如何在Cocoa中移动NSView内的NSImageView?

时间:2017-09-07 13:03:20

标签: swift cocoa nsview nsimageview nsevent

在我的Mac OS应用程序中,我需要一种功能,能够在此NSImageView中发生mouseDown事件(由用户触发)后,在NSView内部移动NSImageView。当用户触发鼠标Up事件时,此视图必须移动到最后一个mouseDrag事件方向并保持不变。在移动过程中,我希望NSImageView在屏幕上可见(它应该与鼠标光标一起移动)。

我已阅读Apple的“处理鼠标事件”指南,https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/EventOverview/HandlingMouseEvents/HandlingMouseEvents.html 我还下载了此示例代码:https://developer.apple.com/library/content/samplecode/DragItemAround/Introduction/Intro.html

两个链接都包含Objective C中的代码.DragItemAround的代码已过时。我曾尝试在GitHub和其他StackOverflow线程上搜索解决方案,但没有找到任何可行的解决方案。

很高兴听到这个问题的答案。我使用的是Swift 3。

我已经使用以下代码创建了一个自定义MovableImageView,它是NSImageView的子类:

import Cocoa

class MovableImageView: NSImageView {

    override func draw(_ dirtyRect: NSRect) {
        super.draw(dirtyRect)

        // Drawing code here.
        // setup the starting location of the
        // draggable item

    }

    override func mouseDown(with event: NSEvent) {
        Swift.print("mouseDown")

        //let window = self.window!
        //let startingPoint = event.locationInWindow


    }


    override func mouseDragged(with event: NSEvent) {
        Swift.print("mouseDragged")

        self.backgroundColor = NSColor.black

    }

    override func mouseUp(with event: NSEvent) {
        Swift.print("mouseUp")
    }

}

之后在Interface Builder中我将此类设置为NSImageView。我还在Interface Builder中为此NSImageView设置了约束。

现在我想弄清楚如何在NSView中移动NSImageView? (Swift 3,XCode 8)

2 个答案:

答案 0 :(得分:3)

您需要保存mouseDown点并稍后将其用于偏移。请检查以下代码:

class MovableImageView: NSImageView {

var firstMouseDownPoint: NSPoint = NSZeroPoint

init() {
    super.init(frame: NSZeroRect)
    self.wantsLayer = true
    self.layer?.backgroundColor = NSColor.red.cgColor
}

required init?(coder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

override func draw(_ dirtyRect: NSRect) {
    super.draw(dirtyRect)

    // Drawing code here.
}

override func mouseDown(with event: NSEvent) {
    Swift.print("mouseDown")
    firstMouseDownPoint = (self.window?.contentView?.convert(event.locationInWindow, to: self))!
}

override func mouseDragged(with event: NSEvent) {
    Swift.print("mouseDragged")
    let newPoint = (self.window?.contentView?.convert(event.locationInWindow, to: self))!
    let offset = NSPoint(x: newPoint.x - firstMouseDownPoint.x, y: newPoint.y - firstMouseDownPoint.y)
    let origin = self.frame.origin
    let size = self.frame.size
    self.frame = NSRect(x: origin.x + offset.x, y: origin.y + offset.y, width: size.width, height: size.height)
}

override func mouseUp(with event: NSEvent) {
    Swift.print("mouseUp")

    }
}

在父视图中,只需将此MovableImageView添加为子视图,如下所示:

let view = MovableImageView()
view.frame = NSRect(x: 0, y: 0, width: 100, height: 100)
self.view.addSubview(view) //Self is your parent view

enter image description here

答案 1 :(得分:0)

@brianLikeApple 答案的约束版本:

class MovableImageView: NSImageView {

var firstMouseDownPoint: NSPoint = NSZeroPoint
var xConstraint: NSLayoutConstraint!
var yContstraint: NSLayoutConstraint!

required init?(coder aDecoder: NSCoder) {
   super.init(coder: aDecoder)
    self.wantsLayer = true
    self.layer?.backgroundColor = NSColor.red.cgColor
}
override func draw(_ dirtyRect: NSRect) {
    super.draw(dirtyRect)
    
    // Drawing code here.
}

override func mouseDown(with event: NSEvent) {
    Swift.print("mouseDown")
    firstMouseDownPoint = (self.window?.contentView?.convert(event.locationInWindow, to: self))!
}

override func mouseDragged(with event: NSEvent) {
    Swift.print("mouseDragged")
    let newPoint = (self.window?.contentView?.convert(event.locationInWindow, to: self))!
    let offset = NSPoint(x: newPoint.x - firstMouseDownPoint.x, y: newPoint.y - firstMouseDownPoint.y)
    let origin = self.frame.origin
    let size = self.frame.size
    yContstraint.constant = (self.superview?.frame.height)! - origin.y - offset.y - size.height
    xConstraint.constant = origin.x + offset.x
}

override func mouseUp(with event: NSEvent) {
    Swift.print("mouseUp")
    
}