我正在编写一个软件插件,要求所有代码都在一个类(或嵌套类)中......
我想要做的是创建一个方法,可以处理对我_data
对象的嵌套属性的更改,并给我一个中心位置来做一些事情,比如设置一个脏标志,所以我知道保存它后来。
下面是一些说明我文件结构的代码,下面是两个伪方法,希望能让你了解我想要实现的目标。
public class SomePlugin
{
private DataObject _data;
private bool _dataIsDirty = false;
private class DataObject
{
public GeneralSettings Settings { get; set; }
}
private class GeneralSettings
{
public string SettingOne { get; set; }
public string SettingTwo { get; set; }
}
protected override void Init()
{
_data = new DataObject
{
Settings = new GeneralSettings
{
SettingOne = "Example value one.",
SettingTwo = "Example value two."
}
}
}
// These are pseudo-methods illustrating what I'm trying to do.
private void SetData<t>(T ref instanceProperty, T newValue)
{
if (newValue == null) throw new ArgumentNullException("newValue");
if (instanceProperty == newValue) return;
instanceProperty = newValue;
_dataIsDirty = true;
}
private void SomeOtherMethod()
{
SetData(_data.Settings.SettingOne, "Updated value one.");
}
}
答案 0 :(得分:0)
考虑一种方法:
public class SomePlugin
{
private DataObject _data;
private bool _dataIsDirty = false;
public bool IsDirty => _dataIsDirty || (_data?.IsDirty ?? false);
private class DataObject
{
private bool _dataIsDirty = false;
public bool IsDirty => _dataIsDirty || (Settings?.IsDirty ?? false);
public GeneralSettings Settings { get; set; }
}
private class GeneralSettings
{
public bool IsDirty { get; set; }
private string _settingOne;
public string SettingOne
{
get { return _settingOne; }
set
{
if (value != _settingOne)
{
IsDirty = true;
_settingOne = value;
}
}
}
public string SettingTwo { get; set; } // Won't mark as dirty
}
}
请特别注意SettingOne
在其设置器中具有逻辑,以确定是否设置IsDirty
。