您好我已经创建了x和y坐标。如何标记坐标轴,就像我显示下面的图像。当我们使用three.js中的animate调整坐标线的大小时,如何移动标签 但是当我调整坐标线时,我无法移动标签
下面是我的预期图像和我使用的代码
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x ---------------------------- y
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码
<style type="text/css">
body {
/* Set the background color of the HTML page to black */
background-color: #000000;
/* Hide oversized content. This prevents the scroll bars. */
overflow: hidden;
}
</style>
<!-- Include Three.js libraries -->
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/Detector.js"></script>
<script src="https://threejs.org/examples/js/renderers/CanvasRenderer.js"></script>
<script src="https://threejs.org/examples/js/renderers/Projector.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<!-- This is the DIV element which will contain the WebGL canvas. To be identifiable later on,
the id 'WebGLCanvas' is applied to it. -->
<div id="overlaytext1" style="position:relative; top: 290px; left: 1030px;color:white;">a</div>
<div id="overlaytext2" style="position:relative; top: 800px; left: 1030px;color:white;">b</div>
<div id="WebGLCanvas">
<!-- This JavaScript block encloses the Three.js commands -->
<script>
var scene;
var camera;
var renderer;
initializeScene();
renderScene();
animate();
function initializeScene() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500);
camera.position.set(0, 0, 100);
camera.lookAt(new THREE.Vector3(0, 0, 0));
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, -20, 0));
geometry.vertices.push(new THREE.Vector3(0, 30, 0));
var line = new THREE.Line(geometry, material);
var geometry2 = new THREE.Geometry();
geometry2.vertices.push(new THREE.Vector3(-10, 0, 0));
geometry2.vertices.push(new THREE.Vector3(10, 0, 0));
var geometry3 = new THREE.Geometry();
geometry3.vertices.push(new THREE.Vector3(-10, 0, 0));
geometry3.vertices.push(new THREE.Vector3(0, 200, 0));
var line1 = new THREE.Line(geometry, material);
var line2 = new THREE.Line(geometry2, material);
var line3 = new THREE.Line(geometry3, material);
scene.add(line1);
scene.add(line2);
/*scene.add(line3); */
controls = new THREE.OrbitControls(camera, renderer.domElement);
}
function renderScene() {
renderer.render(scene, camera);
}
function animate() {
// Read more about requestAnimationFrame at http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
requestAnimationFrame(animate);
// Render the scene.
renderer.render(scene, camera);
controls.update();
}
</script>
</div>