我想学习Ruby,所以我想我会尝试同时学习和诅咒。我正在创建一个导航菜单,允许用户选择将运行系统命令的选项。
我已经达到创建导航菜单的程度,我可以使用箭头键循环选项。
现在我尝试读取Enter键作为输入,并在按下Enter键时运行系统命令。例如:
input = menu.getch
if input == ENTER
in
position = 3 if position < 0
position = 0 if position > 3
draw_menu(menu, position)
if position == 0
draw_info menu, 'You selected option 0'
input = menu.getch
if input == ENTER
menu.clear
menu.refresh
puts (system 'ls')
end
当按下Enter键时,系统命令可以正常工作(种类),但是我遇到了一个问题,如果选择或突出显示该选项,系统命令也会运行。如果按下Enter键,我只想让它工作。
如果我将其更改为
if input == 'k'
系统命令仅在按下Enter键时运行。突出显示或选中时不会运行。这是我希望它工作的方式。
关于如何让Enter键与&#39; k&#39;相同的任何想法。键?
这是我的代码。
require 'curses'
include Curses
# Top Lie
SCREEN_WIDTH = 90
HEADER_HEIGHT = 4
HEADER_WIDTH = SCREEN_WIDTH
# Bottom Line
SCREEN_WIDTH2 = 90
HEADER_HEIGHT2 = 1
HEADER_WIDTH2 = SCREEN_WIDTH2
Curses.init_screen
Curses.curs_set(0) # Invisible cursor
Curses.start_color
Curses.noecho # echo or noecho to display user input
Curses.nonl
Curses.raw
Curses.stdscr.nodelay = 1
Curses.init_pair(1, Curses::COLOR_WHITE, Curses::COLOR_BLUE)
Curses.init_pair(2, Curses::COLOR_WHITE, Curses::COLOR_BLUE)
begin
# Top Line
header_window = Curses::Window.new(HEADER_HEIGHT, HEADER_WIDTH, 0, 0) # (height, width, top, left)
header_window.color_set(1)
header_window << "Curses example".center(HEADER_WIDTH)
header_window.refresh
# Bottom Line
header2_window = Curses::Window.new(HEADER_HEIGHT, HEADER_WIDTH, 23, 0)
header2_window.color_set(2)
header2_window << "Curses example".center(HEADER_WIDTH)
header2_window.refresh
# Building a static window
def draw_menu(menu, active_index=nil)
["This is option 0.", "This is option 1.", "This is option 2.", "This is option 3."].each_with_index do |element, index|
# "w" for word array
# It's a shortcut for arrays
menu.setpos(index + 1, 1)
menu.attrset(index == active_index ? A_STANDOUT : A_NORMAL)
menu.addstr("#{index} - %-10s" % element) # %-Xs makes sure array words line up evenly if you place index after element
# you can change 17 to another number
end
menu.setpos(5, 1)
end
def draw_info(menu, text)
menu.setpos(6, 1) # sets the position of move up and down
# for example, menu.setpos(1, 10) moves to another
# location
menu.attrset(A_NORMAL)
menu.addstr text
end
position = 0
menu = Window.new(20, 70, 2, 2) # (height, width, top, left)
menu.keypad = true # enable keypad which allows arrow keys
#menu.box('|', '-')
draw_menu(menu, position)
while ch = menu.getch
stdscr.keypad = true
case ch
when KEY_UP, 'w'
#draw_info menu, 'move up'
position -= 1
when KEY_DOWN, 's'
#draw_info menu, 'move down'
position += 1
when 'x'
exit
end
position = 3 if position < 0
position = 0 if position > 3
draw_menu(menu, position)
if position == 0
draw_info menu, 'You selected option 0'
input = menu.getch
if input == 'k' # I want this to be ENTER
menu.clear
menu.refresh
puts (system 'ls') # This does not work well. I need to fix it.
end
elsif position == 1
draw_info menu, 'You selected option 1'
elsif position == 2
draw_info menu, 'You selected option 2'
else position == 3
draw_info menu, 'You selected option 3'
end
end
rescue => ex
Curses.close_screen
end
答案 0 :(得分:1)
可能还有其他问题,但您可能遇到的问题是键盘上的 Enter 键通常不是curses(ncurses)调用KEY_ENTER
的键。相反,它通常被分配到数字键盘上的 Enter (并且当启用键盘模式时它会发送转义序列) 。这在 proper way of catching control+key in ncurses 中进行了讨论。
另外,使用
进行初始化Curses.raw
防止curses在任何情况下都返回KEY_ENTER
。也就是说,curses不会识别分配给该代码的转义序列。您可能想尝试
Curses.cbreak
Curses.stdscr.keypad = 1
(除非某些内容未显示KEY_UP
和KEY_DOWN
有效)将有助于其他KEY_xxx
符号,以及您期望&#34的位置;输入&#34; ,接受换行符 \n
字符。这更有可能达到你的期望。
进一步阅读: