当我点击"开始按钮"时出现错误,它会为我加载一个新的fxml我会玩它,它工作正常,但控制台告诉我这个错误..我无法理解如何解决它。
我的FXML :(仅查看startGame,这给我一些问题)
public class StartImageController implements Initializable {
@FXML
private MenuBar myMenuBar;
private AudioClip audio;
private AudioClip beep;
@Override
public void initialize(URL url, ResourceBundle rb) {
audio = new AudioClip(getClass().getClassLoader().getResource("othello/music/background_music.wav").toExternalForm());
beep = new AudioClip(getClass().getClassLoader().getResource("othello/music/button.wav").toExternalForm());
audio.stop();
audio.setVolume(0.2);
audio.setCycleCount(INDEFINITE);
audio.play();
}
//Metodo per chiudere l'intero programma
@FXML
private void exitProgram(ActionEvent event) {
System.exit(0);
}
//Metodo per chiudere solo lo stage
private void exitStage(ActionEvent event){
((Node)(event.getSource())).getScene().getWindow().hide();
}
//Metodo per far partire la musica da menu item
@FXML
public void audioY(ActionEvent e)throws IOException{
audio.stop();
audio.setVolume(0.2);
audio.setCycleCount(INDEFINITE);
audio.play();
}
//Metodo per togliere la musica da menu item
@FXML
public void audioN(ActionEvent e)throws IOException{
audio.stop();
}
//Metodo per tema dark
@FXML
public void darkTheme(ActionEvent event) throws IOException {
//fermo la canzone del tema light e avvio la canzone del tema dark
audio.stop();
Parent root = FXMLLoader.load(getClass().getClassLoader().getResource("othello/view/startImageDark.fxml"));
Scene scene = new Scene(root);
Stage stage = (Stage) myMenuBar.getScene().getWindow();
stage.setScene(scene);
stage.show();
}
//Metodo per far partire la sessione di gioco
@FXML
public void startGame(ActionEvent event) throws IOException {
beep.play();
Parent root = FXMLLoader.load(getClass().getClassLoader().getResource("othello/view/board.fxml"));
Scene scene = new Scene(root);
scene.getStylesheets().add("othello/view/lightTheme.css");
//la scena entra in fade
FadeTransition ft = new FadeTransition(Duration.millis(3000), root);
ft.setFromValue(0.0);
ft.setToValue(1.0);
ft.play();
Node node=(Node) event.getSource();
Stage stage=(Stage) node.getScene().getWindow();
audio.stop();
stage.setResizable(false);
stage.setTitle("Othello - Game session");
stage.setScene(scene);
stage.show();
}
//Metodo per visualizzare le istruzioni da menu item
@FXML
public void showInstruction(ActionEvent event) throws IOException {
Stage primaryStage = new Stage();
Parent root = FXMLLoader.load(getClass().getClassLoader().getResource("othello/view/instruction.fxml"));
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.sizeToScene();
primaryStage.setTitle("Instruction");
primaryStage.show();
}
//Metodo per visualizzare about da menu item
@FXML
public void showAbout(ActionEvent event) throws IOException {
Stage primaryStage = new Stage();
Parent root = FXMLLoader.load(getClass().getClassLoader().getResource("othello/view/about.fxml"));
Scene scene = new Scene(root);
scene.getStylesheets().add("othello/view/about.css");
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.sizeToScene();
primaryStage.setTitle("About");
primaryStage.show();
}
//Metodo per visualizzare il background del team da menu item in formato HTML
@FXML
public void showBackground(ActionEvent event) throws IOException {
Stage primaryStage = new Stage();
Parent root = FXMLLoader.load(getClass().getClassLoader().getResource("othello/view/teamBackground.fxml"));
Scene scene = new Scene(root);
scene.getStylesheets().add("othello/view/teamBackground.css");
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.sizeToScene();
primaryStage.setTitle("Team Background");
primaryStage.show();
}
}
我的董事会FXML
<VBox maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="460.0" prefWidth="600.0" styleClass="root" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="othello.controller.BoardController">
<children>
<MenuBar>
<menus>
<Menu mnemonicParsing="false" text="Game">
<items>
<MenuItem mnemonicParsing="false" onAction="#cleanStart" text="New Game" />
<MenuItem mnemonicParsing="false" onAction="#restartGame" text="Restart" />
<SeparatorMenuItem mnemonicParsing="false" />
<MenuItem mnemonicParsing="false" onAction="#helpMe" text="Next move" />
<SeparatorMenuItem mnemonicParsing="false" />
<Menu mnemonicParsing="false" text="Music">
<items>
<MenuItem mnemonicParsing="false" onAction="#audioY" text="On" />
<MenuItem mnemonicParsing="false" onAction="#audioN" text="Off" />
</items>
</Menu>
<SeparatorMenuItem mnemonicParsing="false" />
<MenuItem mnemonicParsing="false" onAction="#exitProgram" text="Quit" />
</items>
</Menu>
<Menu mnemonicParsing="false" text="Help">
<items>
<MenuItem mnemonicParsing="false" onAction="#playRules2" text="How to play" />
<MenuItem mnemonicParsing="false" onAction="#showAbout" text="About" />
</items>
</Menu>
<Menu mnemonicParsing="false" text="Project">
<items>
<MenuItem mnemonicParsing="false" onAction="#showBackground" text="Team Background" />
</items>
</Menu>
<Menu mnemonicParsing="false" text="Log Match">
<items>
<MenuItem mnemonicParsing="false" onAction="#openLog" text="Last 10 matches.." />
</items>
</Menu>
</menus>
</MenuBar>
<SplitPane dividerPositions="0.6833333333333333" styleClass="root">
<items>
<AnchorPane maxWidth="410.0" minHeight="0.0" minWidth="-Infinity">
<children>
<GridPane fx:id="myGrid" alignment="CENTER" gridLinesVisible="true" layoutX="3.0" layoutY="5.0" prefHeight="400.0" prefWidth="400.0" styleClass="scacchiera">
<columnConstraints>
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="CENTER" hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<padding>
<Insets bottom="2.0" left="2.0" right="2.0" top="2.0" />
</padding>
<children>
<ImageView fx:id="imageView00" fitHeight="48.0" fitWidth="48.0" onMouseClicked="#handleOnMouseClicked" pickOnBounds="true" preserveRatio="true" />
<ImageView fx:id="imageView01" fitHeight="48.0" fitWidth="48.0" onMouseClicked="#handleOnMouseClicked" pickOnBounds="true" preserveRatio="true" GridPane.columnIndex="1" />
<ImageView fx:id="imageView02" fitHeight="48.0" fitWidth="48.0" onMouseClicked="#handleOnMouseClicked" pickOnBounds="true" preserveRatio="true" GridPane.columnIndex="2" />
</children>
</GridPane>
</children>
</AnchorPane>
<AnchorPane SplitPane.resizableWithParent="false">
<padding>
<Insets bottom="4.0" left="4.0" right="4.0" top="4.0" />
</padding>
<children>
<Button layoutX="115.0" layoutY="369.0" mnemonicParsing="false" onAction="#restartGame" text="Restart" textAlignment="CENTER" />
<TextField fx:id="txt_field_p1" layoutX="9.0" layoutY="36.0" promptText="Insert name.." />
<TextField fx:id="txt_field_p2" layoutX="9.0" layoutY="90.0" promptText="Insert name..." />
<Label layoutX="7.0" layoutY="14.0" styleClass="text" text="Player 1 name:" textFill="WHITE" />
<Label layoutX="7.0" layoutY="70.0" styleClass="text" text="Player 2 name:" textFill="WHITE" />
<Label layoutX="43.0" layoutY="151.0" styleClass="text" text="Choose color:" textFill="WHITE" />
<Label layoutX="10.0" layoutY="171.0" styleClass="text" text="P1" textFill="WHITE" />
<Label layoutX="100.0" layoutY="172.0" styleClass="text" text="P2" textFill="WHITE" />
<RadioButton fx:id="rd_p1_black" layoutX="46.0" layoutY="193.0" mnemonicParsing="false" onAction="#chooseColor" prefHeight="0.0" prefWidth="0.0">
<toggleGroup>
<ToggleGroup fx:id="group_p1" />
</toggleGroup></RadioButton>
<RadioButton fx:id="rd_p2_black" layoutX="134.0" layoutY="193.0" mnemonicParsing="false" onAction="#chooseColor" prefHeight="0.0" prefWidth="0.0">
<toggleGroup>
<ToggleGroup fx:id="group_p2" />
</toggleGroup></RadioButton>
<ImageView fitHeight="35.0" fitWidth="32.0" layoutX="11.0" layoutY="186.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="@../images/black.png" />
</image>
</ImageView>
<ImageView fitHeight="35.0" fitWidth="32.0" layoutX="11.0" layoutY="218.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="@../images/white.png" />
</image>
</ImageView>
<RadioButton fx:id="rd_p1_white" layoutX="46.0" layoutY="225.0" mnemonicParsing="false" onAction="#chooseColor" prefHeight="0.0" prefWidth="0.0" toggleGroup="$group_p1" />
<ImageView fitHeight="35.0" fitWidth="32.0" layoutX="101.0" layoutY="186.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="@../images/black.png" />
</image>
</ImageView>
<ImageView fitHeight="35.0" fitWidth="32.0" layoutX="101.0" layoutY="218.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="@../images/white.png" />
</image>
</ImageView>
<RadioButton fx:id="rd_p2_white" layoutX="134.0" layoutY="225.0" mnemonicParsing="false" onAction="#chooseColor" prefHeight="0.0" prefWidth="0.0" toggleGroup="$group_p2" />
<Label layoutX="67.0" layoutY="270.0" styleClass="text" text="Score:" textFill="WHITE" />
<Label layoutX="10.0" layoutY="298.0" styleClass="text" text="P1" textFill="WHITE" />
<Label layoutX="100.0" layoutY="298.0" styleClass="text" text="P2" textFill="WHITE" />
<Label fx:id="p1_totScore" layoutX="33.0" layoutY="312.0" styleClass="text" text="0" textFill="#d9dd96">
<font>
<Font size="36.0" />
</font>
</Label>
<Label fx:id="p2_totScore" layoutX="126.0" layoutY="313.0" styleClass="text" text="0" textFill="#d9dd96">
<font>
<Font size="36.0" />
</font>
</Label>
<Button fx:id="btn_start" layoutX="61.0" layoutY="369.0" mnemonicParsing="false" onAction="#newGame" text="Start" textAlignment="CENTER" />
<Button fx:id="btn_pass" layoutX="11.0" layoutY="369.0" mnemonicParsing="false" onAction="#passRound" text="Pass" />
</children>
</AnchorPane>
</items>
<padding>
<Insets bottom="4.0" />
</padding>
</SplitPane>
<GridPane prefHeight="20.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="20.0" minWidth="0.0" prefWidth="0.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="30.0" minWidth="0.0" prefWidth="30.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="2.0" prefWidth="2.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints halignment="RIGHT" hgrow="SOMETIMES" maxWidth="30.0" minWidth="0.0" prefWidth="30.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="20.0" minWidth="0.0" prefWidth="0.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints />
<RowConstraints />
<RowConstraints />
</rowConstraints>
<children>
<ImageView fx:id="imgCount_p1" fitHeight="15.0" fitWidth="15.0" pickOnBounds="true" preserveRatio="true" GridPane.halignment="LEFT" GridPane.rowIndex="1" GridPane.valignment="CENTER">
<image>
<Image url="@../images/black.png" />
</image>
</ImageView>
<ImageView fx:id="imgCount_p2" fitHeight="15.0" fitWidth="15.0" pickOnBounds="true" preserveRatio="true" GridPane.columnIndex="5" GridPane.halignment="RIGHT" GridPane.rowIndex="1" GridPane.valignment="CENTER">
<image>
<Image url="@../images/white.png" />
</image>
</ImageView>
<Label fx:id="label_count_p1" styleClass="text" text="0" textFill="WHITE" GridPane.columnIndex="1" GridPane.rowIndex="1">
<font>
<Font name="System Bold" size="16.0" />
</font>
</Label>
<Label fx:id="label_count_p2" alignment="CENTER_RIGHT" styleClass="text" text="0" textFill="WHITE" GridPane.columnIndex="4" GridPane.rowIndex="1">
<font>
<Font name="System Bold" size="16.0" />
</font>
</Label>
<Label fx:id="label_output" alignment="CENTER_RIGHT" contentDisplay="CENTER" maxWidth="-Infinity" minWidth="-Infinity" prefWidth="300.0" styleClass="text" text="Black starts moving" textAlignment="CENTER" textFill="#f6ff00" GridPane.columnIndex="2" GridPane.rowIndex="1">
<font>
<Font name="System Bold" size="14.0" />
</font>
</Label>
<Label fx:id="label_coord" alignment="CENTER_RIGHT" contentDisplay="CENTER" maxWidth="-Infinity" minWidth="-Infinity" prefHeight="18.0" prefWidth="228.0" styleClass="text" text="0:0" textAlignment="CENTER" textFill="#f6ff00" GridPane.columnIndex="3" GridPane.rowIndex="1">
<font>
<Font name="System Bold" size="14.0" />
</font>
</Label>
</children>
</GridPane>
<ImageView fitHeight="48.0" fitWidth="48.0" pickOnBounds="true" preserveRatio="true" />
</children>
</VBox>
今天错误堆栈跟踪已更新!当我单击开始按钮(更改场景)时,会出现此错误。
Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
at com.sun.javafx.scene.control.skin.MenuBarSkin.lambda$new$383(MenuBarSkin.java:304)
at javafx.event.WeakEventHandler.handle(WeakEventHandler.java:79)
at com.sun.javafx.event.CompositeEventHandler$WeakEventFilterRecord.handleCapturingEvent(CompositeEventHandler.java:312)
at com.sun.javafx.event.CompositeEventHandler.dispatchCapturingEvent(CompositeEventHandler.java:98)
at com.sun.javafx.event.EventHandlerManager.dispatchCapturingEvent(EventHandlerManager.java:223)
at com.sun.javafx.event.EventHandlerManager.dispatchCapturingEvent(EventHandlerManager.java:180)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchCapturingEvent(CompositeEventDispatcher.java:43)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:52)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:3398)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method)
at com.sun.glass.ui.gtk.GtkApplication.lambda$null$49(GtkApplication.java:139)
at java.lang.Thread.run(Thread.java:745)
答案 0 :(得分:1)
我认为这与FXML没有任何关系,因为我有一个引发相同异常的应用程序,但是我没有使用任何FXML。当我在应用程序的主阶段上添加了更改为新的场景的功能时,我的应用程序开始执行此操作。这些阶段的根 Parent 是 BorderPane ,其中将 MenuBar 节点设置为“顶部”节点。
我要防止这种情况的解决方法(似乎工作得很好)是在之前的 Scene 中从 BorderPane 中清除“顶部”节点设置新场景。我添加了一个在设置新场景之前就被调用的方法(需要保存对由 Application.start(Stage) 提供的“舞台”的引用):
private void clearBorderPane() {
if ((stage != null) && (stage.getRoot() instanceof BorderPane)) {
BorderPane pane = (BorderPane)stage.getRoot();
pane.setTop(null);
}
}
看起来菜单与父级布局无关,但是我可能会误会。
当然,这仅适用于在 BorderPane 顶部带有 MenuBar 的矿山和类似应用程序。对于其他类型的根窗格,可能有必要从其用作场景根的 Pane 类型的子节点列表中删除 MenuBar 。 >