我已经有一个关于这个游戏回答的问题,但我一直在坚持跟踪我的胜利"和"损失"然后在赢或输之后重置我的随机单词。以下是我到目前为止的情况:
var guess; //user guess
var letters = []; //correctly guessed letters
var wrongLetters = []; //incorrectly guessed letters
var counter = 7; //counts correct letters
var losses = 0;
var wins = 0;
document.getElementById("counter").innerHTML = counter;
document.getElementById("losses").innerHTML = losses;
document.getElementById("wins").innerHTML = wins;
var wordList = ["cat", "dog", "wolf", "laser", "apple"]; //FILL LIST LATER!!
//randomly chooses a word from wordList
var word = wordList[Math.floor(Math.random() * wordList.length)];
//choosen word is replaced with
function start() {
for (i = 0; i < word.length; i++) {
letters[i] = "__";
}
document.getElementById("answer").innerHTML = letters.join(" ");
console.log(word);
}
//checks if letter is in the word or not
function checkLetter() {
document.onkeyup = function(event) {
guess = event.key.toLowerCase();
var found = false;
for (i = 0; i < word.length; i++) {
if (guess === word[i]) {
letters[i] = guess;
document.getElementById("answer").innerHTML = letters.join(" ");
found = true;
}
}
//wrong letters go into the wrongLetters array and are displayed
if (found) return;
if (wrongLetters.indexOf(guess) < 0) {
wrongLetters.push(guess);
document.getElementById("wrongGuesses").innerHTML = wrongLetters.join(" ");
counter--;
console.log(counter);
//+1 to the losses if 7 words are missed
if (counter === 0) {
document.getElementById("losses").innerHTML = losses + 1;
console.log(losses);
confirm("play again?"); {
counter = 7;
letters = [];
wrongLetters = [];
start();
}
}
}
}
}
//need the counter to subtract 1 with every wrong guess
//when counter hits zero losses = losses + 1
//make a wins var that adds 1 when word is guessed
//reset if either are
start();
checkLetter();
&#13;
<!DOCTYPE html>
<html>
<head>
<title>Hangman</title>
</head>
<body>
<h1>Hangman!</h1>
<span>Just start writing to play.</span>
<p>
<font size="+3"><span id="answer"></span></font>
</p>
<p id="counter"></p>
<p id="wrongGuesses"></p>
<p>Wins: <span id="wins"></span></p>
<p>Losses: <span id="losses"></span></p>
</body>
</html>
&#13;
计数器几乎正常工作!它似乎从7开始倒计时,当损失达到零时,它将损失加1;但是,显示的计数是关闭的(即使记录到控制台的计数似乎正确)。
另一个问题是这个&#34;损失&#34;即使计数器重置并再次击中0,计数也不会继续添加过去。
此外,当我尝试在玩家未能回答第一个单词后尝试获取新的随机单词时,游戏会选择与之前相同的单词。
我觉得这些问题中的大多数都必须处理我的变量范围,但我尝试的任何改造似乎都没有任何影响(如果它不会使事情变得更糟)。我知道我在这里问了很多,但如果有人能指出我正确的方向,我将不胜感激!
答案 0 :(得分:0)
让我们从修复随机单词开始。
变量word
需要由多个函数访问,因此需要在当前函数之外的作用域上定义它。但是你想在start()
函数中每次都设置它。您可以通过在函数外部声明变量来实现,但在函数内部设置。你也应该在这里重置计数器。
//randomly chooses a word from wordList
var word
//choosen word is replaced with
function start() {
word = wordList[Math.floor(Math.random() * wordList.length)];
counter = 7;
document.getElementById("counter").innerHTML = counter;
for (i = 0; i < word.length; i++) {
letters[i] = "__";
}
document.getElementById("answer").innerHTML = letters.join(" ");
console.log(word);
}
计数器无法正常工作,因为当计数器更改时,它看起来不像是在更新html。每次猜测都需要这样的东西:
document.getElementById("counter").innerHTML = counter;
counter--;
console.log(counter);
损失不会增加,因为您只是更改HTML而不是损失变量(与上述相反的类型)。你需要两个:
losses++
document.getElementById("losses").innerHTML = losses;
还有一个微妙的问题 - 当你第一次启动时,你正在捕获所有keyups
,包括一个输入密钥。你只能抓住这样的字母:
document.onkeyup = function(event) {
// don't catch numbers, punctuation, enter, etc.
if (!(event.which <= 90 && event.which >= 65)) return