单击\ Flick通过与另一个Flickable部分重叠的Flickable的emptry区域

时间:2017-08-04 09:45:13

标签: qt qml qtquick2 overlap flickable

我在底部有一个可以轻弹的场景“编辑器”,停靠在它的右侧,一个场景“大纲”可以在它上面轻弹,它显示了一个场景结构的树。

  Flickable {
    id: editor
    anchors.fill: parent
    contentWidth: 5000
    contentHeight: 5000
    Repeater {
      model: 500
      delegate: Rectangle {
        width: Math.random() * 200 + 50
        height: width
        x: Math.random() * editor.contentWidth
        y: Math.random() * editor.contentHeight
        color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
        border.color: "black"
      }
    }
  }

  Flickable {
    id: outliner
    anchors.right: editor.right
    width: contentWidth
    height: parent.height
    contentWidth: contentItem.childrenRect.width
    contentHeight: contentItem.childrenRect.height
    Column {
      Repeater {
        model: 500
        delegate: Rectangle {
          width: Math.random() * 200 + 50
          x: outliner.contentWidth - width
          height: 50
          color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
          border.color: "black"
        }
      }
    }
  }

当然,我希望能够同时浏览两者,因为它们都比可用的屏幕空间大。

问题是,即使我从大纲项目没有占据的位置轻弹,大纲可以轻弹也只会阻止编辑器轻弹。我不想要那个,我想要的只是在大纲发生在大纲项目之上时轻弹大纲,如果不是我想跳到编辑器,所以我可以点击并从区域轻弹它到右。

由于Flickable的工作方式,我无法做到这一点。它将首先检查拖动,并且只有当点击不超过拖动阈值时,它才会让点击向下到底层元素。所以,只有在该位置有一个物体时,我才能想到一种轻弹的方式。

我有什么方法可以让事件处理去做我想要的事情吗?

2 个答案:

答案 0 :(得分:2)

你可以通过检查场景中的每一次按下来做到这一点,如果在印刷机下方有一个大纲的代表。如果没有,请将outliner标记为不是交互式的。在editor移动后立即重新启用它。

像这样:

import QtQuick 2.7
import QtQuick.Window 2.2
import QtQuick.Controls 2.0

ApplicationWindow {
    id: app
    visible: true
    width: 600
    height: 480
    Item { // a common parent not containing the MouseArea to be able to call childAt on press
        id: flickablesParent
        anchors.fill: parent
        Flickable {
            id: editor
            anchors.fill: parent
            contentWidth: 5000
            contentHeight: 5000
            onMovementStarted: outliner.interactive = true //re-enable the outliner user interaction so it can be flicked again.
            Repeater {
                model: 500
                delegate: Rectangle {
                    width: Math.random() * 200 + 50
                    height: width
                    x: Math.random() * editor.contentWidth
                    y: Math.random() * editor.contentHeight
                    color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
                    border.color: "black"
                }
            }
        }

        Flickable {
            id: outliner
            anchors.right: editor.right
            width: contentWidth
            height: parent.height
            contentWidth: contentItem.childrenRect.width
            contentHeight: contentItem.childrenRect.height

            Column {
                id: column // set an id so it can be referenced in the MouseArea
                Repeater {
                    model: 500
                    delegate: Rectangle {
                        width: Math.random() * 200 + 50
                        x: outliner.contentWidth - width
                        height: 50
                        color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
                        border.color: "black"
                    }
                }
            }
        }
    }
    MouseArea {
        id: dispatcher
        anchors.fill: parent
        onPressed: {
            var flickable = flickablesParent.childAt(mouse.x, mouse.y); //find out on what flickable we pressed (the check could be ommited but I guess it's more performant with)
            if (flickable === outliner) {
                var mappedPos = mapToItem(column, mouse.x, mouse.y);
                var delegate = column.childAt(mappedPos.x, mappedPos.y);
                if (!delegate)
                    outliner.interactive = false; //if there's no delegate where we pressed in the column, we disable the interactions of the outliner flickable.
            }
            mouse.accepted = false; // let the underlying Flickable deal with this event
        }
    }
}
编辑:您不需要在onMovementStarted中重新启用大纲,您也可以在MouseArea onPressed中执行此操作。

onPressed: {
    var flickable = flickablesParent.childAt(mouse.x, mouse.y); //find out on what flickable we pressed (the check could be ommited but I guess it's more performant with)
    if (flickable === outliner) {
        var mappedPos = mapToItem(column, mouse.x, mouse.y);
        var delegate = column.childAt(mappedPos.x, mappedPos.y);
        outliner.interactive = delegate ? true : false;
    }
    mouse.accepted = false; // let the underlying Flickable deal with this event
}

答案 1 :(得分:0)

Mkay, I think I did it, the key was to disable the interactivity for the outliner, then intercept input via a MouseArea in the delegate, then carefully time and measure the manual dragging delta and if fast enough, schedule a manual flick on release.

Getting it to both stop an ongoing flick on press and subsequently launching another flick from the next drag turned out to be problematic after a flick has just been cancelled, but by delaying each flick to the next event loop cycle I got it working.

I also added wheel support and such.

If anyone experiences problems with it on any platform, do let me know in the comments.

// the editor code is the same from the OP
  Flickable {
    id: outliner
    anchors.right: editor.right
    width: contentWidth
    height: parent.height
    contentWidth: contentItem.childrenRect.width
    contentHeight: contentItem.childrenRect.height
    interactive: false
    property int ly: 0
    property real lt: 0
    property int dy: 0
    function go(yy) {
      dy = contentY - (contentY -= yy - ly)
      ly = yy
      lt = Date.now()
    }
    Timer { 
      id: trigger
      interval: 1
      onTriggered: outliner.flick(0, outliner.dy * 150)
    }
    Column {
      Repeater {
        model: 500
        delegate: Rectangle {
          width: Math.random() * 200 + 50
          x: outliner.contentWidth - width
          height: 50
          color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
          border.color: "black"
          MouseArea {
            anchors.fill: parent
            Drag.active: drag.active
            drag.target: Item { id: dummy }
            onPressed: {
              dummy.y = 0
              if (outliner.flicking) outliner.cancelFlick()
            }
            onWheel: outliner.flick(0, wheel.angleDelta.y * 10)
            onPositionChanged: {
              if (drag.active) outliner.go(dummy.y)
            }
            onReleased: {
              if (Date.now() - outliner.lt < 50) trigger.start()
              outliner.ly = 0
              outliner.returnToBounds()
            }
          }
        }
      }
    }
  }