当有硬件加速内容(某些特定的赌场游戏在iframe中运行)时,我遇到了 WKWebview 内容屏幕截图的严重问题。 到目前为止,我使用标准的截屏方式,就像每个人都建议的那样:
UIGraphicsBeginImageContextWithOptions(containerView.frame.size, true, 0.0)
containerView.layer.render(in: UIGraphicsGetCurrentContext()!)
//This line helps to fix view rendering for taking screenshot on older iOS devices
containerView.drawHierarchy(in: containerView.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
这个方法非常有效,直到我在我的WKWebview中获取由GPU呈现的内容。 GPU渲染内容在屏幕截图中显示为黑色。我尝试了这种方法可能带来的所有技巧,但没有任何帮助。即使是XCode视图层次结构调试器也无法显示硬件加速内容。因此,与Android类似,我需要另一种方式来截取屏幕。 我已经通过开始记录屏幕上发生的所有内容并在获得第一张图像后停止屏幕记录来解决Android上的类似问题。
我已经完成了大量的Stack Overflow问题和解决方案,但它们大部分都在Obj-C(我完全吮吸),过时或者不够具体,不能满足我的需求。
现在我发现,我可以使用 glReadPixels 来读取OpenGL的像素(如果我的内容是硬件加速,那么我可以从显卡中读取那些像素,对吗??)
到目前为止,我已经成功创建了一个类似 renderBuffer - >的Swift片段。 frameBuffer - > glReadPixels - >图像
let width = Int(containerView.frame.size.width)
let height = Int(containerView.frame.size.height)
//BeginImageContext code was run above
let api = EAGLRenderingAPI.openGLES3
let context2 = EAGLContext(api: api)
EAGLContext.setCurrent(context2)
// Setup render buffer
var renderBuffer : GLuint = GLuint()
let size = GLsizei(10)
glGenRenderbuffers(size, &renderBuffer)
glBindRenderbuffer(GLenum(GL_RENDERBUFFER), renderBuffer)
let bufferWidth = GLsizei(width * 1)
let bufferHeight = GLsizei(height * 1)
let bufferFormat = GLenum(GL_RGBA8)
glRenderbufferStorage(GLenum(GL_RENDERBUFFER), bufferFormat, bufferWidth, bufferHeight)
// Setup frame buffer
var frameBuffer = GLuint()
glGenFramebuffers(GLsizei(10), &frameBuffer)
glBindFramebuffer(GLenum(GL_FRAMEBUFFER), frameBuffer)
glFramebufferRenderbuffer(GLenum(GL_FRAMEBUFFER), GLenum(GL_COLOR_ATTACHMENT0), GLenum(GL_RENDERBUFFER), renderBuffer)
// Draw
glReadBuffer(GLenum(GL_RENDERBUFFER))
glClearColor(0.1, 0.2, 0.3, 0.2)
glClear(GLbitfield(GL_COLOR_BUFFER_BIT))
//--------------
let bytes = malloc(width*height*4)
let bytes2 = malloc(width*height*4)
let x : GLint = GLint(0)
let y : GLint = GLint(0)
let w : GLsizei = GLsizei(width)
let h : GLsizei = GLsizei(height)
glReadPixels(x, y, w, h, GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), bytes)
let data = NSData(bytes: bytes, length: width * height * 4)
let dataProvider = CGDataProvider(data: data)
//let dataProvider2 = CGDataProvider(dataInfo: nil, data: bytes!, size: width * height * 4, releaseData: )
let colorspace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo: CGBitmapInfo = [.byteOrder32Little, CGBitmapInfo(rawValue: CGImageAlphaInfo.last.rawValue)]
let aCGImage = CGImage(
width: Int(width),
height: Int(height),
bitsPerComponent: 8,
bitsPerPixel: 32,
bytesPerRow: 4 * Int(width),
space: colorspace,
bitmapInfo: bitmapInfo,
provider: dataProvider!,
decode: nil,
shouldInterpolate: true,
intent: .defaultIntent
)!
let imaag = UIImage(cgImage: aCGImage)
//I get the image of the same color that is defined at clearColor
现在我的问题是,我是否正确行事? 我是否有可能以某种方式获取我的WKWebview(或拍摄它的快照并使其成为UIView)以渲染缓冲区/帧缓冲区以便 glReadPixels实际读取屏幕上的内容?
PS!我已经看到很多关于从CAEAGLView中获取UIImage的问题,但就我而言,它不是CAEGLView而是WKWebview。 非常感激。
答案 0 :(得分:0)
我有一个简单的快照方法,有代码。
- (void)screenLoogShoot:(void (^)(UIImage *fullImage))snapShotHandler {
WKWebView *webView = self.webView;
UIScrollView *scrollView = webView.scrollView;
CGFloat boundsWidth = scrollView.bounds.size.width;
CGFloat contentHeight = scrollView.contentSize.height;
CGFloat scale = [UIScreen mainScreen].scale;
CGRect oldFrame = self.webView.frame;
if (@available(iOS 11.0, *)) {
self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
WKSnapshotConfiguration *configuration = [WKSnapshotConfiguration new];
configuration.rect = CGRectMake(0, 0, boundsWidth, contentHeight);
configuration.snapshotWidth = @(boundsWidth);
[self.webView takeSnapshotWithConfiguration:configuration completionHandler:^(UIImage * _Nullable snapshotImage, NSError * _Nullable error) {
UIGraphicsBeginImageContextWithOptions(CGSizeMake(boundsWidth, contentHeight), NO, scale);
[snapshotImage drawInRect:CGRectMake(0, 0, boundsWidth, contentHeight)];
UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.webView.frame = oldFrame;
snapShotHandler(fullImage);
}];
});
} else {
self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
UIGraphicsBeginImageContextWithOptions(CGSizeMake(webView.bounds.size.width, webView.bounds.size.height), NO, scale);
[webView drawViewHierarchyInRect:CGRectMake(0, 0, boundsWidth, contentHeight) afterScreenUpdates:YES];
UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.webView.frame = oldFrame;
!snapShotHandler ? : snapShotHandler(fullImage);
});
}
}