我希望同时具有onclick和悬停功能,但如果你在某个地方点击过,那么在我点击其他地方之前悬停不应该有效。我已经尝试了很多,但我没有找到任何正常工作的代码。请帮助
canvas.addEventListener('mousedown', function(evt) {
}, false);
canvas.onmousemove = function(evt) {
};
答案 0 :(得分:0)
嗯,我不太确定你需要什么以及为什么需要它。但是,在你编写的那段简短的代码中,我看到了" canvas "并思考" 哎呀,这可能很有趣!"。我之前对canvas元素的经验不多,所以我意识到编写这段代码可能有更好的方法。
但是,我希望我在下面的例子中所写的内容至少接近你所寻找的内容。否则,坚持不懈,改变并适应你喜欢的方式......当你这样做时,试着去学习它。
var Canvas = function() {
this.$canvas = $('canvas');
this.$currPos = $('#currPos');
this.$currClick = $('#currClick');
this.$clickInfo = $('#clickInfo');
this.canvsWidth = 150;
this.cavasHeight = 150;
this.ctx = ctx = this.$canvas[0].getContext('2d');
this.rect = this.$canvas[0].getBoundingClientRect();
this.squares = [];
this.sqm = 50;
this.tracker = 0;
this.latestHover = {};
this._events();
this._prepare();
};
Canvas.prototype._events = function() {
var self = this;
this.$canvas.on('mousemove', function(e) {
var posX = e.clientX - self.rect.left,
posY = e.clientY - self.rect.top,
newX = Math.floor(posX / self.sqm),
newY = Math.floor(posY / self.sqm);
if($.isEmptyObject(self.latestHover) || (self.latestHover.x !== newX || self.latestHover.y !== newY)) {
self.latestHover.x = newX;
self.latestHover.y = newY;
self.squares.map(function(k, v) {
let obj = self.squares[v];
if(!obj.fixedBackground) obj.reverseBackgroundColor();
});
var square = self.findObject(newX, newY)[0];
if(square) {
square.setBackgroundColor('#ff0000');
self.$currPos.html(newX +'x'+ newY);
self._redraw();
}
}
});
this.$canvas.on('click', function() {
if(self.tracker === 2) {
return self._reset();
}
if(!($.isEmptyObject(self.latestHover))) {
var x = self.latestHover.x,
y = self.latestHover.y;
var square = self.findObject(x, y)[0];
square.setFixedBackground();
self.$currClick.html(x +'x'+ y);
self.setTracker();
}
});
};
Canvas.prototype._prepare = function() {
for(var row = 0; row < 3; row++) {
for(var col = 0; col < 3; col++) {
this.squares.push(new Square(row, col, this.ctx, this.sqm));
}
}
};
Canvas.prototype._redraw = function() {
var self = this;
this.ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight);
this.squares.filter(function(k, v) {
self.squares[v].draw();
});
};
Canvas.prototype.setTracker = function() {
this.tracker++;
if(this.tracker === 2) this.$clickInfo.html('Click one more time to start over');
};
Canvas.prototype.findObject = function(x, y) {
var self = this;
return square = self.squares.filter(function(k, v) {
var obj = self.squares[v];
if(obj.posX === x && obj.posY === y) return obj;
});
};
Canvas.prototype._reset = function() {
var self = this;
this.squares.map(function(k, v) {
let obj = self.squares[v];
obj.reverseBackgroundColor();
obj.unsetFixedBackground();
});
this.$currClick.html('');
this.$clickInfo.html('');
this.tracker = 0;
this._redraw();
};
var Square = function(x, y, ctx, sqm) {
this.ctx = ctx;
this.sqm = sqm;
this.posX = x;
this.posY = y;
this.background = '#fff';
this.strokeThickness = 1;
this.fixedBackground = false;
this.draw();
};
Square.prototype.setBackgroundColor = function(color) {
return this.background = color;
};
Square.prototype.reverseBackgroundColor = function() {
return this.background = '#fff';
};
Square.prototype.setFixedBackground = function() {
return this.fixedBackground = true;
};
Square.prototype.unsetFixedBackground = function() {
return this.fixedBackground = false;
};
Square.prototype.draw = function() {
this.ctx.fillStyle = this.background;
this.ctx.fillRect(this.posX * this.sqm, this.posY * this.sqm, this.sqm, this.sqm);
this.ctx.strokeRect(this.posX * this.sqm, this.posY * this.sqm, this.sqm, this.sqm);
};
window.Canvas = new Canvas();
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canvas {
border: 1px solid #ccc;
}
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas width="150" height="150"></canvas>
<div>
Current position: <span id="currPos"></span> <br/>
Last click: <span id="currClick"></span> <span id="clickInfo"></span>
</div>
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