如何更改定义中的变量?我在互联网上搜索过但找不到能帮助我的东西。我发现全局变量可能会有所帮助,但我不知道如何使用它们,而且我的另一个问题是我的代码甚至没有对我的" Space-Button"做出反应。这里是我的完整代码,我知道他们写的不要发布所有你的代码,但也许这会帮助你,因为我甚至不理解什么是重要的,什么不是。(我知道我不应该使用tkinter和pygame在一起,但我懒得代码和我只知道tkinter的菜鸟。
from pygame import *
import pygame as pygame
from tkinter import *
import tkinter as tk
from time import sleep
#---------------------------------------
HEIGHT = 500
WIDTH = 500
window = Tk()
window.title("Test")
canvas = Canvas(window, width=WIDTH, height=HEIGHT, bg="grey")
canvas.pack(expand=False)
#---------------------------------------
a = (5, 5)
b = (85, 85)
c = (415, 415)
d = (495, 495)
e = (5, 415)
f = (85, 495)
player = canvas.create_rectangle([a, b], tags="obj1Tag", fill = "red4")
finish = canvas.create_rectangle([c, d], tags="obj2Tag", fill = "green4")
arrow = canvas.create_rectangle([e, f], tags="obj3Tag", fill = "blue4")
#---------------------------------------
mainloopon = True
start = False
start2 = False
startwindow = True
pms = 0.015625
arrow_direction = ("None")
#---------------------------------------
def start(event):
start = True
print ("start")
canvas.bind('<space>', start)
#---------------------------------------
colors = {"red":"blue4",
"blue4":"yellow",
"yellow":"green",
"green":"red"}
def onObjectClick(event):
current_color = canvas.itemcget(arrow, "fill")
print (canvas.itemconfig(arrow, "fill"))
canvas.itemconfig(arrow, fill=colors[current_color])
canvas.tag_bind(arrow, '<ButtonPress-1>', onObjectClick)
#---------------------------------------
while mainloopon == True:
if startwindow == True:
window.update()
if start2 == True:
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'blue4'):
arrow_direction = ("right")
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'red'):
arrow_direction = ("left")
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'yellow'):
arrow_direction = ("up")
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'green'):
arrow_direction = ("down")
if start == True:
canvas.move(player, 0, [pms])
window.update()
#sleep(0.0001)
playerc = canvas.coords(player)
arrowc = canvas.coords(arrow)
if playerc == arrowc:
start = False
start2 = True
if arrow_direction == ("right"):
canvas.move(player, [pms], 0)
window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
if arrow_direction == ("left"):
canvas.move(player, [-pms], 0)
window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
if arrow_direction == ("up"):
canvas.move(player, 0, [-pms])
window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
if arrow_direction == ("down"):
canvas.move(player, 0, [pms])
window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
window.mainloop()
编辑:
WIDTH = 500
window = Tk()
window.title("Test")
canvas = Canvas(window, width=WIDTH, height=HEIGHT, bg="grey")
canvas.pack(expand=False)
#---------------------------------------
a = (5, 5)
b = (85, 85)
c = (415, 415)
d = (495, 495)
e = (5, 415)
f = (85, 495)
player = canvas.create_rectangle([a, b], tags="obj1Tag", fill = "red4")
finish = canvas.create_rectangle([c, d], tags="obj2Tag", fill = "green4")
arrow = canvas.create_rectangle([e, f], tags="obj3Tag", fill = "blue4")
#---------------------------------------
mainloopon = True
start = False
start2 = False
startwindow = True
pms = 0.015625
arrow_direction = ("None")
#---------------------------------------
def change_start(event):
global start
start = True
print (start)
canvas.bind('<space>', change_start)
#---------------------------------------
colors = {"red":"blue4",
"blue4":"yellow",
"yellow":"green",
"green":"red"}
def onObjectClick(event):
current_color = canvas.itemcget(arrow, "fill")
print (canvas.itemconfig(arrow, "fill"))
canvas.itemconfig(arrow, fill=colors[current_color])
canvas.tag_bind(arrow, '<ButtonPress-1>', onObjectClick)
#---------------------------------------
while mainloopon == True:
if startwindow == True:
window.update()
if start2 == True:
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'blue4'):
arrow_direction = ("right")
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'red'):
arrow_direction = ("left")
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'yellow'):
arrow_direction = ("up")
if canvas.itemconfig(arrow, "fill") == ('fill', '', '', '', 'green'):
arrow_direction = ("down")
if start == True:
canvas.move(player, 0, [pms])
#window.update()
#sleep(0.0001)
playerc = canvas.coords(player)
arrowc = canvas.coords(arrow)
if playerc == arrowc:
start = False
start2 = True
if arrow_direction == ("right"):
canvas.move(player, [pms], 0)
#window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
if arrow_direction == ("left"):
canvas.move(player, [-pms], 0)
#window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
if arrow_direction == ("up"):
canvas.move(player, 0, [-pms])
#window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
if arrow_direction == ("down"):
canvas.move(player, 0, [pms])
#window.update()
#sleep(0.01)
playerc = canvas.coords(player)
finishc = canvas.coords(finish)
if playerc == finishc:
print ("Finished")
break
window.mainloop()
答案 0 :(得分:0)
提供有关您的陈述的一些信息:
我发现全局变量可能会有所帮助,但我不知道如何使用它们
这是一个简单的例子,说明如何在函数内部处理全局名称空间中的变量。
我们需要在每个需要使用全局变量的函数中使用global
标识符。
some_var = "test"
some_var2 = "test2"
def change_global_var():
global some_var, some_var2 # any variable names go here separated by a comma
some_var = "Test Complete"
some_var2 = "Test Complete"
change_global_var()
print(some_var, some_var2)
下次问题:
代码甚至没有对我的“Space-Button”做出反应
问题与你有一个名为start和变量的函数有关。这不是一个好主意。如果变量start
不是严格意义上的函数的局部变量,你还需要告诉你的函数在哪里寻找变量def start(event):
start = True
print ("start")
。你应该改变功能:
# can be any function name just don't use names you have already used.
def change_start(event):
global start # tells the function that start is in the global namespace
start = True
print ("start")
要:
focus
更新:
绑定和画布的一个问题是绑定对绘制的对象不起作用,除非绑定是用于鼠标单击。它与canvas.bind('<space>', change_start)
无法在绘制的对象上实现。因此,您需要将空格键绑定到根窗口。或者,如果使用框架,画布所在的框架将起作用。
变化:
window.bind('<space>', change_start)
要:
Table SITE Table PARAMS Table TRANS
========== ============== ===============
pk: id (INT) pk: p_id (INT) pk: t_id (INT)
lang_id (INT) name (CHAR) fk: p_id (INT)
value (INT) fk: lang_id (INT)
text (CHAR)
这应该可以解决空格键问题。