C ++中的基本单例对象

时间:2017-08-04 07:18:31

标签: c++ design-patterns singleton

这是一种创建基本单例对象的合法方式,它确保所有孩子都是单身人士吗?我想结合工厂模式使用它来确保所有因子都是单例。

关键类是为了防止孩子们攻击单例构造函数,但基本上只是一个形式参数。

这种方法特别有问题吗?

class singleton
{
protected:
    struct key
    {
    private:
        friend class singleton;

        key(){}
    };

public:
    singleton(const key&)
    {}

    template <class child> static child* getInstance()
    {
        static key    instanceKey;
        static child* unique = new child(instanceKey);

        return unique;
    }

private:
};

class test : public singleton
{
public:
    test(singleton::key& key)
        : singleton(key)
    {}

    void init()
    {
        //init object
    }

private:
};

int main()
{
    test* t = singleton::getInstance<test>();

    return 0;
}

2 个答案:

答案 0 :(得分:0)

我添加了一个类来删除最后的所有工厂。 :) 您需要为此机制提供一系列虚拟析构函数。除此之外,我还没有发现其他内存泄漏,并且实例是唯一的。安全机制与&#39;键&#39;看起来也不错。我认为无法将手放在静态功能之外的键上。

#include <iostream>
#include <set>

class Singleton;

class Set_of_Singletons
{
    friend class Singleton;
private:
    std::set<Singleton*> instances;

    Set_of_Singletons():instances(){}
public:
    ~Set_of_Singletons();
};

class Singleton
{
private:
    static Set_of_Singletons  children;

protected:
    struct key
    {
    private:
        friend class Singleton;

        key(){}
    };    
public:
    template <class Child> static Child* doNew()
    {
        static key    instanceKey;
        Child* u = new Child(instanceKey);
        children.instances.insert((Singleton*)u);
        return u;
    }

    template <class Child> static Child* getInstance()
    {
        static Child* unique = doNew<Child>();
        return unique;
    }

    Singleton(const key&)
    {}

    virtual ~Singleton(){}
};

Set_of_Singletons::~Set_of_Singletons()
{
    for (auto inst: instances)
        delete inst;

    instances.clear();
}

Set_of_Singletons Singleton::children;

class B: public Singleton 
{
public:
    B(Singleton::key& key)
        : Singleton(key)
    {
        std::cout << ">>>> Construction of B \n";    
    }

    virtual ~B()
    {
        std::cout << "<<<< Destruction of B \n";    
    }

};

class C final: public Singleton 
{
public:
    C(Singleton::key& key)
        : Singleton(key)
    {
        std::cout << ">>>> Construction of C \n";
    }

    virtual ~C()
    {
        std::cout << "<<<< Destruction of C \n";    
    }
};

int main()
{
    // Object creation seems all ok
    B* x = Singleton::getInstance<B>();
    std::cout << "x: " << x << "\n";    

    B* y = Singleton::getInstance<B>();
    std::cout << "y: " << y << "\n";

    C* v = Singleton::getInstance<C>();
    std::cout << "v: " << v << "\n";

    C* w = Singleton::getInstance<C>();
    std::cout << "w: " << w << "\n";
    return 0;
}

// ~Have fun.~

答案 1 :(得分:0)

你可以使用CRTP之类的东西:

template <typename T>
class Singleton
{
public:
    Singleton(const Singleton&) = delete;
    Singleton& operator=(const Singleton&) = delete;

    static T& getInstance() {
        static_assert(std::is_base_of<Singleton, T>::value, "T should inherit of Singleton");
        static T instance;
        return instance;
    }
protected:
    Singleton() = default;
    ~Singleton() = default;
};

然后

class MyFactory : Singleton<MyFactory>
{
private:
    friend class Singleton<MyFactory>;
    MyFactory() = default;
public:
    //...  
};