我在向所有类共享相同属性时遇到问题。
查看我的代码简化代码:https://codepen.io/anon/pen/wqRBYL?editors=0112
我有一个名为" Game"的主要课程。接下来的两个课程 - " Coin"和"怪物"继承自游戏。
游戏有this.coins属性。当Coin更新这个数组时,我希望在Monster类上看到它。我该怎么写呢?
// console.log
"Game object: " [1, 2, 3, 4, 5, 6]
"Coin object: " [1, 2, 3, 4, 5, 6, 7, 8]
"Monster object: " [1]
"Game object: " [1]
"---------"
如何防止双重游戏日志?
//编辑:CodePen中的代码:
// Main Class.
function Game() {
this.coins = [1]; // I want to share this array between all classes that inherit from the Game
var self = this;
setInterval(function() {
console.log('Game object: ', self.coins) // Correctly shows values thar Coin class is adding.
}, 5000)
}
//Inherits from Game.
function Monster() {
Game.call(this);
var self = this;
setInterval(function() {
console.log('Monster object: ', self.coins); // Always show first state of Game's array - [1]
}, 5000)
}
Monster.prototype = Object.create(Game.prototype);
Monster.prototype.constructor = Monster;
//Inherits from Game.
function Coin() {
Game.call(this);
var self = this,
newCoin = 2;
setInterval(function() {
self.coins.push(newCoin++)
console.log('Coin object: ', self.coins); // Correctly returns more and more.
}, 5000)
}
Coin.prototype = Object.create(Game.prototype);
Coin.prototype.constructor = Coin;
new Coin();
new Monster();
setInterval(function() {
console.log('---------');
}, 5000)
答案 0 :(得分:0)
// Main Class.
function Game(options) {
inherit from the Game
var self = this;
setInterval(function() {
console.log('Game object: ', self.coins) // Correctly shows values thar Coin class is adding.
}, 5000)
}
Game.prototype.coin = 0; // this will be shared across Game and its children's instances.
//Inherits from Game.
function Monster() {
Game.call(this);
var self = this;
setInterval(function() {
console.log('Monster object: ', self.coins); // Always show first state of Game's array - [1]
}, 5000)
}
Monster.prototype = Object.create(Game.prototype);
Monster.prototype.constructor = Monster;
//Inherits from Game.
function Coin() {
Game.call(this);
var self = this,
newCoin = 2;
setInterval(function() {
self.coins.push(newCoin++)
console.log('Coin object: ', self.coins); // Correctly returns more and more.
}, 5000)
}
Coin.prototype = Object.create(Game.prototype);
Coin.prototype.constructor = Coin;
new Coin();
new Monster();
setInterval(function() {
console.log('---------');
}, 5000)