因此,当按下某个键时,我需要将一个Labyrinth类的实例从Form1类传递给Player类,这样玩家就可以在没有碰撞的迷宫中移动。
首先我全局声明一个Labyrinth对象,这样当它在OnMouseClick函数中创建时,它将在类中的任何地方都可用,然后在OnKeyPress函数中我将它传递给Player类的实例并使用Move函数执行移动并检查碰撞。
我得到"对象引用未设置为对象的实例"例外,我无法弄清楚它为什么不起作用。也许我在声明或实例化迷宫课时搞砸了,但我根本不知道另一种方法。有什么建议吗?
namespace Labyrinth
{
public partial class Form1 : Form
{
Player player = new Player();
Labyrinth labyrinth;
private void OnMouseClick(object sender, MouseEventArgs e)
{
if (window=="lvlSelect")
string clicked = levelMenu.Click(e);
switch (clicked)
{
case "1":
level = 1;
Labyrinth labyrinth = new Labyrinth(level);
break;
case "2":
level = 2;
Labyrinth labyrinth = new Labyrinth(level);
break;
case "3":
level = 3;
Labyrinth labyrinth = new Labyrinth(level);
break;
}
}
private void OnKeyPress(object sender, KeyPressEventArgs e)
{
char key = e.KeyChar;
if (window == "game")
{player.Move(k = key.ToString(), labyrinth)}
}
}
}
namespace Labyrinth
{
class Player
{
int playerPosX;
int playerPosY;
public void Move(string key, Labyrinth labyrinth)
{
switch (key)
{
case "a":
if (!(playerPosX - 1 < 0) &&
(labyrinth.CheckCollision(playerPosX - 1, playerPosY)==false)) //I get the exception here
playerPosX--;
break;
case ...
}
}
}
}
答案 0 :(得分:0)
public partial class Form1 : Form
{
Player player = new Player();
Labyrinth labyrinth = new Labyrinth(1); // you need to default it to 1 first instead of null. because you might key press then only mouse click
private void OnMouseClick(object sender, MouseEventArgs e)
{
string clicked = "1"; /// default clicked to 1
if (window=="lvlSelect") /// if selected level is diff, then change
clicked = levelMenu.Click(e);
labyrinth = new Labyrinth(Convert.ToInt(level));
}
private void OnKeyPress(object sender, KeyPressEventArgs e)
{
char key = e.KeyChar;
if (window == "game")
{player.Move(k = key.ToString(), labyrinth)}
}
}