我从this article开始为不同类型获取MutableKey集合。
我希望为我的所有集合都有一个抽象的KeyedCollection基类,所以我使用泛型和界面来达到我的目的,但我想知道是否有一个更优雅的解决方案来避免暴露集合我的商品的属性。
public class FooItem : IMyKeyedCollectionItem<FooItem>
{
// *** In this way the setter of the Collections property is public, any other solution to avoid this? **//
public HashSet<MyKeyedCollectionBase<FooItem>> Collections { get; set; } = new HashSet<MyKeyedCollectionBase<FooItem>>();
private string _name;
public string Name
{
get { return _name; }
set
{
if (Collections != null)
{
foreach (var collection in Collections)
{
collection.ChangeKey(this, value);
}
}
_name = value;
}
}
}
/// <summary>
/// Interface for the mutablekey keyedcollection.
/// </summary>
/// <typeparam name="T"></typeparam>
public interface IMyKeyedCollectionItem<T> where T : IMyKeyedCollectionItem<T>
{
/// <summary>
/// Collections that contain this item.
/// </summary>
HashSet<MyKeyedCollectionBase<T>> Collections { get; set; }
}
// KeyedCollection is an abstract class, so I have to derive
public abstract class MyKeyedCollectionBase<T> : KeyedCollection<string, T> where T : IMyKeyedCollectionItem<T>
{
public MyKeyedCollectionBase() : base(StringComparer.OrdinalIgnoreCase, 0) { } // case-insensitive
public MyKeyedCollectionBase(MyKeyedCollectionBase<T> collection)
{
if (collection != null)
{
foreach (var item in collection)
Add(item);
}
}
protected override void InsertItem(int index, T item)
{
base.InsertItem(index, item);
AddCollectionToItem(item);
}
private void AddCollectionToItem(T item)
{
if (item.Collections == null)
item.Collections = new HashSet<MyKeyedCollectionBase<T>>();
item.Collections.Add(this);
}
private void RemoveCollectionFromItem(T item)
{
item.Collections.Remove(this);
if (item.Collections.Count == 0)
item.Collections = null;
}
protected override void SetItem(int index, T item)
{
var replaced = Items[index];
base.SetItem(index, item);
AddCollectionToItem(item);
RemoveCollectionFromItem(replaced);
}
protected override void RemoveItem(int index)
{
var removedItem = Items[index];
base.RemoveItem(index);
RemoveCollectionFromItem(removedItem);
}
protected override void ClearItems()
{
foreach (var removed in Items)
RemoveCollectionFromItem(removed);
base.ClearItems();
}
// Expose this method internally to allow mutable item keys: When the key for an item changes, this method is used to change the key in the lookup dictionary
internal virtual void ChangeKey(T item, string newKey)
{
base.ChangeItemKey(item, newKey);
}
}
public class MyFooKeyedCollection : MyKeyedCollectionBase<FooItem>
{
protected override string GetKeyForItem(FooItem item)
{
return item.Name;
}
}
答案 0 :(得分:0)
感谢@Corak我找到了方法......
public class KeyChangedEventArgs : PropertyChangedEventArgs
{
public virtual string NewKey { get; }
public KeyChangedEventArgs(string propertyName, string newKey) : base(propertyName)
{
NewKey = newKey;
}
}
public delegate void KeyChangedEventHandler(object sender, KeyChangedEventArgs e);
public interface INotifyKeyChanged
{
event KeyChangedEventHandler KeyChanged;
}
/// <summary>
/// Interface for the mutablekey keyedcollection.
/// </summary>
/// <typeparam name="T"></typeparam>
public interface IMyKeyedCollectionItem<T> : INotifyKeyChanged where T : IMyKeyedCollectionItem<T>
{
/// <summary>
/// Gets the key for the item of the collection.
/// </summary>
/// <returns>The item key.</returns>
string GetKey();
}
public class FooItem : IMyKeyedCollectionItem<FooItem>
{
public FooItem(string name)
{
Name = name;
}
private string _name;
public string Name
{
get { return _name; }
set
{
if (!String.Equals(_name, value, StringComparison.OrdinalIgnoreCase)) // case-insensitive
{
// The key on the KeyedCollection must be changed before changing the key on the item.
OnKeyChanged(value);
_name = value;
}
}
}
public event KeyChangedEventHandler KeyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnKeyChanged(string newKey, [CallerMemberName] string propertyName = null)
{
KeyChanged?.Invoke(this, new KeyChangedEventArgs(propertyName, newKey));
}
public string GetKey()
{
return Name;
}
}
// KeyedCollection is an abstract class, so I have to derive
public abstract class MyKeyedCollectionBase<T> : KeyedCollection<string, T> where T : IMyKeyedCollectionItem<T>
{
public MyKeyedCollectionBase() : base(StringComparer.OrdinalIgnoreCase, 0) { } // case-insensitive
public MyKeyedCollectionBase(MyKeyedCollectionBase<T> collection)
{
if (collection != null)
{
foreach (var item in collection)
Add(item);
}
}
protected override void InsertItem(int index, T item)
{
base.InsertItem(index, item);
SubscribeKeyChanged(item);
}
private void SubscribeKeyChanged(T item)
{
((INotifyKeyChanged)item).KeyChanged += OnItemKeyChanged;
}
private void OnItemKeyChanged(object sender, KeyChangedEventArgs e)
{
var item = (T) sender;
ChangeKey(item, e.NewKey);
}
private void UnsubscribeKeyChanged(T item)
{
((INotifyKeyChanged)item).KeyChanged -= OnItemKeyChanged;
}
protected override void SetItem(int index, T item)
{
var replaced = Items[index];
base.SetItem(index, item);
SubscribeKeyChanged(item);
UnsubscribeKeyChanged(replaced);
}
protected override void RemoveItem(int index)
{
var removedItem = Items[index];
base.RemoveItem(index);
UnsubscribeKeyChanged(removedItem);
}
protected override void ClearItems()
{
foreach (var removed in Items)
UnsubscribeKeyChanged(removed);
base.ClearItems();
}
// Expose this method internally to allow mutable item keys: When the key for an item changes, this method is used to change the key in the lookup dictionary
internal virtual void ChangeKey(T item, string newKey)
{
base.ChangeItemKey(item, newKey);
}
}
public class MyFooKeyedCollection : MyKeyedCollectionBase<FooItem>
{
protected override string GetKeyForItem(FooItem item)
{
return item.Name;
}
}