在SFML中我想要一个sprite但是有其他函数和变量所以我决定创建一个继承sprite类的类,如下所示:
1. Player.hpp
#pragma once
#include <stdio.h>
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
class Player : sf::Sprite{
public:
void setup();
void input();
private:
int direction;
void moveRight();
void moveLeft();
sf::Texture textures[8];
};
2(WIP)。 Player.cpp
void Player::setup(){
direction = 0;
textures[0].loadFromFile("images/player_right_still.png");
textures[1].loadFromFile("images/player_right_jump.png");
textures[2].loadFromFile("images/player_right_walk1.png");
textures[3].loadFromFile("images/player_right_walk2.png");
textures[4].loadFromFile("images/player_left_still.png");
textures[5].loadFromFile("images/player_left_jump.png");
textures[6].loadFromFile("images/player_left_walk1.png");
setTexture(textures[0]);
}
void Player::input(){
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right) || sf::Keyboard::isKeyPressed(sf::Keyboard::D)){
moveRight();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) || sf::Keyboard::isKeyPressed(sf::Keyboard::A)){
moveLeft();
}
}
void Player::moveRight(){
}
void Player::moveLeft(){
}
答案 0 :(得分:2)
class Player : sf::Sprite
表示继承是私有的,即使用Player
类的实例的代码无法将其强制转换为Sprite
或从{{1}继承的访问方法} .class。您应该将继承更改为Sprite
:
public