Route voyager帖子索引未定义

时间:2017-08-23 11:43:54

标签: laravel-5

我刚刚在laravel 5.4安装了voyager并且表已迁移,但最后它显示以下错误

Route [voyager.posts.index] not defined

1 个答案:

答案 0 :(得分:2)

重新运行using UnityEngine; public class genralWindows: MonoBehaviour { public float height = 0.8 f; public float width = 0.6 f; public float length = 0; void Start() { cube(); gameObject.GetComponent < Renderer > ().material.color = Color.white; } public void cube() { MeshFilter mf1 = GetComponent < MeshFilter > (); Mesh mesh1 = mf1.mesh; //vertices Vector3[] vertices = new Vector3[] { //front face new Vector3(-width, height, length), //left top front, 0 new Vector3(width, height, length), //right top front, height new Vector3(-width, -height, length), //left bottom front, 2 new Vector3(width, -height, length), //right bottom front, width //BACK FACE new Vector3(width, height, -length), //right top back, 4 new Vector3(-width, height, -length), //left top back, length new Vector3(width, -height, -length), //right bottom back, 6 new Vector3(-width, -height, -length), //left bottom back, 7 //LEFT FACE new Vector3(-width, height, -length), //left top back,width new Vector3(-width, height, length), //left top front,9 new Vector3(-width, -height, -length), //left bottom back,height0, new Vector3(-width, -height, length), //left bottom front,heightheight //RIGHT FACE new Vector3(width, height, length), //right top front height2 new Vector3(width, height, -length), //right top back heightwidth new Vector3(width, -height, length), //right bottom front height4 new Vector3(width, -height, -length), //right bottom back heightheight //TOP FACE new Vector3(-width, height, -length), //left top back height6 new Vector3(width, height, -length), //right top back height7 new Vector3(-width, height, length), //left top front heightwidth new Vector3(width, height, length), //right top front height9 //BOTTOM FACE new Vector3(-width, -height, length), //left bottom front 20 new Vector3(width, -height, length), //right bottom front 2height new Vector3(-width, -height, -length), //left bottom back 22 new Vector3(width, -height, -length), //right bottom back 2width }; //triangles// 3 points clockwise determines which side is visible int[] triangles = new int[] { //front face 0, 2, 3, //first triangle 3, 1, 0, //second triangle //back face 4, 6, 7, //first triangle 7, 5, 4, //second triangle //left face 8, 10, 11, //first triangle 11, 9, 8, //second triangle //right face 12, 14, 15, //first triangle 15, 13, 12, //second triangle //top face 16, 18, 19, //first triangle 19, 17, 16, //second triangle //bottom face 20, 22, 23, //first triangle 23, 21, 20 //second triangle }; //UVs Vector2[] uvs1 = new Vector2[] { //front face// 0,0 is bottom left, 1,1 is top right new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, 0), new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, 0), new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, 0), new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, 0), new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, 0), new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, 0) }; mesh1.Clear(); mesh1.vertices = vertices; mesh1.triangles = triangles; mesh1.uv = uvs1; mesh1.RecalculateNormals(); } // Update is called once per frame void Update() { cube(); } } 将解决问题。