所以我正在制作一个html5游戏,我在运动中工作。玩家可以在键中移动w,a,s,d。这样运作良好,但我想增加一个力量..就像玩家按+空格键或d +空格键一样,一个异能会触发。
我使用和操作员,它应该在我的理论中工作但它不起作用。 我是html5的新手,任何帮助将不胜感激。提前谢谢。
这是我的代码......只需在html note上复制粘贴。
<canvas id="canvas" width="800" height="500" style="border:1px solid #000000;"></canvas>
<script>
var c = document.getElementById("canvas").getContext("2d");
var WIDTH = 800;
var HEIGHT = 500;
var player = {
x: Math.random() * WIDTH,
y: Math.random() * HEIGHT,
width: 30,
height: 30,
color: 'black',
pressingDown: false,
pressingUp: false,
pressingLeft: false,
pressingRight: false,
pressinpowerRight: false,
pressinpowerLeft: false,
};
drawEntity = function(e) {
c.fillStyle = e.color;
c.fillRect(e.x - e.width / 2, e.y - e.height / 2, e.width, e.height);
}
document.onkeydown = function(event) {
if (event.keyCode === 68) //d
player.pressingRight = true;
else if (event.keyCode === 83) //s
player.pressingDown = true;
else if (event.keyCode === 65) //a
player.pressingLeft = true;
else if (event.keyCode === 87) // w
player.pressingUp = true;
else if (event.keyCode === 68 && event.keyCode === 32) // this statement is not working
player.pressinpowerRight = true;
else if (event.keyCode === 65 && event.keyCode === 32) // this statement is not working
player.pressinpowerLeft = true;
}
document.onkeyup = function(event) {
if (event.keyCode === 68) //d
player.pressingRight = false;
else if (event.keyCode === 83) //s
player.pressingDown = false;
else if (event.keyCode === 65) //a
player.pressingLeft = false;
else if (event.keyCode === 87) // w
player.pressingUp = false;
else if (event.keyCode === 68 && event.keyCode === 32) // not working
player.pressinpowerRight = false;
else if (event.keyCode === 65 && event.keyCode === 32) // not working
player.pressinpowerLeft = false;
}
updatePlayerPosition = function() {
if (player.pressingRight)
player.x += 5;
if (player.pressingLeft)
player.x -= 5;
if (player.pressingDown)
player.y += 5;
if (player.pressingUp)
player.y -= 5;
if (player.pressingpowerRight)
player.x += 50;
if (player.pressingpowerLeft)
player.x -= 50;
}
update = function() {
c.clearRect(0, 0, WIDTH, HEIGHT);
updatePlayerPosition();
drawEntity(player);
}
setInterval(update, 40);
</script>
答案 0 :(得分:0)
尝试创建previousButtonKey全局变量并始终记录最后一个键,然后使用另一个键检查previousButtonKey以根据您的条件组合两个键。
实施例。按下第一个键是“Shift”,将其存储到变量中,然后一旦发生另一个键事件,请检查上一个和新键。如果它有效,则执行您想要的操作。