我在构建游戏时遇到了一些麻烦。 每次我运行应用程序时,控制台都会将图像呈现在手机的错误网站上。意思是墙壁,球和力应该垂直。但是,它呈现水平(在手机横向上)。请帮忙解决这个问题。 非常感谢。
package com.luca.tuninga;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
public class MyGdxGame extends ApplicationAdapter {
public static float APP_FPS = 60f;
public static int V_WIDTH = 480;
public static int V_HEIGHT = 640;
Box2DDebugRenderer b2dr;
World world;
Body ballBody;
OrthographicCamera camera;
float cameraMaxY;
@Override
public void create() {
world = new World(new Vector2(0, -9.8f), false);
b2dr = new Box2DDebugRenderer();
camera = new OrthographicCamera();
camera.setToOrtho(false, V_WIDTH, V_HEIGHT);
cameraMaxY = camera.position.y;
ballBody = createBall();
createWalls();
}
private void update() {
world.step(1f / APP_FPS, 6, 2);
if (Gdx.input.isTouched()) {
ballBody.setLinearVelocity(0, MathUtils.clamp(ballBody.getLinearVelocity().y, 0, 3));
ballBody.applyForceToCenter(new Vector2(0, 650f), false);
}
if (ballBody.getPosition().y * 32 > cameraMaxY) {
camera.translate(0, (ballBody.getPosition().y * 32) - cameraMaxY);
camera.update();
cameraMaxY = camera.position.y;
}
}
@Override
public void render() {
Gdx.gl.glClearColor(.25f, .25f, .25f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
update();
b2dr.render(world, camera.combined.cpy().scl(32f));
}
@Override
public void dispose() {
super.dispose();
world.dispose();
}
private Body createBall() {
Body body;
BodyDef def = new BodyDef();
def.type = BodyDef.BodyType.DynamicBody;
def.fixedRotation = true;
def.position.set(camera.position.x/ 32 + .5f, camera.position.y/ 32);
def.gravityScale = 3;
CircleShape shape = new CircleShape();
shape.setRadius(.5f);
body = world.createBody(def);
body.createFixture(shape, 1.0f);
return body;
}
private void createWalls() {
Body body;
BodyDef def = new BodyDef();
def.type = BodyDef.BodyType.StaticBody;
def.fixedRotation = true;
PolygonShape shape = new PolygonShape();
shape.setAsBox(1, 200 / 32);
for(int i = 0; i < 20 ; i++) {
def.position.set(1.01f, i * (200 / 32));
body = world.createBody(def);
body.createFixture(shape, 1.0f);
def.position.set(V_WIDTH / 32 - 1, i * (200 / 32));
body = world.createBody(def);
body.createFixture(shape, 1.0f);
}
}
}
答案 0 :(得分:0)
我不确定我是否理解您的问题,但在手机(iOS和Android)上,您需要手动分配方向。在AndroidManifest.xml中查找方向并将其指定为横向。
示例:
<activity
android:screenOrientation="landscape"
</activity>
答案 1 :(得分:0)
请记住在调用其他方法后直接调用camera.update();
。理想情况下,每帧都更新相机。