我想每2秒产生一次圆圈,在这种情况下为5但我无法得到它。应用程序等待10秒并将5个圆圈绘制在一起,而不是每2秒创建一个圆圈。我究竟做错了什么?谢谢。
public class Juego extends SurfaceView{
boolean isItOK = false;
Paint paint;
int CantidadDeEsferas = 5;
int radio, alto, ancho;
public Juego(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
}
public void onDraw(Canvas canvas){
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, getWidth(), getHeight(), paint);
paint.setColor(Color.BLACK);
for (int i=0; i<CantidadDeEsferas; i++) {
Random r = new Random();
alto = r.nextInt(canvas.getHeight());
ancho = r.nextInt(canvas.getWidth());
radio = r.nextInt(101 - 50) + 50;
canvas.drawCircle(ancho, alto, radio, paint);
run();
isItOK = true;
}
}
public void run(){
while (isItOK){
try
{
Thread.sleep(2000);
isItOK = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
答案 0 :(得分:0)
通过调用onDraw中的run,您可以暂停主线程。绘制不会出现,直到主线程返回到框架中的事件循环。你永远不应该在主线程上调用sleep或其他阻塞函数(基本上,你的应用程序似乎会冻结)。如果您想在2秒内执行某些操作,请创建一个处理程序并使用postDelayed()向其发送消息。然后让消息“runnable”增加视图设置为绘制的圆圈数,然后使视图无效并在接下来的2秒内发布另一条消息。然后视图应该在其onDraw中绘制自己,检查变量以获取要绘制的圆圈数。
答案 1 :(得分:0)
那是什么
for (int i=0; i<CantidadDeEsferas; i++) {
Random r = new Random();
alto = r.nextInt(canvas.getHeight());
ancho = r.nextInt(canvas.getWidth());
radio = r.nextInt(101 - 50) + 50;
canvas.drawCircle(ancho, alto, radio, paint);
run();
while(isItOK);
isItOk = true;
}
Run()方法
public void run(){
try
{
Thread.sleep(2000);
isItOK = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
但我不喜欢你用过的方式
注意:此类必须由另一个线程运行。(在后台)
答案 2 :(得分:0)
public class MyView extends View {
private Paint paint;
private List<Point> points;
private Handler handler;
private Random random;
public MyView(Context context) {
super(context);
init();
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
paint = new Paint();
paint.setColor(Color.BLACK);
handler = new Handler();
points = new ArrayList<>();
random = new Random();
drawCircles();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (Point point : points) {
canvas.drawCircle(point.x, point.y, 10, paint);
}
}
private void drawCircles() {
handler.postDelayed(new Runnable() {
@Override
public void run() {
for (int i = 0; i < 5; i++) {
Point point = new Point();
point.set(random.nextInt(getHeight()), random.nextInt(getWidth()));
points.add(point);
}
invalidate();
handler.postDelayed(this, 2000);
}
}, 2000);
}}