在related question我发布了此代码。它几乎可以工作,但计数器没有。
我们能解决吗? (请不要jQuery)
<script type="text/javascript">
var intervals = [];
var counters = {
"shoes":{"id":"shoe1","minutes":1,"seconds":5},
"trousers":{"id":"trouser1","minutes":10,"seconds":0}
}; // generate this on the server and note there is no comma after the last item
window.onload = function() {
for (var el in counters) { countdown(counters[el]) };
}
function countdown(element) {
intervals[element.id] = setInterval(function() {
var el = document.getElementById(element.id);
var minutes = element.minutes;
var seconds = element.seconds;
if(seconds == 0) {
if(minutes == 0) {
el.innerHTML = "countdown's over!";
clearInterval(intervals[element.id]);
return;
} else {
minutes--;
seconds = 60;
}
}
if(minutes > 0) {
var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
} else {
var minute_text = '';
}
var second_text = seconds > 1 ? 'seconds' : 'second';
el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + ' remaining';
seconds--;
}, 1000);
}
</script>
shoes: <span id="shoe1"></span><br />
trousers: <span id="trouser1"></span><br />
答案 0 :(得分:4)
请检查
<html>
<body>
<script type="text/javascript">
var intervals = [];
var counters = {
"shoes":{"id":"shoe1","minutes":1,"seconds":5},
"trousers":{"id":"trouser1","minutes":10,"seconds":0}
}; // generate this on the server and note there is no comma after the last item
window.onload = function() {
for (var el in counters) { countdown(counters[el]) };
}
function countdown(element) {
intervals[element.id] = setInterval(function() {
var el = document.getElementById(element.id);
var minutes = element.minutes;
var seconds = element.seconds;
if(seconds == 0) {
if(minutes == 0) {
el.innerHTML = "countdown's over!";
clearInterval(intervals[element.id]);
return;
} else {
minutes--;
seconds = 60;
}
}
if(minutes > 0) {
var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
} else {
var minute_text = '';
}
var second_text = seconds > 1 ? 'seconds' : 'second';
el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + ' remaining';
seconds--;
element.seconds = seconds;
element.minutes = minutes;
}, 1000);
}
</script>
shoes: <span id="shoe1"></span><br />
trousers: <span id="trouser1"></span><br />
</body>
</html>
工作解决方案是here。
编辑:脚本存在一个小问题。我修好了。
重新计算seconds
和minutes
后,您必须在element
对象中重新设置新值。
答案 1 :(得分:4)
你只需要从内部函数中取出minutes
和seconds
变量声明,如下所示:
function countdown(element) {
var minutes = element.minutes;
var seconds = element.seconds;
intervals[element.id] = setInterval(function() {
var el = document.getElementById(element.id);
if(seconds == 0) {
if(minutes == 0) {
el.innerHTML = "countdown's over!";
clearInterval(intervals[element.id]);
return;
} else {
minutes--;
seconds = 60;
}
}
if(minutes > 0) {
var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
} else {
var minute_text = '';
}
var second_text = seconds > 1 ? 'seconds' : 'second';
el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + ' remaining';
seconds--;
}, 1000);
}
当您调用countdown
时,您希望获取每个倒计时的初始值,然后慢慢减少它们(闭包确保只要匿名函数需要它们,这些值将保持可用)。你之前做的是在每个滴答开始时重置倒计时值,所以倒计时从来没有机会......好吧,倒计时。
<强>更新强>
如果您需要在倒计时处于活动状态时更新window.counters
内的值(虽然我不明白您为什么要这样做;如果您想对“当前”倒计时值执行任何有意义的操作,只需在匿名函数中执行),您可以在最后添加:
var second_text = seconds > 1 ? 'seconds' : 'second';
el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + ' remaining';
seconds--;
// ADD THIS:
element.minutes = minutes;
element.seconds = seconds;
答案 2 :(得分:1)
你在间隔回调中减少了错误的变量。您无需执行seconds--
和minutes--
,而是需要引用element
成员。
intervals[element.id] = setInterval(function() {
var el = document.getElementById(element.id);
if(element.seconds == 0) {
if(element.minutes == 0) {
el.innerHTML = "countdown's over!";
clearInterval(intervals[element.id]);
return;
} else {
element.minutes--;
element.seconds = 60;
}
}
if(element.minutes > 0) {
var minute_text = element.minutes + (element.minutes > 1 ? ' minutes' : ' minute');
} else {
var minute_text = '';
}
var second_text = element.seconds > 1 ? 'seconds' : 'second';
el.innerHTML = minute_text + ' ' + element.seconds + ' ' + second_text + ' remaining';
element.seconds--;
}, 1000);
答案 3 :(得分:1)
到目前为止,您提供的所有答案都无法处理一个简单的事实:setInterval
不在您设置时可靠地发生。如果浏览器忙于执行其他操作,则可能会延迟甚至跳过。这意味着你不能依靠你的更新功能来减少剩余的秒数,你将很快开始从现实中漂移。也许那没关系,也许不是。在任何情况下都没有需要:只需计算超时发生的时间(例如,从现在开始的“鞋子”计数器的一分钟和五秒),然后在每次更新时计算多长时间你离开了。这样,如果一个间隔掉落或什么东西,你就不会漂移;你推迟了电脑的时钟。
这是一个程序版本:
// Note that to prevent globals, everything is enclosed in
// a function. In this case, we're using window.onload, but
// you don't have to wait that long (window.onload happens
// *very* late, after all images are loaded).
window.onload = function() {
// Our counters
var counters = {
"shoes":{
"id": "shoe1",
"minutes": 1,
"seconds":5
},
"trousers":{
"id": "trouser1",
"minutes": 10,
"seconds":0
}
};
// Start them
var name;
for (name in counters) {
start(counters[name]);
}
// A function for starting a counter
function start(counter) {
// Find the time (in ms since The Epoch) at which
// this item expires
counter.timeout = new Date().getTime() +
(((counter.minutes * 60) + counter.seconds) * 1000);
// Get this counter's target element
counter.element = document.getElementById(counter.id);
if (counter.element) {
// Do the first update
tick(counter);
// Schedule the remaining ones to happen *roughly*
// every quarter second. (Once a second will look
// rough).
counter.timer = setInterval(function() {
tick(counter);
}, 250);
}
}
// Function to stop a counter
function stop(counter) {
if (counter.timer) {
clearInterval(counter.timer);
delete counter.timer;
}
delete counter.element;
}
// The function called on each "tick"
function tick(counter) {
var remaining, str;
// How many seconds left?
remaining = Math.floor(
(counter.timeout - new Date().getTime()) / 1000
);
// Same as last time?
if (remaining != counter.lastRemaining) {
// No, do an update
counter.lastRemaining = remaining;
if (remaining <= 0) {
// Done! Stop the counter.
str = "done";
alert("Stopped " + counter.id);
stop(counter);
}
else {
// More than a minute left?
if (remaining >= 120) {
// Yup, output a number
str = Math.floor(remaining / 60) + " minutes";
}
else if (remaining >= 60) {
// Just one minute left
str = "one minute";
}
else {
// Down to seconds!
str = "";
}
// Truncate the minutes, just leave seconds (0..59)
remaining %= 60;
// Any seconds?
if (remaining > 0) {
// Yes, if there were minutes add an "and"
if (str.length > 0) {
str += " and ";
}
// If only one second left, use a word; else,
// a number
if (remaining === 1) {
str += "one second";
}
else {
str += Math.floor(remaining) + " seconds";
}
}
// Finish up
str += " left";
}
// Write to the element
counter.element.innerHTML = str;
}
}
};
这是一个OOP版本(使用模块模式,Counter
可以named functions和私有[tick
]):
// A Counter constructor function
var Counter = (function() {
var p;
// The actual constructor (our return value)
function Counter(id, minutes, seconds) {
this.id = id;
this.minutes = minutes || 0;
this.seconds = seconds || 0;
}
// Shortcut to the prototype
p = Counter.prototype;
// Start a counter
p.start = Counter_start;
function Counter_start() {
var me = this;
// Find the time (in ms since The Epoch) at which
// this item expires
this.timeout = new Date().getTime() +
(((this.minutes * 60) + this.seconds) * 1000);
// Get this counter's target element
this.element = document.getElementById(this.id);
if (this.element) {
// Do the first update
tick(this);
// Schedule the remaining ones to happen *roughly*
// every quarter second. (Once a second will look
// rough).
this.timer = setInterval(function() {
tick(me);
}, 250);
}
}
// Stop a counter
p.stop = Counter_stop;
function Counter_stop() {
if (this.timer) {
clearInterval(this.timer);
delete this.timer;
}
delete this.element;
}
// The function we use to update a counter; not exported
// on the Counter prototype because we only need one for
// all counters.
function tick(counter) {
var remaining, str;
// How many seconds left?
remaining = Math.floor(
(counter.timeout - new Date().getTime()) / 1000
);
// Same as last time?
if (remaining != counter.lastRemaining) {
// No, do an update
counter.lastRemaining = remaining;
if (remaining <= 0) {
// Done! Stop the counter.
str = "done";
alert("Stopped " + counter.id);
stop(counter);
}
else {
// More than a minute left?
if (remaining >= 120) {
// Yup, output a number
str = Math.floor(remaining / 60) + " minutes";
}
else if (remaining >= 60) {
// Just one minute left
str = "one minute";
}
else {
// Down to seconds!
str = "";
}
// Truncate the minutes, just leave seconds (0..59)
remaining %= 60;
// Any seconds?
if (remaining > 0) {
// Yes, if there were minutes add an "and"
if (str.length > 0) {
str += " and ";
}
// If only one second left, use a word; else,
// a number
if (remaining === 1) {
str += "one second";
}
else {
str += Math.floor(remaining) + " seconds";
}
}
// Finish up
str += " left";
}
// Write to the element
counter.element.innerHTML = str;
}
}
// Return the constructor function reference. This
// gets assigned to the external var, which is how
// everyone calls it.
return Counter;
})();
// Note that to prevent globals, everything is enclosed in
// a function. In this case, we're using window.onload, but
// you don't have to wait that long (window.onload happens
// *very* late, after all images are loaded).
window.onload = function() {
// Our counters
var counters = {
"shoes": new Counter("shoe1", 1, 5),
"trousers": new Counter("trouser1", 10, 0)
};
// Start them
var name;
for (name in counters) {
counters[name].start();
}
};
答案 4 :(得分:0)
我认为如果您将代码中的超时保持为秒,而不是分钟和秒,它会使您的代码更加清晰并节省一些if
:
var intervals = [];
var counters = {
"shoes":{"id":"shoe1","seconds":65},
"trousers":{"id":"trouser1","seconds":600}
}; // generate this on the server and note there is no comma after the last item
window.onload = function() {
for (var el in counters) { countdown(counters[el]) };
}
function countdown(element) {
intervals[element.id] = setInterval(function() {
var el = document.getElementById(element.id);
if(element.seconds == 0) {
el.innerHTML = "countdown's over!";
clearInterval(intervals[element.id]);
return;
}
var minutes = (element.seconds - (element.seconds % 60)) / 60;
if(minutes > 0) {
var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
} else {
var minute_text = '';
}
var second_text = (element.seconds%60) > 1 ? 'seconds' : 'second';
el.innerHTML = minute_text + ' ' + (element.seconds%60) + ' ' + second_text + ' remaining';
element.seconds--;
}, 1000);
}
(如果不是所有代码,我会发表评论......)