我有两个视图控制器都包含表视图,我希望它在第一个表视图中选择一行时,当它转到下一个表视图时,单元格文本对应于他们在第一个表中选择的行表视图。想象一下设置应用程序,一旦您在行上选择,在下一个视图控制器中,您始终会看到与您在上一个表视图中选择的内容相对应的SAME单元格文本选项。我正在使用字典的键和值,并在行中的选择中匹配它们的索引,但是当我在运行时运行代码时,我得到一个错误,指出索引超出范围,任何人都知道为什么会发生这种情况?
首先查看控制器发生错误的代码:
import UIKit
var trainingDict = ["Ball Handling" : ["1 Ball Stationary Drills", "1 Ball Combo Moves", "2 Ball Stationary Drills", "2 Ball Combo Moves", "2 Ball Partner Drills", "Handle Hoop Drills", "Placeholder"], "Shooting" : ["Form Shooting", "Spot Shooting", "Off The Dribble Shots", "Pull Up Jumpshots", "Catch & Shoots", "Free Throws", "Partner Shooting"], "Defense" : ["5 Star Drill", "Full Court Def. Slides", "1 v 1 Closeouts", "Gauntlet Drill", "Tennis Ball Reaction Drill", "Lane Slides", "Place Holder"], "Advanced Drills" : ["D Man Series", "Iso Series", "Double Move Series", "Gauntlet Series", "John Wall Drill", "Floater Series", "PlaceHolder"], "Vertimax Drills" : ["One Foot Jumps", "Box Jumps", "Resitance Slides", "Resistance Jumps", "Resistance Ball Handling", "Vertimax Sprints", "Slam Drill"], "Full Workouts" : ["Workout A", "Workout B", "Workout C", "Workout D", "Workout E", "Workout F", "Workout G"], "BHB Products" : ["Handle Hoops", "Handle Cubes", "Strech Bands", "Advocare", "Placeholder", "Placeholder2", "Placeholder3"]]
var gradient : CAGradientLayer!
var myIndex = 0
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
@IBOutlet weak var tableView: TableView!
var trainingCategories = [String]()
var arrayForKey = Array(trainingDict.values)
var selectedKey = 0
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return trainingDict.count
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "bell" , for: indexPath) as! ViewControllerTableViewCell
//cell details
cell.backgroundColor = UIColor.clear
//gradient details
gradient = CAGradientLayer()
gradient.frame = tableView.bounds
gradient.colors = [UIColor.black.cgColor, UIColor.darkGray.cgColor, UIColor.black.cgColor]
tableView.layer.insertSublayer(gradient, at: 0)
gradient.startPoint = CGPoint(x: 0.0, y: 0.0)
gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
//details what the text label of cell displays
var trainingCategories = Array(trainingDict.keys)
trainingCategories.sort { return $0 < $1}
cell.textLabel?.text = trainingCategories[indexPath.row]
cell.textLabel?.textColor = UIColor.white
print(trainingCategories.count)
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "segue", sender: self)
selectedKey = Int(trainingCategories[indexPath.row])!
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "segue" {
if let secondTableView = segue.destination as? DrillsViewController {
secondTableView.keyIndex = selectedKey
secondTableView.arrayForKey2 = arrayForKey
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
var trainingCategories = Array(trainingDict.keys)
trainingCategories.sort { return $0 < $1}
}
为第二个视图控制器添加了代码:
import UIKit
class DrillsViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var arrayForKey2 = [[String]]()
var keyIndex = Int()
@IBOutlet weak var tableView: DrillsTableView!
@IBOutlet weak var drillLabel: UILabel!
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return arrayForKey2.count
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell" , for: indexPath) as! DrillsTableViewCell
//clear background color needed in order to display gradient cell
cell.backgroundColor = UIColor.clear
//gradient configuration
gradient = CAGradientLayer()
gradient.frame = tableView.bounds
gradient.colors = [UIColor.black.cgColor, UIColor.darkGray.cgColor, UIColor.black.cgColor]
tableView.layer.insertSublayer(gradient, at: 0)
gradient.startPoint = CGPoint(x: 0.0, y: 0.0)
gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
//attributes for watch/play button
cell.playButton.layer.shadowColor = UIColor.yellow.cgColor
cell.playButton.layer.shadowOffset = CGSize(width: 2, height: 2)
cell.playButton.layer.shadowOpacity = 0.7
cell.playButton.layer.shadowRadius = 1
//details for cell label display
cell.drillTitle.text = "\(arrayForKey2[keyIndex][indexPath.row])"
return cell
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
答案 0 :(得分:1)
在以下行中:
<!DOCTYPE html>
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady()
{
player = new YT.Player('player',
{
width: '100%',
height: '800',
videoId: 'wU4DgHHwVCc',
startSeconds:20,
//endSeconds:25,
events:
{
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event)
{
event.target.seekTo(20);
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(handleVideo, 5000);
done = true;
}
}
// Custom function to LOOP
// Moves playhead back to 20 seconds
function handleVideo()
{
setTimeout(handleVideo, 5000);
player.seekTo(20);
}
</script>
</body>
</html>
您正在访问数组selectedKey = Int(trainingCategories[indexPath.row])!
的{{1}}元素。
首先检查indexPath.row
是否包含那么多元素。
访问索引的数组超过其包含的元素会产生运行时异常trainingCategories
。
答案 1 :(得分:0)
值未被传递可能是因为您首先执行segue
performSegue(withIdentifier: "segue", sender: self)
selectedKey = Int(trainingCategories[indexPath.row])!
像这样替换它
selectedKey = Int(trainingCategories[indexPath.row])!
performSegue(withIdentifier: "segue", sender: self)
请尝试让我知道如果问题仍然存在