我在使用以下代码将信号连接到插槽时遇到问题:
#include "myserver.h"
MyServer::MyServer(QObject *parent) :
QTcpServer(parent)
{
}
void MyServer::StartServer()
{
if(listen(QHostAddress::Any, 45451))
{
qDebug() << "Server: started";
emit servComando("Server: started");
}
else
{
qDebug() << "Server: not started!";
emit servComando("Server: not started!");
}
}
void MyServer::incomingConnection(int handle)
{
emit servComando("server: incoming connection, make a client...");
// at the incoming connection, make a client
MyClient *client = new MyClient(this);
client->SetSocket(handle);
//clientes.append(client);
//clientes << client;
connect(client, SIGNAL(cliComando(const QString&)),this, SLOT(servProcesarComando(const QString&)));
// para probar
emit client->cliComando("prueba");
}
void MyServer::servProcesarComando(const QString& texto)
{
emit servComando(texto);
}
emit client->cliComando("prueba");
有效,但真实的&#34;发出&#34;别&#39;吨。
控制台不显示任何连接错误,QDebug文本显示一切正常。
原始代码是从http://www.bogotobogo.com/cplusplus/sockets_server_client_QT.php
答案 0 :(得分:0)
我发现了问题,我在连接之前发送了一个信号:
client->SetSocket(handle);
发送信号,然后Im CONNECTing ...现在是:
// at the incoming connection, make a client
MyClient *client = new MyClient(this);
connect(client, SIGNAL(cliComando(const QString&)),this, SLOT(servProcesarComando(const QString&)));
client->SetSocket(handle);
它有效。阅读以下内容后我注意到了它:
<强> 13。将所有连接语句置于可能触发其信号的函数调用之前,以确保在触发信号之前建立连接。例如:
_myObj = new MyClass();
connect(_myObj, SIGNAL(somethingHappend()), SLOT(doSomething()));
_myObj->init();
不
_myObj = new MyClass();
_myObj->init();
connect(_myObj, SIGNAL(somethingHappend()), SLOT(doSomething()));
我在https://samdutton.wordpress.com/2008/10/03/debugging-signals-and-slots-in-qt/
找到了它无论如何,谢谢你的回答!