I want to control the audio balance when I use this code
.uploadFile{
height: auto;
padding: 30px;
background-color: #E0DDDD;
color: #797979;
}
#uploadBtn{
display: none;
width: auto;
}
.uploadButtonLabel{
font-size:18px;
padding: 10px 40px;
border-style: none;
margin-top: 10px;
text-align: center;
}
.uploadButtonLabel:before{
font-family: fontAwesome;
content: "\f093";
margin-right: 10px;
}
.uploadButtonLabel:hover{
cursor: pointer;
}
and also when I play a local mp3 file. How can I do this?
答案 0 :(得分:0)
createStereoPanner
spark.yarn.dist.files
现在您可以使用以下方式控制L / R.
var oscillator = audioCtx.createOscillator();
var panner = audioCtx.createStereoPanner();
oscillator.type = 'square';
oscillator.frequency.value = frequency; // value in hertz
oscillator.connect(panner); // connect audio source to panner
panner.connect(audioCtx.destination); // connect panner to output
oscillator.start();
功能示例:
panner.pan.value = someValue; // value in the range -1 (L) to 1 (R)

var audioCtx = new (AudioContext || webkitAudioContext)();
var oscillator = audioCtx.createOscillator();
var panner = audioCtx.createStereoPanner();
oscillator.type = 'square';
oscillator.frequency.value = 440; // value in hertz
oscillator.connect(panner);
panner.connect(audioCtx.destination);
oscillator.start();
document.querySelector("input").oninput = function() {
panner.pan.value = +this.value;
};
setInterval(function() {
oscillator.frequency.value = Math.round(Math.random() * 10) * 400 + 200;
}, 100);