我试图为JPanel设置动画渐变背景。效果有效,但我想在它再次启动时获得平滑过渡。以下是我目前的实施情况。当xvalue2达到极限设置时,我交换颜色并重新开始。
public class GradientAnimation {
static class GradientPanel extends JPanel {
private static final long serialVersionUID = -4185583782901846967L;
private Timer timer;
private float Xend;
private final float MAXVALUE = 800f;
private Color color1 = new Color(128,62,153,255);
private Color color2 = new Color(192,201,200,255);
GradientPanel() {
Xend = 0f;
setOpaque(true);
ActionListener action = new ActionListener(){
@Override
public void actionPerformed(ActionEvent evt){
if (Xend < MAXVALUE) Xend+=2f;
else{
Color aux = color1;
color1 = color2;
color2 = aux;
Xend = 0f;
}
revalidate();
repaint();
}
};
timer = new Timer(5, action);
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
final BufferedImage image = new BufferedImage(
getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
g2d = image.createGraphics();
GradientPaint prim = new GradientPaint(0f, 0f, color1,
Xend, 0f, color2);
g2d.setPaint(prim);
g2d.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, null);
}
}
private static void createAndShowUI() {
try {
JFrame frame = new JFrame("Gradient Animation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
GradientPanel imagePanel = new GradientPanel();
frame.add(imagePanel);
frame.setSize(400, 400);
frame.setVisible(true);
}
catch (Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
同样,我想隐藏我交换颜色的时刻,以获得完美的渐变动画循环。如果代码看起来正确,请告诉我,如何提高质量。
答案 0 :(得分:4)
在下面的变体中,
使用Color.getHSBColor()
循环显示可用的色调;因为色调值环绕,通过光谱的过渡是平滑的。或者,在结束点更改delta
的符号。
覆盖getPreferredSize()
以建立初始面板几何图形。
不要不必要地缓冲渲染。
不要不必要地重新验证组件。
我如何调整它以避免在所有颜色中循环?
无尽的变化是可能的;关键问题是避免突然变化。在此,HUE_MIN
和HUE_MAX
缩小为频谱的一部分,delta
的符号在端点处发生更改,其他HSB组件也会更新。
private static final float HUE_MIN = 4f/6;
private static final float HUE_MAX = 5f/6;
…
@Override
public void actionPerformed(ActionEvent evt) {
hue += delta;
if (hue > HUE_MAX) {
hue = HUE_MAX;
delta = -delta;
}
if (hue < HUE_MIN) {
hue = HUE_MIN;
delta = -delta;
}
color1 = Color.getHSBColor(hue, 1, 1);
color2 = Color.getHSBColor(hue, 3f/4 + delta, 3f/4 + delta);
repaint();
}
代码:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
/** @see https://stackoverflow.com/q/45603312/230513 */
public class GradientAnimation {
static class GradientPanel extends JPanel {
private static final int WIDE = 640;
private static final int HIGH = 240;
private static final float HUE_MIN = 0;
private static final float HUE_MAX = 1;
private final Timer timer;
private float hue = HUE_MIN;
private Color color1 = Color.white;
private Color color2 = Color.black;
private float delta = 0.01f;
GradientPanel() {
ActionListener action = new ActionListener() {
@Override
public void actionPerformed(ActionEvent evt) {
hue += delta;
if (hue > HUE_MAX) {
hue = HUE_MIN;
}
color1 = Color.getHSBColor(hue, 1, 1);
color2 = Color.getHSBColor(hue + 16 * delta, 1, 1);
repaint();
}
};
timer = new Timer(10, action);
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
GradientPaint p = new GradientPaint(
0, 0, color1, getWidth(), 0, color2);
g2d.setPaint(p);
g2d.fillRect(0, 0, getWidth(), getHeight());
}
@Override
public Dimension getPreferredSize() {
return new Dimension(WIDE, HIGH);
}
}
private static void createAndShowUI() {
JFrame frame = new JFrame("Gradient Animation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GradientPanel imagePanel = new GradientPanel();
frame.add(imagePanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}