在本机应用发布后,谷歌地图空白

时间:2017-08-17 13:33:26

标签: android google-maps react-native

我真的很反应原生,我刚刚使用谷歌地图API完成了一个Android应用程序。在我开发它之后,地图工作得很好,并且在我生成发布APK之后工作正常(我有一个新的受限制的谷歌地图API密钥)。然后我使用--varient = release在我的物理设备上运行应用程序,并且地图再次运行良好。然后我将应用程序发布到Play商店,从那里下载应用程序后,地图是空白的,除了角落里的Google徽标。 任何有关这方面的帮助将不胜感激,我到处搜索,找不到有效的答案。 不确定哪个代码最好放在这里所以我现在将把build.gradle和AndroidManifest.xml放在一起,除非有人想看到更多。 (API密钥在末尾消隐)

apply plugin: "com.android.application"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 23
    buildToolsVersion "23.0.1"

    defaultConfig {
        applicationId "com.subcrawl"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 4
        versionName "1.3"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    signingConfigs {
            release {
                if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
                    storeFile file(MYAPP_RELEASE_STORE_FILE)
                    storePassword MYAPP_RELEASE_STORE_PASSWORD
                    keyAlias MYAPP_RELEASE_KEY_ALIAS
                    keyPassword MYAPP_RELEASE_KEY_PASSWORD
                }
            }
        }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
            manifestPlaceholders = [ google_map_key:"AIzaSyDTB1IFGzFTIWuEgjbtPMoSruIn2*****"]
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-vector-icons')
    compile project(':react-native-maps')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
    compile ("com.google.android.gms:play-services-base:10.0.1") {
            force = true;
        }
        compile ("com.google.android.gms:play-services-maps:10.0.1") {
            force = true;
        }
        compile ("com.google.android.gms:play-services-gcm:10.0.1") {
            force = true;
        }
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.subcrawl"
android:versionCode="4"
android:versionName="1.3">

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>

<uses-sdk
    android:minSdkVersion="16"
    android:targetSdkVersion="22" />

<application
  android:name=".MainApplication"
  android:allowBackup="true"
  android:label="@string/app_name"
  android:icon="@mipmap/ic_launcher"
  android:theme="@style/AppTheme">
    <meta-data
            android:name="com.google.android.geo.API_KEY"
            android:value="AIzaSyDTB1IFGzFTIWuEgjbtPMoSruIn2*****"/>
  <activity
    android:name=".MainActivity"
    android:label="@string/app_name"
    android:screenOrientation="portrait"
    android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
    android:windowSoftInputMode="adjustResize">
    <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
  </activity>
  <activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>

0 个答案:

没有答案