我尝试过类似问题的答案,而且还没有解决这个问题。我下载了全新的Visual Studio 2017和SDL2开发库。然后加载一些示例代码,使用SDL打开一个窗口进行测试,然后添加包含所有SDL头文件的include目录,并添加" SDL2.lib和SDL2main.lib"。但是,每当我尝试构建代码时,它都会向我吐出几个错误。我还包括一些屏幕截图。任何帮助将非常感激。 This shows where the include directory is located and that it's is added to additional include. This shows all the errors after building.
#include <SDL.h>
#include <stdio.h>
int main(int argc, char* argv[]) {
SDL_Window *window; // Declare a pointer
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an application window with the following settings:
window = SDL_CreateWindow(
"An SDL2 window", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
640, // width, in pixels
480, // height, in pixels
SDL_WINDOW_OPENGL // flags - see below
);
// Check that the window was successfully created
if (window == NULL) {
// In the case that the window could not be made...
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
// The window is open: could enter program loop here (see SDL_PollEvent())
SDL_Delay(3000); // Pause execution for 3000 milliseconds, for example
// Close and destroy the window
SDL_DestroyWindow(window);
// Clean up
SDL_Quit();
return 0;
}
答案 0 :(得分:1)
首先,我一直在构建调试,这给我带来了问题,解决方案是构建版本。然后使用lnk1561我必须告诉链接器哪个.lib文件与编译对象一起使用,然后添加这个“SDL2.lib; SDL2main.lib;“没有引号输入其他依赖项,然后最后添加到系统子系统”Windows(/ SUBSYSTEM:WINDOWS)“。在此页面上可以看到更好的解释... http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/msvsnet2010u/index.php 谢谢大家的帮助!