我正在尝试使用gfx-rs并且只是简单地复制the triangle example中的源代码,以确保运行。我注意到窗口需要花费相当多的时间来完全加载。它似乎打开相对较快,但我可以看到一个完全空白(白色)窗口接近一秒钟。我进行了一些时间检查,看看代码的哪一部分正在堵塞事情。
Cargo.toml
[package]
name = "graphics"
version = "0.1.0"
[dependencies]
gfx = "0.14"
gfx_macros = "0.2"
glutin = "0.7.1"
gfx_window_glutin = "0.14"
time = "*"
fps_counter = "*"
main.rs
#[macro_use]
extern crate gfx;
extern crate gfx_window_glutin;
extern crate glutin;
extern crate time;
extern crate fps_counter;
use time::PreciseTime;
use gfx::traits::FactoryExt;
use gfx::Device;
// use fps_counter::FPSCounter;
use std::io;
// use std::time::Duration;
// use std::thread::sleep;
pub type ColorFormat = gfx::format::Rgba8;
pub type DepthFormat = gfx::format::DepthStencil;
gfx_defines!{
vertex Vertex {
pos: [f32; 2] = "a_Pos",
color: [f32; 3] = "a_Color",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
out: gfx::RenderTarget<ColorFormat> = "Target0",
}
}
const TRIANGLE: [Vertex; 3] = [
Vertex { pos: [ -0.5, -0.5 ], color: [1.0, 0.0, 0.0] },
Vertex { pos: [ 0.5, -0.5 ], color: [0.0, 1.0, 0.0] },
Vertex { pos: [ 0.0, 0.5 ], color: [0.0, 0.0, 1.0] }
];
const CLEAR_COLOR: [f32; 4] = [0.1, 0.2, 0.3, 1.0];
pub fn main() {
let mut start = PreciseTime::now();
let builder = glutin::WindowBuilder::new()
.with_title("Triangle example".to_string())
.with_dimensions(1024, 768)
.with_vsync();
let mut end = PreciseTime::now();
println!("window builder: {}", start.to(end).num_milliseconds());
start = PreciseTime::now();
let (window, mut device, mut factory, main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder);
end = PreciseTime::now();
println!("init window: {}", start.to(end).num_milliseconds());
start = PreciseTime::now();
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let pso = factory.create_pipeline_simple(
include_bytes!("shader/triangle_150.glslv"),
include_bytes!("shader/triangle_150.glslf"),
pipe::new()
).unwrap();
let (vertex_buffer, slice) = factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
let mut data = pipe::Data {
vbuf: vertex_buffer,
out: main_color
};
// let mut fps = FPSCounter::new();
// let mut count = 0;
end = PreciseTime::now();
println!("setup: {}", start.to(end).num_milliseconds());
'main: loop {
// loop over events
for event in window.poll_events() {
match event {
glutin::Event::KeyboardInput(_, _, Some(glutin::VirtualKeyCode::Escape)) |
glutin::Event::Closed => break 'main,
glutin::Event::Resized(_width, _height) => {
gfx_window_glutin::update_views(&window, &mut data.out, &mut main_depth);
},
_ => {},
}
}
// draw a frame
encoder.clear(&data.out, CLEAR_COLOR);
encoder.draw(&slice, &pso, &data);
encoder.flush(&mut device);
window.swap_buffers().unwrap();
device.cleanup();
// count = fps.tick();
}
// println!("fps: {}", count);
// let mut entered = String::new();
// io::stdin().read_line(&mut entered)
// .expect("Failed to read line");
}
上面的输出显示初始化窗口的调用花了将近一秒钟。
窗口构建器:0
初始窗口:933
设置:3
有问题的一行:
let (window, mut device, mut factory, main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder);
这通过货运,调试和发布以及直接从构建输出文件夹运行可执行文件来实现。
这是预期的吗?
系统信息: