我正在制作一个物理引擎,该引擎利用JavaScript创建具有物理属性的盒子,这些盒子以窗口大小的比例应用于它们。但是,函数document.getElementByClassName("box")
无法找到包含这些框的所有物理属性的类调用框。
我正在尝试分配变量boxelem
以包含每个单独框的位置属性,以便将来可以将鼠标操作集成到我的程序中。我试过通过代码做到这一点:
var boxelem = document.getElementsByClassName("box");
然后在事件监听器上添加一个鼠标到boxelem。
必要的代码:
var canvas;
var ctx;
var box = [];
var boxelem;
//Startup Code
window.onload = function(e) {
canvas = document.getElementById("c");
ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
box = [new box(10, 20, "cyan"), new box(299, 40, "red"), new box(90, 50,
"black"), new box(29, 20, "turquoise")];
boxelem = document.getElementsByClassName("box");
noscroll();
update();
}
//Physic Clock (For real-time physics)
var clock = {
lasttick: 0,
tick: function() {
var td = performance.now() - this.lasttick;
this.lasttick = performance.now();
return td / 1000;
},
reset: function() {
}
}
//Box objects be created here (Box Class)
var box = function(x, y, color) {
var _this = this;
//First Spawn Physics and Settings
_this.x = Math.random() * (canvas.width - 50);
_this.y = Math.random() * (canvas.height - 50);
_this.vx = 0;
_this.vy = Math.random() * 150;
_this.ax = 0;
_this.ay = 440;
_this.color = color;
_this.draw = function() {
ctx.fillStyle = _this.color;
ctx.fillRect(_this.x, _this.y, 50, 50);
}
//Normal Physics
_this.update = function(t, mX, mY) {
if (mX != 0) {
_this.x += _this.vx * t;
_this.vx += mX * t;
} else {
_this.x += _this.vx * t;
_this.vx += _this.ax * t;
}
_this.y += _this.vy * t;
_this.vy += _this.ay * t;
//Boundary Creation
if ((_this.y + 55) > canvas.height) {
_this.vy -= _this.ay * t;
_this.vy = 0;
}
if ((_this.x + 55) > canvas.width) {
_this.vx -= _this.ax * t;
_this.vx = 0;
}
if ((_this.y) < 0) {
_this.vy -= _this.ay * t;
_this.vy = 0;
_this.y = (canvas.height + 20);
}
if ((_this.x) < 0) {
_this.vx -= _this.ax * t;
_this.vx = 0;
}
}
}
//Get mouse position if over a box
var pageX = 0;
var pageY = 0;
for (var z = 0; z < box.length; z++) {
boxelem.addEventListener("mouse", mPos, false);
}
底部的事件监听器发出错误,因为boxelem
未找到getElementsByClassName
未找到的元素,因此未定义<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<script type=text/javascript src="Physics.js"></script>
<meta charset="utf-8" />
<title>Physics Engine of Boxes</title>
</head>
<body>
<canvas id="c"></canvas>
</body>
</html>
。
HTML代码:
:text
我查看过(Unobtrusive Javascript-Basic Implementation: How do I bind all elements of a particular class to a function in Javascript?)和(Change an element's class with JavaScript),但我不确定如何将其应用到我的问题中。
答案 0 :(得分:0)
循环的这个主体没有访问索引。此外,您使用的.length
来自box
函数,而不是boxelem
集合。
此:
for (var z = 0; z < box.length; z++)
{
boxelem.addEventListener("mouse", mPos, false);
}
应该是这样的:
for (var z = 0; z < boxelem.length; z++)
{
boxelem[z].addEventListener("mouse", mPos, false);
}
正如D Simon在下面指出的那样,boxelem
是undefined
,因为在DOM加载之前你不会填充该变量。在尝试使用该变量之前,您应该确保获取这些项目。
如果您将所有代码移至window.onload
,它应该可以正常运行。请注意,window.onload
在加载所有资源之前不会运行。您可能希望使用更快触发的其他事件,但这是另一个主题。
//Startup Code
window.onload = function(e) {
var canvas = document.getElementById("c");
var ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
var box = [new box(10, 20, "cyan"), new box(299, 40, "red"), new box(90, 50,
"black"), new box(29, 20, "turquoise")];
var boxelem = document.getElementsByClassName("box");
noscroll();
update();
//Physic Clock (For real-time physics)
var clock = {
lasttick: 0,
tick: function() {
var td = performance.now() - this.lasttick;
this.lasttick = performance.now();
return td / 1000;
},
reset: function() {
}
}
//Box objects be created here (Box Class)
var box = function(x, y, color) {
// ...implementation...
}
//Get mouse position if over a box
var pageX = 0;
var pageY = 0;
for (var z = 0; z < boxelem.length; z++) {
boxelem[z].addEventListener("mouse", mPos, false);
}
}