我试图在强制导向图中绘制出团队成员的技能和兴趣。
绘制出基本结构。我不想在圈子旁边写下姓名,而是让圈子中包含这些人的照片(如果有的话)。
对.force('charge', d3.forceManyBody())
的调用让我的形状在初始化过程中重新定位。这会对背景图像造成一些奇怪的重复效果,因为它不随形状移动。
以下是完整的代码,也可以Fiddle:
的形式提供var width = 640,
height = 480;
var team = [
{name: "User 1", skills: ["C#", "Typescript", ".Net", "ArcGIS"]},
{name: "User 2", skills: ["Project Management", "Candy Crush", ".Net"]},
{name: "User 3", skills: ["C#", "Javascript", ".Net"]},
{name: "User 4", skills: ["Consulting", "Release Management", "Xml"]},
{name: "User 5", skills: ["Consulting", "Powerpoint"]},
{name: "User 6", skills: ["Cold Fusion", "ArcGIS", "SQL Server"]},
];
var links = [];
team.forEach((member, idx) => {
member.skills.forEach(skill => {
//foreach skill iterate over each member and find fitting matches
team.forEach((memberToCompare, idx2) => {
var compareIndex = memberToCompare.skills.indexOf(skill)
// console.log(member.name, idx, skill, "---",memberToCompare.name, memberToCompare.skills[compareIndex], idx2, compareIndex);
if(compareIndex !== -1 && idx !== idx2) {
links.push({source: idx, target: idx2, value: skill})
}
})
})
})
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
svg.append("g").attr("class", "nodes");
svg.append("g").attr("class", "links");
var defs = svg.append('svg:defs');
defs.append("svg:pattern")
.attr("id", "grump_avatar")
.attr("width", 40)
.attr("height", 40)
.attr("patternUnits", "userSpaceOnUse")
.append("svg:image")
.attr("xlink:href", 'http://placekitten.com/g/40/40')
.attr("width", 40)
.attr("height", 40);
var force = d3.forceSimulation(team)
.force("link", d3.forceLink().links(links)
.distance(150)
// .strength(-1)
)
.force('charge', d3.forceManyBody())
.force('center', d3.forceCenter(width / 2, height / 2))
//.force('collision', d3.forceCollide().radius((d) => { return d.radius; }))
.on('tick', ticked);
function ticked() {
updateLinks();
var u = d3.select('svg')
.selectAll('circle')
.data(team)
u.enter()
.append('circle')
.attr('r', 20)
.merge(u)
.attr('cx', function (d) {
return d.x
})
.attr('cy', function (d) {
return d.y
})
.style("fill", "#fff")
.style("fill", "url(#grump_avatar)");
u.exit().remove()
}
function updateLinks() {
var u = d3.selectAll(".links")
.selectAll("path")
.data(links);
u.enter()
.append("path")
.merge(u)
.attr("d", (d) => {
var dx = d.target.x - d.source.x,
dy = d.target.y - d.source.y,
dr = Math.sqrt(dx * dx + dy * dy);
return "M" + d.source.x + "," + d.source.y + "A" + dr + "," + dr + " 0 0,1 " + d.target.x + "," + d.target.y;
})
.attr("class", "link");
u.exit().remove();
}
如何让背景图像贴在形状本身上,使其随着包含它的形状移动?
答案 0 :(得分:1)
诀窍是将patternUnits
更改为objectBoundingBox
:
.attr("patternUnits", "objectBoundingBox")
使用它,使图像使用它所使用的形状内的坐标,而不是定义它的整个svg元素。
参考:https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/patternUnits