我正在使用pygame在python的游戏的开始菜单上工作,我做了一个函数来检测鼠标是否按下了每个按钮的位置,如果是,它会改变一个布尔值的值来表示按钮。但是布尔值没有改变。
这是我的代码:
import pygame
import sys
import sqlite3 as lite
# questions
option_1 = option_2 = option_3 = option_4 = ''
# misc
initial_pos = 220
event_i = False
event_g = False
event_t = False
event_e = False
...
# Button Settings
button = pygame.image.load("src/trans-button.png")
button = pygame.transform.scale(button, (display_width - 84, 70))
button_start = button_tutorial = button_top10 = button_salir = button
# Game Functions
def checkSelection():
# We get the mouse coordinates
mouse_x, mouse_y = pygame.mouse.get_pos()
# Then proceed to evaluate it's position in relation with the buttons
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos and mouse_y <= initial_pos + button.get_height()):
event_i = True
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos + button.get_height() + 25 and mouse_y <= initial_pos + button.get_height()*2 + 25):
event_g = True
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos + button.get_height()*2 + 50 and mouse_y <= initial_pos + button.get_height()*3 + 50):
event_t = True
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos + button.get_height()*3 + 75 and mouse_y <= initial_pos + button.get_height()*4 + 75):
event_e = True
...
# Game Loop
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
if event.type == pygame.MOUSEBUTTONDOWN:
checkSelection()
checkSelection()
if event_i:
print 'Begin'
if event_e:
print 'It should exit'
crashed = True
window.blit(background, (0,0))
drawAll()
pygame.display.update()
clock.tick(60)
#End Game
pygame.quit()
quit()
sys.exit()
'...'是我在代码中做的跳转,只显示与问题相关的部分。
位置检测确实有效,我使用'print'进行检查以进行重新布线。
- 更新 -
意外删除了定义按钮的部分 还有一些我在将代码恢复到原始状态时所做的拼写错误。
答案 0 :(得分:3)
问题是checkSelection()
函数中的变量是局部变量。您需要在函数中将变量声明为global
:
def checkSelection():
global event_i
global event_t
# ...
Python中的局部变量和全局变量的规则在官方Python编程常见问题解答中很简单summarised。
P.S。在函数内部使用全局变量不是一个好主意。我建议定义一个只检查一个按钮区域并返回结果的函数,该结果可以分配给(全局)变量:
def checkSelection(x, y):
mouse_x, mouse_y = pygame.mouse.get_pos()
return x <= mouse_x <= x + button.get_width() and
y <= mouse_y <= y + button.get_height()
...
event_i = checkSelection(42, 25)
event_t = checkSelection(42, 50)
...