我有一个AVQuePlayer正在下载用户发布到firebase的视频,然后通过AVQuePlayer按顺序播放它们。一切正常,直到视频队列播放所有视频,在这种情况下,如果您尝试重播该队列,则会发生SIGABRT 1错误。我相信这是因为它正在寻找可播放的视频,但没有一个存在。我已经尝试在que完成后重置playerItem数组,但它没有运气。这是我到目前为止所拥有的。
从Firebase加载数据:
func loadStory() {
DataService.ds.REF_POSTS.observe(.value, with: { (snapshot) in
self.posts = []
if let snapshot = snapshot.children.allObjects as? [DataSnapshot] {
for snap in snapshot {
if let dict = snap.value as? Dictionary<String, Any> {
let key = snap.key
let post = HotPosts(postID: key, postData: dict)
self.posts.append(post)
let media = post.mediaURL
let ref = Storage.storage().reference(forURL: media)
ref.downloadURL(completion: { (url, error) in
if error != nil {
print(error!)
} else {
self.videos.append(url!)
}
})
}
}
}
})
}
下载网址:
func playStory() {
for vid in videos{
asset = AVAsset(url: vid)
let assetKeys = ["playable", "hasProtectedContent"]
let item = AVPlayerItem(asset: asset, automaticallyLoadedAssetKeys: assetKeys)
item.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [.old, .new], context: &myContext)
self.playerItem.append(item)
}
player = AVQueuePlayer(items: playerItem)
print(playerItem.count)
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = self.view.bounds
self.view.layer.addSublayer(playerLayer)
}
处理缓冲并在准备好后播放视频:
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
print("playing1")
guard context == &myContext else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
return
}
print("playing2")
if keyPath == #keyPath(AVPlayerItem.status) {
let status: AVPlayerItemStatus
print("playing3")
if let statusNumber = change?[.newKey] as? NSNumber {
status = AVPlayerItemStatus(rawValue: statusNumber.intValue)!
} else {
status = .unknown
}
switch status {
case .readyToPlay:
print("We ARE IN THE CLEAR BOIIIIII")
player.play()
break
case .failed:
print("ITem Fialed")
break
case .unknown:
print("Could Not play the video")
break
}
}
}
答案 0 :(得分:0)
尝试订阅此通知,看看它是否适合您的情况:
NotificationCenter.default.addObserver(self, selector: #selector(endOfAudio), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
我在一段Apple代码中也发现了这一点,它说明了在avQueuePlayer上使用一些KVO(https://developer.apple.com/library/content/samplecode/avloopplayer/Listings/Projects_VideoLooper_VideoLooper_QueuePlayerLooper_swift.html)
/*
Copyright (C) 2016 Apple Inc. All Rights Reserved.
See LICENSE.txt for this sample’s licensing information
Abstract:
An object that uses AVQueuePlayer to loop a video.
*/
// MARK: Convenience
private func startObserving() {
guard let player = player, !isObserving else { return }
player.addObserver(self, forKeyPath: ObserverContexts.playerStatusKey, options: .new, context: &ObserverContexts.playerStatus)
player.addObserver(self, forKeyPath: ObserverContexts.currentItemKey, options: .old, context: &ObserverContexts.currentItem)
player.addObserver(self, forKeyPath: ObserverContexts.currentItemStatusKey, options: .new, context: &ObserverContexts.currentItemStatus)
isObserving = true
}
private func stopObserving() {
guard let player = player, isObserving else { return }
player.removeObserver(self, forKeyPath: ObserverContexts.playerStatusKey, context: &ObserverContexts.playerStatus)
player.removeObserver(self, forKeyPath: ObserverContexts.currentItemKey, context: &ObserverContexts.currentItem)
player.removeObserver(self, forKeyPath: ObserverContexts.currentItemStatusKey, context: &ObserverContexts.currentItemStatus)
isObserving = false
}
// MARK: KVO
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if context == &ObserverContexts.playerStatus {
guard let newPlayerStatus = change?[.newKey] as? AVPlayerStatus else { return }
if newPlayerStatus == AVPlayerStatus.failed {
print("End looping since player has failed with error: \(player?.error)")
stop()
}
}
else if context == &ObserverContexts.currentItem {
guard let player = player else { return }
if player.items().isEmpty {
print("Play queue emptied out due to bad player item. End looping")
stop()
}
else {
// If `loopCount` has been set, check if looping needs to stop.
if numberOfTimesToPlay > 0 {
numberOfTimesPlayed = numberOfTimesPlayed + 1
if numberOfTimesPlayed >= numberOfTimesToPlay {
print("Looped \(numberOfTimesToPlay) times. Stopping.");
stop()
}
}
/*
Append the previous current item to the player's queue. An initial
change from a nil currentItem yields NSNull here. Check to make
sure the class is AVPlayerItem before appending it to the end
of the queue.
*/
if let itemRemoved = change?[.oldKey] as? AVPlayerItem {
itemRemoved.seek(to: kCMTimeZero)
stopObserving()
player.insert(itemRemoved, after: nil)
startObserving()
}
}
}
else if context == &ObserverContexts.currentItemStatus {
guard let newPlayerItemStatus = change?[.newKey] as? AVPlayerItemStatus else { return }
if newPlayerItemStatus == .failed {
print("End looping since player item has failed with error: \(player?.currentItem?.error)")
stop()
}
}
else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
}
答案 1 :(得分:0)
AVQueuePlayer的问题在于它删除了已经播放完毕的AVPlayerItem。一个选项可能是在QueuePlayer完成播放时创建AVQueuePlayer的副本,然后您可以只播放副本并制作新副本,以便在完成后再次播放。
您还可以在阵列中维护所有AVPlayerItem,并在需要时加载新的AVQueuePlayer。
github上有一个项目可能也很有帮助,它扩展了AVQueuePlayer并维护了以前在Queue Player上播放的playerItems。可以通过以下方式找到它:https://github.com/dgiovann/AVQueuePlayerPrevious