我有一个tableview,并且tableView中有多个单元格
每个单元格都有一个AVAudioPlayer项目
我遇到了一个问题
我不知道如何管理AVAudioPlayer
当我第一次播放AVAudioPlayer,然后播放第二个AVAudioPlayer时,声音会重叠
如何在我的自定义单元格中停止第一个AVAudioPlayer,并播放第二个AVAudioPlayer?
感谢。
这是我的自定义单元格:
class TableViewCell: UITableViewCell {
@IBOutlet weak var myImageView: UIImageView!
@IBOutlet weak var myChatBubbleView: UIView!
@IBOutlet weak var myDateLabel: UILabel!
@IBOutlet weak var mySecondLabel: UILabel!
@IBOutlet weak var myRecordPlayerBtn: MenuButton!
private var timer:Timer?
private var elapsedTimeInSecond:Int = 0
var audioPlayer:AVAudioPlayer?
var message:ChatroomMessage?
var chatroomId:String = ""
var delegate:PlayRecordDelegate?
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
self.backgroundColor = defaultBackgroundColor
self.tintColor = defaultChatroomCheckButtonColor
myImageView.layer.masksToBounds = true
myImageView.layer.cornerRadius = defaultIconRadius
myChatBubbleView.backgroundColor = defaultChatGreenBubbleColor
myChatBubbleView.layer.cornerRadius = defaultButtonRadius
myDateLabel.textColor = defaultChatTimeColor
mySecondLabel.textColor = defaultChatTimeColor
mySecondLabel.isHidden = true
myRecordPlayerBtn.imageView?.animationDuration = 1
myRecordPlayerBtn.imageView?.animationImages = [
UIImage(named: "img_myRocordPlaying1")!,
UIImage(named: "img_myRocordPlaying2")!,
UIImage(named: "img_myRocordPlaying3")!
]
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
func loadByMessage(_ message:ChatroomMessage, chatroomId:String) {
self.message = message
self.chatroomId = chatroomId
myRecordPlayerBtn.addTarget(self, action: #selector(recordPlay), for: .touchUpInside)
}
func resetRecordAnimation() {
self.myRecordPlayerBtn.imageView!.stopAnimating()
self.myRecordPlayerBtn.isSelected = false
}
func recordPlay(_ sender: UIButton) {
self.myRecordPlayerBtn.imageView?.startAnimating()
let documentsDirectoryURL = try! FileManager().url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true).appendingPathComponent("\(chatroomId)/Record/")
let fileName = message?.content.substring(from: 62)
let fileURL = documentsDirectoryURL.appendingPathComponent(fileName!)
if FileManager.default.fileExists(atPath: fileURL.path) {
let asset = AVURLAsset(url: URL(fileURLWithPath: fileURL.path), options: nil)
let audioDuration = asset.duration
let audioDurationSeconds = CMTimeGetSeconds(audioDuration)
self.elapsedTimeInSecond = Int(audioDurationSeconds)
if audioPlayer?.isPlaying == true {
audioPlayer?.stop()
DispatchQueue.main.async {
self.resetTimer(second: self.elapsedTimeInSecond)
self.startTimer()
}
}
updateTimeLabel()
startTimer()
audioPlayer = try? AVAudioPlayer(contentsOf: fileURL)
audioPlayer?.delegate = self
audioPlayer?.play()
}else{
//don't have file in local
let recordUrl = URL(string: (message?.content)!)
URLSession.shared.downloadTask(with: recordUrl!, completionHandler: { (location, response, error) in
guard
let httpURLResponse = response as? HTTPURLResponse, httpURLResponse.statusCode == 200,
let mimeType = response?.mimeType, mimeType.hasPrefix("audio"),
let location = location, error == nil
else { return }
do {
try FileManager.default.moveItem(at: location, to: fileURL)
let asset = AVURLAsset(url: URL(fileURLWithPath: fileURL.path), options: nil)
let audioDuration = asset.duration
let audioDurationSeconds = CMTimeGetSeconds(audioDuration)
self.elapsedTimeInSecond = Int(audioDurationSeconds)
DispatchQueue.main.async {
self.updateTimeLabel()
self.startTimer()
}
self.audioPlayer = try? AVAudioPlayer(contentsOf: fileURL)
self.audioPlayer?.delegate = self
self.audioPlayer?.play()
} catch {
print(error)
}
}).resume()
}
}
func startTimer() {
timer?.invalidate()
timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true, block: { (timer) in
self.elapsedTimeInSecond -= 1
self.updateTimeLabel()
})
}
func resetTimer(second:Int) {
timer?.invalidate()
elapsedTimeInSecond = second
updateTimeLabel()
}
func updateTimeLabel() {
let seconds = elapsedTimeInSecond % 60
let minutes = (elapsedTimeInSecond/60) % 60
mySecondLabel.isHidden = false
mySecondLabel.text = String(format: "%02d:%02d", minutes,seconds)
}
}
extension TableViewCell:AVAudioPlayerDelegate {
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
let documentsDirectoryURL = try! FileManager().url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true).appendingPathComponent("\(Id)/Record/")
let fileName = message?.content.substring(from: 62)
let fileURL = documentsDirectoryURL.appendingPathComponent(fileName!)
if FileManager.default.fileExists(atPath: fileURL.path) {
let asset = AVURLAsset(url: URL(fileURLWithPath: fileURL.path), options: nil)
let audioDuration = asset.duration
let audioDurationSeconds = CMTimeGetSeconds(audioDuration)
DispatchQueue.main.async {
self.resetTimer(second: Int(audioDurationSeconds))
self.myRecordPlayerBtn.imageView!.stopAnimating()
self.myRecordPlayerBtn.imageView?.image = #imageLiteral(resourceName: "img_myRocordDefault")
}
}
}
}
答案 0 :(得分:1)
可能首先初始化以检查您的播放器是否正在播放
if audioPlayer != nil{
if audioPlayer?.isPlaying == true {
audioPlayer?.stop()
DispatchQueue.main.async {
self.resetTimer(second: self.elapsedTimeInSecond)
self.startTimer()
}
}
}
答案 1 :(得分:0)
如果您不想同时播放两个音轨,则应使用AVAudioPlayer
的共享实例
它对性能更好,您可以在控制器中将实例定义为static var
。它可以在每个单元格中访问。
答案 2 :(得分:0)
我开发了一个音乐palyer应用程序,我在MusicPlayManager中使用了一个共享实例:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="first">1</div>
<div id="second">2</div>
<div id="third">3</div>
<div id="fourth">4</div>
在viewController中,您可以使用class MusicPlayManager{
var player : AVAudioPlayer?
static let sharedInstance = MusicPlayManager.init()
private override init() {
super.init()
}
// something else, such as palyNext, playPrevious methods
}