case "119":
PotionsUpgrade();
if(potionAttack & potionDefence & potionStrength==20){
System.out.println("You have reached the max amount of upgrades");} else{
cost=potionsUpgrade;
gold=gold-cost;}
Store(); //this is running the Store method
break;
好吧这是我在游戏中用java构建的一个案例。我想知道如何检查所有三个数字是否等于20然后告诉玩家他已经达到魔药的最大升级量。还有继续购买升级。
答案 0 :(得分:1)
这不是你想的那样:
class CategoriesViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
let categories = "categories"
var settings: UITableView = UITableView()
var parentVC : MapBoxViewController!
var fullView: CGFloat {
return 65
}
var partialView: CGFloat {
return UIScreen.main.bounds.height - 65
}
var halfView: CGFloat {
return (UIScreen.main.bounds.height/2) - 5
}
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.white
let gesture = UIPanGestureRecognizer.init(target: self, action: #selector(CategoriesViewController.panGesture))
gesture.delegate = self
view.addGestureRecognizer(gesture)
roundViews()
view.addSubview(settings)
self.automaticallyAdjustsScrollViewInsets = false
settings.frame = CGRect(x: 0, y: 65, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height-65)
settings.delegate = self
settings.dataSource = self
settings.separatorColor = UIColor.clear
settings.register(CategoriesCell.self, forCellReuseIdentifier: "categories")
}
func roundViews() {
view.layer.cornerRadius = 18
view.clipsToBounds = true
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func panGesture(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
let velocity = recognizer.velocity(in: self.view)
let y = self.view.frame.minY
if ( y + translation.y >= fullView) && (y + translation.y <= partialView ) {
self.view.frame = CGRect(x: 0, y: y + translation.y, width: view.frame.width, height: view.frame.height)
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
if recognizer.state == .ended {
var duration = velocity.y < 0 ? Double((y - fullView) / -velocity.y) : Double((partialView - y) / velocity.y )
duration = duration > 1.3 ? 1 : duration
UIView.animate(withDuration: duration, delay: 0.0, usingSpringWithDamping: 0.7, initialSpringVelocity: 0.4, options: [.allowUserInteraction], animations: {
if velocity.y >= 0 {
if y > self.halfView {
self.view.frame = CGRect(x: 0, y: self.partialView, width: self.view.frame.width, height: self.view.frame.height)
} else {
self.view.frame = CGRect(x: 0, y: self.halfView, width: self.view.frame.width, height: self.view.frame.height)
}
} else {
if y > self.halfView {
self.view.frame = CGRect(x: 0, y: self.halfView, width: self.view.frame.width, height: self.view.frame.height)
} else {
self.view.frame = CGRect(x: 0, y: self.fullView, width: self.view.frame.width, height: self.view.frame.height)
}
}
}, completion: nil)
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0.2, options: [.allowUserInteraction], animations: {
let frame = self.view.frame
self.view.frame = CGRect(x: 0, y: self.halfView, width: frame.width, height: frame.height)
}, completion: nil)
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 55
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
return cell
} else if indexPath.row == 1 {
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
cell.tripCategoryView.backgroundColor = UIColor(r: 91, g: 192, b: 235)
cell.tripCategory.text = "Activities"
return cell
} else if indexPath.row == 2 {
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
cell.tripCategoryView.backgroundColor = UIColor(r: 21, g: 176, b: 151)
cell.tripCategory.text = "Cultural"
return cell
} else if indexPath.row == 3 {
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
cell.tripCategoryView.backgroundColor = UIColor(r: 66, g: 230, b: 255)
cell.tripCategory.text = "Night Life"
return cell
} else if indexPath.row == 4 {
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCellvv
cell.tripCategoryView.backgroundColor = UIColor(r: 183, g: 157, b: 237)
cell.tripCategory.text = "Bars"
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! AllTripCategoriesCell
return cell
}
}
}
extension TripCategoriesViewController: UIGestureRecognizerDelegate {
// Solution
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
let gesture = (gestureRecognizer as! UIPanGestureRecognizer)
let direction = gesture.velocity(in: view).y
let y = view.frame.minY
if (y == fullView && settings.contentOffset.y == 0 && direction > 0) || (y == partialView) {
settings.isScrollEnabled = false
} else {
settings.isScrollEnabled = true
}
return false
}
}
你必须对代码非常具体,它不会解释可能在直觉上听起来合乎逻辑的东西。它必须具体逻辑。在这种情况下,您需要检查三个不同的逻辑案例。每个人都看起来像:
if (potionAttack & potionDefence & potionStrength==20) {
所以要把所有三个放在一起,每个人看起来仍然是这样的:
potionAttack == 20
(另请注意使用if (potionAttack == 20 && potionDefence == 20 && potionStrength == 20) {
代替&&
。代码中存在不同的问题,但这里不是主要问题。)
答案 1 :(得分:1)
<input [(ngModel)]="myModel" placeholder="">
@Component({
selector: 'app',
templateUrl: "src/app.html"
})
export class App {
myModel:string="test";
constructor() {
}
}
其他是相同的,但你可以像这样更好地格式化
`if(potionAttack == 20 & potionDefence == 20 & potionStrength == 20)`
答案 2 :(得分:-3)
你正在使用&amp;而不是逻辑和运算符,&amp;&amp;。