long) {
Log.d("ADVERT", "seconds remaining: " + millisUntilFinished / SECOND_MILLIS)
}
override fun onFinish() {
if (!connectionAccepted) {
onTimeOut()
}
}
}.start()
}
//when advertising starts, this function is called:
protected fun onAdvertisingStarted() {
connectionAccepted = false
startConnectionTimer()
}
//It resets everything and stops the NearbyActions
fun onTimeOut() {
resetState()
stopNearbyActions()
onTimeOutReached()
setState(State.UNKNOWN)
}
这样,每当某个用户失去连接时,他将在15秒后达到超时。希望它对你们所有人都有帮助!等待API更好的实现,但它仍然有效。