我正在创建一个C#应用程序,可能是WinForm,但最好是控制台应用程序,即使应用程序不在前台,它也需要捕获键盘快捷键。如何做到这一点,我知道这是可能的,因为Songbird可以做到这一点。
此键盘快捷键的形式为 ctrl + - > 我到目前为止还没有任何代码,因为我对如何在全局注册键盘快捷键一点都没有任何想法。
答案 0 :(得分:3)
你应该使用RegisterHotkey而不是键盘钩。
当您只想要全局热键时使用全局键盘钩子是滥用api。它还具有负面的性能影响,因为每个密钥在到达目标程序之前都需要由程序处理。
答案 1 :(得分:1)
这里有一个示例代码,我希望能有所帮助......(祝你好运!)
用法:
_hotKey0 = new HotKey(Key.F9, KeyModifier.Shift | KeyModifier.Win, OnHotKeyHandler);
...
// ******************************************************************
private void OnHotKeyHandler(HotKey hotKey)
{
SystemHelper.SetScreenSaverRunning();
}
类别:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Mime;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
namespace UnManaged
{
public class HotKey : IDisposable
{
private static Dictionary<int, HotKey> _dictHotKeyToCalBackProc;
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
public const int WmHotKey = 0x0312;
private bool _disposed = false;
public Key Key { get; private set; }
public KeyModifier KeyModifiers { get; private set; }
public Action<HotKey> Action { get; private set; }
public int Id { get; set; }
// ******************************************************************
public HotKey(Key k, KeyModifier keyModifiers, Action<HotKey> action, bool register = true)
{
Key = k;
KeyModifiers = keyModifiers;
Action = action;
if (register)
{
Register();
}
}
// ******************************************************************
public bool Register()
{
int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);
if (_dictHotKeyToCalBackProc == null)
{
_dictHotKeyToCalBackProc = new Dictionary<int, HotKey>();
ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
}
_dictHotKeyToCalBackProc.Add(Id, this);
Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
return result;
}
// ******************************************************************
public void Unregister()
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
{
UnregisterHotKey(IntPtr.Zero, Id);
}
}
// ******************************************************************
private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
{
if (!handled)
{
if (msg.message == WmHotKey)
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
{
if (hotKey.Action != null)
{
hotKey.Action.Invoke(hotKey);
}
handled = true;
}
}
}
}
// ******************************************************************
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// ******************************************************************
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be _disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be _disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this._disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
Unregister();
}
// Note disposing has been done.
_disposed = true;
}
}
}
// ******************************************************************
[Flags]
public enum KeyModifier
{
None = 0x0000,
Alt = 0x0001,
Ctrl = 0x0002,
NoRepeat = 0x4000,
Shift = 0x0004,
Win = 0x0008
}
// ******************************************************************
}
答案 2 :(得分:0)
这可以通过Windows Hook陷阱WH_KEYBOARD_LL通过低级键盘挂钩来完成。
这是展示整个过程的CodeProject article on setting up a Global Hook in C#。
答案 3 :(得分:0)
一种可能的方法是使用Windows Hook。 但是为了做到这一点,你需要创建一个本机DLL,并在其中编写你的回调函数作为钩子安装。
查找SetWindowsHookEx作为起点。还有很多关于如何使用它的在线样本。