我有一个UIImageView
我要旋转180度,占用1秒钟,然后我想在这个位置等待1秒钟,然后旋转180度回到原来的位置需要1秒钟。
我如何做到这一点?我已经尝试了100种方法,它不断向后退,而不是向后旋转
编辑:我忘记添加我需要这个无限重复
答案 0 :(得分:5)
您可以在UIView.animate上显示的completionHandler中执行第二个动画
let duration = self.transitionDuration(using: transitionContext)
let firstAnimDuration = 0.5
UIView.animate(withDuration: firstAnimDuration, animations: {
/* Do here the first animation */
}) { (completed) in
let secondAnimDuration = 0.5
UIView.animate(withDuration: secondAnimDuration, animations: {
/* Do here the second animation */
})
}
现在你可能有另一个问题。
如果使用CGAffineTransform旋转视图,并且每个动画都为view.transform指定了此类型的新对象,则将丢失先前的变换操作
所以,根据这篇文章:How to apply multiple transforms in Swift,您需要连接转换操作
这是一个旋转180并在1秒后返回原点的例子:
let view = UIView.init(frame: CGRect.init(origin: self.view.center, size: CGSize.init(width: 100, height: 100)))
view.backgroundColor = UIColor.red
self.view.addSubview(view)
var transform = view.transform
transform = transform.rotated(by: 180)
UIView.animate(withDuration: 2, animations: {
view.transform = transform
}) { (completed) in
transform = CGAffineTransform.identity
UIView.animate(withDuration: 2, delay: 1, options: [], animations: {
view.transform = transform
}, completion: nil)
}
.animate方法可让您设置一些动画选项。特别是结构UIViewAnimationOptions包含:
考虑到这一点,你可以这样做:
var transform = view.transform.rotated(by: 180)
UIView.animate(withDuration: 2, delay: 0, options: [.repeat, .autoreverse], animations: {
self.myView.transform = transform
})
但是你需要在两个动画之间延迟,所以你需要这样做:
只需在ViewController中创建一个方法,为视图设置动画。在最后的completionHandler中,只需调用该方法来创建一个无限循环。
最后,您需要在viewDidAppear上调用该方法来启动动画。
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.animation()
}
func animation() {
var transform = view.transform
transform = transform.rotated(by: 180)
UIView.animate(withDuration: 2, delay: 0, options: [], animations: {
self.myView.transform = transform
}) { bool in
transform = CGAffineTransform.identity
UIView.animate(withDuration: 2, delay: 1, options: [], animations: {
self.myView.transform = transform
}, completion: { bool in
self.animation()
})
}
}
答案 1 :(得分:4)
您需要做的就是创建一个keyFrame animations。它旨在将多个动画链接在一起,并在第一个关键帧中将UIImageView
子类按PI
旋转,然后在第二个关键帧中将其转换回identity
。
let rotateForwardAnimationDuration: TimeInterval = 1
let rotateBackAnimationDuration: TimeInterval = 1
let animationDuration: TimeInterval = rotateForwardAnimationDuration + rotateBackAnimationDuration
UIView.animateKeyframes(withDuration: animationDuration, delay: 0, options: [], animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: rotateForwardAnimationDuration) {
self.imageView.transform = CGAffineTransform(rotationAngle: .pi)
}
UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: rotateBackAnimationDuration) {
self.imageView.transform = .identity
}
})
<强>结果:强>
修改强> 这是一个如何使其无限运行的示例。我想你的图像是在viewController中,并且你对imageView持有一些引用。
例如,在viewDidAppear
上,调用触发动画的函数,而不是动画的完成块,只需再次调用相同的函数。
class ViewController: UIViewController {
@IBOutlet weak var imageView: UIImageView!
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.runRotateAnimation()
}
func runRotateAnimation() {
let rotateForwardAnimationDuration: TimeInterval = 1
let rotateBackAnimationDuration: TimeInterval = 1
let animationDuration: TimeInterval = rotateForwardAnimationDuration + rotateBackAnimationDuration
UIView.animateKeyframes(withDuration: animationDuration, delay: 0, options: [], animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: rotateForwardAnimationDuration) {
self.imageView.transform = CGAffineTransform(rotationAngle: .pi)
}
UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: rotateBackAnimationDuration) {
self.imageView.transform = .identity
}
}) { (isFinished) in
// To loop it continuosly, just call the same function from the completion block of the keyframe animation
self.runRotateAnimation()
}
}
}