我想创建多个按钮并将它们绑定到一个函数。问题是每当我点击一个按钮时,就会多次调用该函数。这似乎是事件连接的问题。当我按下按钮时查看调用该函数的实例时,似乎一次从每个按钮调用该函数?!
...
# This is the button that I'am using
<ProjectSelectButton>:
height: 35
background_color: 0,0,1,1
on_touch_down: self.click_on_button(args[0], args[1])
...
# The buttons are added to this grid
ButtonsPlacedHere@GridLayout:
id: active_projects
cols: 1
size_hint_y: None
height: self.minimum_height
spacing: 1
...
...
class ProjectSelectButton(Button):
def click_on_button(self, instance, touch, *args):
print(instance)
if touch.button == 'right':
print(self.id, "right mouse clicked")
else touch.buttom == 'left':
print(self.id, "left mouse clicked")
...
# The part of my programm that creates the buttons
# projects is a dictionary
for key, project in data_manager.resource_pool.projects.items():
print(project.project_name)
button= ProjectSelectButton(text=project.project_name, id=key, size_hint_y=None)
# Bind without KV-File (same result)
# label.bind(on_touch_up=self.click_on_button)
ids.active_projects.add_widget(button)
当我点击一个按钮时,我得到了什么!
<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA28F10>
ID02 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA28F10>
ID02 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA22C00>
ID03 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA22C00>
ID03 right mouse clicked
当我按下ID为01的按钮时,我想要的是什么:
<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
如何创建多个按钮,按下它们时会调用单个功能?
答案 0 :(得分:2)
Programming Guide » Input management » Touch events
默认情况下,会将触摸事件分派给所有当前显示的窗口小部件。这意味着小部件接收触摸事件,无论它是否发生在其物理区域内。
为了提供最大的灵活性,Kivy发送了 所有小部件的事件,让他们决定如何对它们做出反应。 如果您只想响应窗口小部件中的触摸事件,那么 只需检查。
在 click_on_button 方法中使用self.collide_point
方法。当碰撞时,你应该只得到一个按钮。有关详细信息,请参阅我的示例。
class ProjectSelectButton(Button):
def click_on_button(self, instance, touch, *args):
print(instance)
if self.collide_point(*touch.pos):
if touch.button == 'right':
print(self.id, "right mouse clicked")
elif touch.buttom == 'left':
print(self.id, "left mouse clicked")
return True
return super(ProjectSelectButton, self).on_touch_down(touch)
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
class CreateButton(Button):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
if touch.button == "right":
print(self.id, "right mouse clicked")
elif touch.button == "left":
print(self.id, "left mouse clicked")
else:
print(self.id)
return True
return super(CreateButton, self).on_touch_down(touch)
class OnTouchDownDemo(GridLayout):
def __init__(self, **kwargs):
super(OnTouchDownDemo, self).__init__(**kwargs)
self.build_board()
def build_board(self):
# make 9 buttons in a grid
for i in range(0, 9):
button = CreateButton(id=str(i))
self.add_widget(button)
class OnTouchDownApp(App):
def build(self):
return OnTouchDownDemo()
if __name__ == '__main__':
OnTouchDownApp().run()
#:kivy 1.10.0
<CreateButton>:
font_size: 50
on_touch_down: self.on_touch_down
<OnTouchDownDemo>:
rows: 3
cols: 3
row_force_default: True
row_default_height: 150
col_force_default: True
col_default_width: 150
padding: [10]
spacing: [10]