当使用go的exp / shiny时,如何绘制底层小部件?

时间:2017-08-08 11:55:33

标签: user-interface go

假设下面的小部件布局:

I am C

type myLeaf struct { node.LeafEmbed // some other fields } func NewMyLeaf() *myLeaf { w := &myLeaf{} w.Wrapper = w return w } func (w *myLeaf) Paint(ctx *node.PaintContext, origin image.Point) error { w.Marks.UnmarkNeedsPaint() // draw to ctx ... } 内:

driver.Main()

如何从外部leafA := NewMyLeaf() leafB := NewMyLeaf() w := widget.NewFlow(widget.AxisVertical, widget.NewSheet(leafA), widget.NewSheet(leafB), ) if err := widget.RunWindow(s, w, &widget.RunWindowOptions{ NewWindowOptions: screen.NewWindowOptions{}, }); err != nil { log.Fatal(err) } 为每个叶子(func (w *myLeaf) Paint(...) error)在小部件树上执行myLeaf

也可以使用driver.Main()leafAleafB的指针。

1 个答案:

答案 0 :(得分:0)

当我们查找here时,我们发现widget.RunWindow( ... )没有处理来自来电者的此类外部请求。

一个可行的方法是实现类似的函数MyRunWindow( ... )并将Window分配给全局接口。像这样:

func MyRunWindow(s screen.Screen, root node.Node, opts *RunWindowOptions) (err error) {
    var nwo *screen.NewWindowOptions

    // ... assign window options ...

    if MyWindow, err = s.NewWindow(nwo); err != nil {
        return err
    }

    // event loop, processing 'lifecycle.Event', 'input.Event', etc.
    // and you can process own 'Events' in a type switch
    for {
        e := MyWindow.NextEvent()

        if e = gef.Filter(e); e == nil {
            continue
        }

        switch e := e.(type) {
        case MyEvent:
        // ... call on 'root' here
        }
    }

在来电者方面,您可以像这样使用全球Interface

MyWindow.Send(paint.Event{}) // for a needed call to root.Paint()
MyWindow.Send(MyEvent{})     // for your own event to be processed