所以我正在尝试制作简单的动画。当你按下蓝色容器内的某个地方时,应该在这个地方创建一个圆圈然后上升。经过一些研究后,我发现了如何将JS值放入关键帧中,但它改变了每个对象的值,而不仅仅是新创建的。如果你运行剪切并按下某处高处然后某处低,你会看到我在说什么。
我找到了一些带有Raphael库的AWESOME解决方案,但我是初学者,我正试图在JS中制作这样的东西。它甚至可能吗?怎么样?
var bubble = {
posX: 0,
posY: 0,
size: 0
};
var aquarium = document.getElementById("container");
var ss = document.styleSheets;
var keyframesRule = [];
function findAnimation(animName) { //function to find keyframes and insert replace values in them
for (var i = 0; i < ss.length; i++) {
for (var j = 0; j < ss[i].cssRules.length; j++) {
if (window.CSSRule.KEYFRAMES_RULE == ss[i].cssRules[j].type && ss[i].cssRules[j].name == animName) {
keyframesRule.push(ss[i].cssRules[j]);
}
}
}
return keyframesRule;
}
function changeAnimation (nameAnim) { //changing top value to cursor position when clicked
var keyframesArr = findAnimation(nameAnim);
for (var i = 0; i < keyframesArr.length; i++) {
keyframesArr[i].deleteRule("0%");
keyframesArr[i].appendRule("0% {top: " + bubble.posY + "px}");
}
}
function createBubble(e) {
"use strict";
bubble.posX = e.clientX;
bubble.posY = e.clientY;
bubble.size = Math.round(Math.random() * 100);
var bubbleCircle = document.createElement("div");
aquarium.appendChild(bubbleCircle);
bubbleCircle.className = "bubble";
var bubbleStyle = bubbleCircle.style;
bubbleStyle.width = bubble.size + "px";
bubbleStyle.height = bubble.size + "px";
bubbleStyle.borderRadius = (bubble.size / 2) + "px";
//bubbleStyle.top = bubble.posY - (bubble.size / 2) + "px";
bubbleStyle.left = bubble.posX - (bubble.size / 2) + "px";
changeAnimation("moveUp");
bubbleCircle.className += " animate";
}
aquarium.addEventListener("click", createBubble);
//console.log(bubble);
body {
background-color: red;
margin: 0;
padding: 0;
}
#container {
width: 100%;
height: 100%;
position: fixed;
top: 80px;
left: 0;
background-color: rgb(20,255,200);
}
#surface {
width: 100%;
height: 40px;
position: fixed;
top: 40px;
opacity: 0.5;
background-color: rgb(250,250,250);
}
.bubble {
position: fixed;
border: 1px solid blue;
}
.animate {
animation: moveUp 5s linear;//cubic-bezier(1, 0, 1, 1);
-webkit-animation: moveUp 5s linear;//cubic-bezier(1, 0, 1, 1);
}
@keyframes moveUp{
0% {
top: 400px;
}
100% {
top: 80px;
}
}
@-webkit-keyframes moveUp{
0% {
top: 400px;
}
100% {
top: 80px;
}
}
<body>
<div id="container">
</div>
<div id="surface">
</div>
</body>
答案 0 :(得分:2)
这是一个可能的解决方案。我做了什么:
changeAnimation ()
和findAnimation()
- 我们不需要它们更新关键帧看起来像 - 只关注 100%
@keyframes moveUp { 100% {top: 80px;} }
使用top
值
clientY
5秒钟后,将气泡的top
设置为#container
( 80px )的偏移量 - 正好在动画结束时保持气泡的位置泡沫,否则它将返回初始位置
var bubble = {
posX: 0,
posY: 0,
size: 0
};
var aquarium = document.getElementById("container");
function createBubble(e) {
"use strict";
bubble.posX = e.clientX;
bubble.posY = e.clientY;
bubble.size = Math.round(Math.random() * 100);
var bubbleCircle = document.createElement("div");
aquarium.appendChild(bubbleCircle);
bubbleCircle.className = "bubble";
var bubbleStyle = bubbleCircle.style;
bubbleStyle.width = bubble.size + "px";
bubbleStyle.height = bubble.size + "px";
bubbleStyle.borderRadius = (bubble.size / 2) + "px";
bubbleStyle.top = bubble.posY - (bubble.size / 2) + "px";
bubbleStyle.left = bubble.posX - (bubble.size / 2) + "px";
bubbleCircle.className += " animate";
// The following code will take care to reset top to the top
// offset of #container which is 80px, otherwise circle will return to
// the position of which it was created
(function(style) {
setTimeout(function() {
style.top = '80px';
}, 5000);
})(bubbleStyle);
}
aquarium.addEventListener("click", createBubble);
&#13;
body {
background-color: red;
margin: 0;
padding: 0;
}
#container {
width: 100%;
height: 100%;
position: fixed;
top: 80px;
left: 0;
background-color: rgb(20, 255, 200);
}
#surface {
width: 100%;
height: 40px;
position: fixed;
top: 40px;
opacity: 0.5;
background-color: rgb(250, 250, 250);
}
.bubble {
position: fixed;
border: 1px solid blue;
}
.animate {
animation: moveUp 5s linear;
/*cubic-bezier(1, 0, 1, 1);*/
-webkit-animation: moveUp 5s linear;
/*cubic-bezier(1, 0, 1, 1);*/
}
@keyframes moveUp {
100% {
top: 80px;
}
}
@-webkit-keyframes moveUp {
100% {
top: 80px;
}
}
&#13;
<body>
<div id="container"></div>
<div id="surface"></div>
</body>
&#13;
您的代码存在的问题是它全局更改了 @keyframes moveUp ,导致所有气泡移动。
答案 1 :(得分:2)
您的代码存在的问题是您正在更新应用于所有气泡的关键帧。我尝试了另一种方法,使用transition
并在元素添加到DOM后更改top
位置(否则它不会被动画化)。
这里的主要问题是等待元素添加到DOM。我尝试使用MutationObserver
但似乎在元素实际添加到DOM(或至少渲染)之前调用它。所以我找到的唯一方法是使用超时来模拟这种等待,虽然必须有一个更好的(因为它可能被称为太早,导致气泡直接粘到顶部),我很乐意听到约。
var bubble = {
posX: 0,
posY: 0,
size: 0
};
var aquarium = document.getElementById("container");
function createBubble(e) {
"use strict";
bubble.posX = e.clientX;
bubble.posY = e.clientY;
bubble.size = Math.round(Math.random() * 100);
var bubbleCircle = document.createElement("div");
aquarium.appendChild(bubbleCircle);
bubbleCircle.classList.add("bubble");
var bubbleStyle = bubbleCircle.style;
bubbleStyle.width = bubble.size + "px";
bubbleStyle.height = bubble.size + "px";
bubbleStyle.borderRadius = (bubble.size / 2) + "px";
bubbleStyle.top = bubble.posY - (bubble.size / 2) + "px";
bubbleStyle.left = bubble.posX - (bubble.size / 2) + "px";
setTimeout(function() {
bubbleCircle.classList.add("moveUp");
}, 50);
}
aquarium.addEventListener("click", createBubble);
body {
background-color: red;
margin: 0;
padding: 0;
}
#container {
width: 100%;
height: 100%;
position: fixed;
top: 80px;
left: 0;
background-color: rgb(20, 255, 200);
}
#surface {
width: 100%;
height: 40px;
position: fixed;
top: 40px;
opacity: 0.5;
background-color: rgb(250, 250, 250);
}
.bubble {
position: fixed;
border: 1px solid blue;
transition: 5s;
}
.moveUp {
top: 80px !important;
}
<body>
<div id="container">
</div>
<div id="surface">
</div>
</body>
另外,我使用了classList
对象而不是className += ...
,因为它更可靠。