您好我正在尝试创建一个破砖游戏。有一个名为Real_Main的主类和另一个名为Real_Create的类,它扩展了JPanel。我觉得我的代码是正确的,但我似乎无法用左右箭头键移动我的矩形。谁能告诉我它有什么问题?为什么我们需要一个计时器来移动矩形?
import javax.swing.JFrame;
public class Real_Main {
public static void main(String[] args) {
// TODO Auto-generated method stub
JFrame jf= new JFrame();
Real_Create panel=new Real_Create();
jf.setSize(500, 500);
jf.setVisible(true);
jf.setResizable(false);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(panel);
}
}
Real_Create:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Real_Create extends JPanel implements KeyListener,ActionListener {
int baseX=200;
int ballX=250;
int ballY=250;
int delay=20;
Timer tim;
Boolean play=false;
public Real_Create(){
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
tim=new Timer(delay,this);
tim.start();
}
public void paint(Graphics g){
//background
g.setColor(Color.black);
g.fillRect(1,1,500,500 );
//baseplayer
g.setColor(Color.white);
g.fillRect(baseX, 430, 80, 10);
//ball
g.setColor(Color.green);
g.fillOval(ballX, ballY, 20, 20);
g.dispose();
}
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
tim.start();
repaint();
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
if(e.getKeyCode()== KeyEvent.VK_RIGHT){
if(baseX >=420){
baseX=420;
}
else{
moveRight();
}
}
if(e.getKeyCode()== KeyEvent.VK_LEFT){
if(baseX <=0){
baseX=0;
}
else{
moveLeft();
}
}
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
public void moveRight(){
play=true;
baseX+=10;
}
public void moveLeft(){
play=true;
baseX-=10;
}
}
游戏中的图片:
答案 0 :(得分:0)
由于缺乏线程安全性,您正在处理的是不可预测的Swing行为。根据文档&#34;创建或与Swing组件交互的所有代码必须在事件派发线程上运行&#34;。要实现这一点,您应该像这样重写GUI创建:
public class Real_Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
JFrame jf = new JFrame();
Real_Create panel = new Real_Create();
jf.setSize(500, 500);
jf.setVisible(true);
jf.setResizable(false);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(panel);
}
}
您可以阅读有关主题here的更多信息。