所以我试图通过导入mygame来打开我的游戏文件,但是它似乎不起作用'这里是代码(我将在代码后解释更多)
import mygame
'''THI IS THE MAIN FILE'''
print("hello")
while True:
ui = input(">>")
if 'hello' in ui:
print("hi!")
if 'how are you' in ui:
print("im fine")
if 'game' in ui:
mygame()
'''open the game'''
这是mygame文件(只是随机复制了一个小的pygame代码,因为我只想了解这是否真的可以实现)
import pygame as p,random
q=p.display
T=16
b=q.set_mode([256]*2).fill
l=[]
d=a=x=1
c=p.event.get
def mygame():
while not(x&528or x in l):
l=l[a!=x:]+[x]
while a&528or a in l:a=random.randrange(512)
b(0);[b(99,(o%T*T,o/32*T,T,T))for o in l+[a]];q.flip();p.time.wait(99);D=d
for e in c(2):
v=e.key-272;n=((v&2)-1)*[1,32][v<3]
if-n-D and 0<v<5:d=n
c();x+=d
结论:如果一个触发器(&#39;游戏&#39;)在主输入中,我只想开始游戏,但在这种情况下,当我运行主游戏时,游戏首先打开而没有触发器。 这是pygame的另一种类型,包括pygame.init()(比上一个更容易理解)
import sys, random, time, pygame
from pygame.locals import *
def gameg():
pygame.init()
font1 = pygame.font.Font(None, 24)
screen = pygame.display.set_mode((600, 500))
pygame.display.set_caption("Bomb Catching Game")
pygame.mouse.set_visible(False)
game_over = True
lives = 3
score = 0
game_over = True
mouse_x = mouse_y = 0
lead_x = 0
pos_x = 300
pos_y = 460
bomb_x = random.randint(0, 500)
bomb_y = -50
vel_y = 0.3
white = 255, 255, 255
red = 220, 50, 50
yellow = 230, 230, 50
black = 0, 0, 0
def print_text(font, x, y, text, color=(255, 255, 255)):
screen = pygame.display.set_mode((600, 500))
imgText = font.render(text, True, color)
screen.blit(imgText, (x, y))
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEMOTION:
mouse_x, mouse_y = event.pos
move_x, move_y = event.rel
elif event.type == MOUSEBUTTONUP:
if game_over:
game_over = False
lives = 3
score = 0
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
if keys[pygame.K_LEFT]:
lead_x -= 1
if keys[pygame.K_RIGHT]:
lead_x += 1
screen.fill((0, 0, 100))
if game_over:
print_text(font1, 100, 200, "<CLICK TO PLAY>")
else:
#move the bomb
bomb_y += vel_y
#has the player missed the bomb?
if bomb_y > 500:
bomb_x = random.randint(0, 500)
bomb_y = -50
lives -= 1
if lives == 0:
game_over = True
#see if player has caught the bomb
elif bomb_y > pos_y:
if bomb_x > pos_x and bomb_x < pos_x + 120:
score += 10
bomb_x = random.randint(0, 500)
bomb_y = -50
#draw the bomb
pygame.draw.circle(screen, black, (bomb_x-4, int(bomb_y)-4), 30, 0)
pygame.draw.circle(screen, yellow, (bomb_x, int(bomb_y)), 30, 0)
#set basket position
pos_x = lead_x
if pos_x < 0:
pos_x = 0
elif pos_x > 500:
pos_x = 500
#draw the basket
pygame.draw.rect(screen, black, (pos_x-4, pos_y-4, 120, 40), 0)
pygame.draw.rect(screen, red, (pos_x, pos_y, 120, 40), 0)
#print # of lives
print_text(font1, 0, 0, "LIVES: " + str(lives))
#print scores
print_text(font1, 500, 0, "SCORE: " + str(score))
pygame.display.update()
答案 0 :(得分:0)
你似乎对这两个python代码都有一些问题。
在mygame.py
,您正在呼叫q.set_mode([256]*2).fill
,这会打开一个新窗口。这是在模块级别,因此它在您调用模块或运行python文件时直接运行。
在您的其他文件中(您想从中运行游戏),以下代码 -
if 'game' in ui:
mygame()
'''open the game'''
实际上是尝试直接调用模块mygame
,而不是函数'mygame()inside the module
mygame , for that you need to do -
mygame.mygame()`。
对代码进行一些简单的更改,以使其正常工作 -
mygame.py
import pygame as p,random
def mygame():
q=p.display
T=16
b=q.set_mode([256]*2).fill
l=[]
d=a=x=1
c=p.event.get
while not(x&528 or x in l):
l=l[a!=x:]+[x]
while a&528 or a in l:
a=random.randrange(512)
b(0)
[b(99,(o%T*T,o/32*T,T,T)) for o in l+[a]]
q.flip()
p.time.wait(99)
D=d
for e in c(2):
v=e.key-272
n=((v&2)-1)*[1,32][v<3]
if-n-D and 0<v<5:
d=n
c()
x+=d
q.quit() #Quit the display at the end of the game.
我对代码做了一些更改 -
mygame()
函数内。q.quit()
- 游戏结束后。主要的python代码 -
import mygame
'''THI IS THE MAIN FILE'''
print("hello")
while True:
ui = input(">>")
if 'hello' in ui:
print("hi!")
elif 'how are you' in ui:
print("im fine")
elif 'game' in ui:
'''open the game'''
mygame.mygame()
elif 'exit' in ui:
break
这里几乎没有变化 -
mygame.mygame()
- 而不是mygame()
。elif
块,以优雅地退出游戏。否则退出块的唯一方法是Ctrl+C
。修改强>
在OP添加的最新代码示例中,问题出在print_text()
方法中,由于行screen = pygame.display.set_mode((600, 500))
,屏幕不断重置。
我们不需要删除该行就可以解决问题。