我意识到这个有点奇怪,所以我会解释。对于一个简单的互联网广播播放器,我需要一个控件来指定评级(1-5“星”)。我没有图形设计的经验或才能,所以我绘制位图的所有尝试看起来都很荒谬/糟糕,请你选择。我找不到具有该功能的第三方控件,并且看起来符合标准VCL控件。所以......
我突然意识到,通过使用没有标题的标准无线电按钮,我可以在Windows用户界面上获得良好的外观和一致性,如下所示:
我对GroupIndex属性进行了模糊(不正确)的回忆;为每个单选按钮分配不同的值将允许同时检查多个单选按钮。唉,TRadioButton没有GroupIndex属性,所以就是这样。
是否可以完全覆盖自然单选按钮行为,以便多个按钮同时显示为已检查?或者,
我可以获取Windows用于radiobuttons的所有位图(我认为它们是位图)来自系统并直接绘制它们,包括主题支持吗?在这种情况下,我仍然希望保留radiobutton的所有效果,包括鼠标悬停“发光”等,这意味着获取所有“本机”位图并根据需要绘制它们,可能在TPaintBox上。
答案 0 :(得分:9)
为了最大限度地方便,您可以编写一个小型控件来绘制原生的主题广播框:
unit StarRatingControl;
interface
uses
SysUtils, Windows, Messages, Graphics, Classes, Controls, UxTheme;
type
TStarRatingControl = class(TCustomControl)
private const
DEFAULT_SPACING = 4;
DEFAULT_NUM_STARS = 5;
FALLBACK_BUTTON_SIZE: TSize = (cx: 16; cy: 16);
private
{ Private declarations }
FRating: integer;
FBuffer: TBitmap;
FSpacing: integer;
FNumStars: integer;
FButtonStates: array of integer;
FButtonPos: array of TRect;
FButtonSize: TSize;
FDown: boolean;
PrevButtonIndex: integer;
PrevState: integer;
FOnChange: TNotifyEvent;
procedure SetRating(const Rating: integer);
procedure SetSpacing(const Spacing: integer);
procedure SetNumStars(const NumStars: integer);
procedure SwapBuffers;
procedure SetState(const ButtonIndex: integer; const State: integer);
protected
{ Protected declarations }
procedure WndProc(var Message: TMessage); override;
procedure Paint; override;
procedure MouseMove(Shift: TShiftState; X: Integer; Y: Integer); override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X: Integer;
Y: Integer); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X: Integer;
Y: Integer); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
{ Public declarations }
published
{ Published declarations }
property OnChange: TNotifyEvent read FOnChange write FOnChange;
property Rating: integer read FRating write SetRating default 3;
property Spacing: integer read FSpacing write SetSpacing default DEFAULT_SPACING;
property NumStars: integer read FNumStars write SetNumStars default DEFAULT_NUM_STARS;
property OnDblClick;
property OnKeyUp;
property OnKeyPress;
property OnKeyDown;
property OnMouseWheelDown;
property OnMouseWheelUp;
property OnMouseWheel;
property OnMouseEnter;
property OnMouseLeave;
property OnMouseActivate;
property OnMouseMove;
property OnMouseUp;
property OnMouseDown;
property OnClick;
property Align;
property Anchors;
property Color;
end;
procedure Register;
implementation
uses Math;
function IsIntInInterval(x, xmin, xmax: integer): boolean; inline;
begin
IsIntInInterval := (xmin <= x) and (x <= xmax);
end;
function PointInRect(const X, Y: integer; const Rect: TRect): boolean; inline;
begin
PointInRect := IsIntInInterval(X, Rect.Left, Rect.Right) and
IsIntInInterval(Y, Rect.Top, Rect.Bottom);
end;
procedure Register;
begin
RegisterComponents('Rejbrand 2009', [TStarRatingControl]);
end;
{ TStarRatingControl }
constructor TStarRatingControl.Create(AOwner: TComponent);
var
i: Integer;
begin
inherited;
FBuffer := TBitmap.Create;
FRating := 3;
FSpacing := DEFAULT_SPACING;
FNumStars := DEFAULT_NUM_STARS;
SetLength(FButtonStates, FNumStars);
SetLength(FButtonPos, FNumStars);
for i := 0 to high(FButtonStates) do
FButtonStates[i] := RBS_NORMAL;
FDown := false;
PrevButtonIndex := -1;
PrevState := -1;
end;
destructor TStarRatingControl.Destroy;
begin
FBuffer.Free;
inherited;
end;
procedure TStarRatingControl.MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
i: integer;
begin
inherited;
FDown := true;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) then
begin
SetState(i, RBS_PUSHED);
Exit;
end;
end;
procedure TStarRatingControl.MouseMove(Shift: TShiftState; X, Y: Integer);
var
i: Integer;
begin
inherited;
if FDown then Exit;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) then
begin
SetState(i, RBS_HOT);
Exit;
end;
SetState(-1, -1);
end;
procedure TStarRatingControl.MouseUp(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
i: Integer;
begin
inherited;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) and (i = PrevButtonIndex) and (FRating <> i + 1) then
begin
SetRating(i + 1);
if Assigned(FOnChange) then
FOnChange(Self);
end;
FDown := false;
MouseMove(Shift, X, Y);
end;
procedure TStarRatingControl.Paint;
var
t: HTHEME;
i: Integer;
begin
inherited;
FBuffer.Canvas.Brush.Color := Color;
FBuffer.Canvas.FillRect(ClientRect);
FButtonSize := FALLBACK_BUTTON_SIZE;
if UseThemes then
begin
t := OpenThemeData(Handle, 'BUTTON');
if t <> 0 then
try
GetThemePartSize(t, FBuffer.Canvas.Handle, BP_RADIOBUTTON, RBS_NORMAL, nil, TS_DRAW, FButtonSize);
for i := 0 to FNumStars - 1 do
with FButtonPos[i] do
begin
Left := i * (Spacing + FButtonSize.cx);
Top := (Self.Height - FButtonSize.cy) div 2;
Right := Left + FButtonSize.cx;
Bottom := Top + FButtonSize.cy;
end;
for i := 0 to FNumStars - 1 do
DrawThemeBackground(t,
FBuffer.Canvas.Handle,
BP_RADIOBUTTON,
IfThen(FRating > i, RBS_CHECKEDNORMAL) + FButtonStates[i],
FButtonPos[i],
nil);
finally
CloseThemeData(t);
end;
end
else
begin
for i := 0 to FNumStars - 1 do
with FButtonPos[i] do
begin
Left := i * (Spacing + FButtonSize.cx);
Top := (Self.Height - FButtonSize.cy) div 2;
Right := Left + FButtonSize.cx;
Bottom := Top + FButtonSize.cy;
end;
for i := 0 to FNumStars - 1 do
DrawFrameControl(FBuffer.Canvas.Handle,
FButtonPos[i],
DFC_BUTTON,
DFCS_BUTTONRADIO or IfThen(FRating > i, DFCS_CHECKED));
end;
SwapBuffers;
end;
procedure TStarRatingControl.SetNumStars(const NumStars: integer);
var
i: integer;
begin
if FNumStars <> NumStars then
begin
FNumStars := NumStars;
SetLength(FButtonStates, FNumStars);
SetLength(FButtonPos, FNumStars);
for i := 0 to high(FButtonStates) do
FButtonStates[i] := RBS_NORMAL;
Paint;
end;
end;
procedure TStarRatingControl.SetRating(const Rating: integer);
begin
if FRating <> Rating then
begin
FRating := Rating;
Paint;
end;
end;
procedure TStarRatingControl.SetSpacing(const Spacing: integer);
begin
if FSpacing <> Spacing then
begin
FSpacing := Spacing;
Paint;
end;
end;
procedure TStarRatingControl.SetState(const ButtonIndex, State: integer);
var
i: Integer;
begin
for i := 0 to FNumStars - 1 do
if i = ButtonIndex then
FButtonStates[i] := State
else
FButtonStates[i] := RBS_NORMAL;
if (PrevButtonIndex <> ButtonIndex) or (PrevState <> State) then
Paint;
PrevButtonIndex := ButtonIndex;
PrevState := State;
end;
procedure TStarRatingControl.SwapBuffers;
begin
BitBlt(Canvas.Handle,
0,
0,
Width,
Height,
FBuffer.Canvas.Handle,
0,
0,
SRCCOPY);
end;
procedure TStarRatingControl.WndProc(var Message: TMessage);
begin
inherited;
case Message.Msg of
WM_SIZE:
begin
FBuffer.SetSize(Width, Height);
Paint;
end;
end;
end;
end.
只需调整属性NumStars
,Rating
和Spacing
,即可享受乐趣!
Rating Control http://privat.rejbrand.se/ratingctrl.png
当然,您也可以编写一个使用自定义位图而不是本机Windows单选按钮的组件。
答案 1 :(得分:2)
制作看起来像单选按钮但行为不同的单选按钮会使用户感到困惑。此外,当您决定显示现有评级时,最终需要半校验标记。因此,像显示进度条(可能是自定义颜色或自定义绘制),“完全”用户满意度是一个更好的选择。
答案 2 :(得分:2)
我同意尤金和克雷格的观点,就像明星会更好,但是,回答提出的问题:
通过拨打LoadBitmap with OBM_CHECKBOXES可获得未指定的单选按钮图像。您可以将其直接分配给TBitmap的Handle
属性,然后将宽度除以4,将高度除以3以获得子位图测量值。使用TCanvas.BrushCopy
进行绘图。
要绘制主题图像,您需要使用Delphi的Themes.pas
。请使用ThemeServices.GetElementDetails
或tbRadioButtonUncheckedNormal
致电tbRadioButtonCheckedNormal
,并将结果与客户端矩形一起传递给ThemeServices.DrawElement
。
这是一个简单的覆盖,它将TCheckBox绘制为一个选中的单选按钮,以便您可以看到它是如何工作的:
TCheckBox = class(StdCtrls.TCheckBox)
constructor Create(AOwner: TComponent); override;
procedure PaintWindow(DC: HDC); override;
end;
constructor TCheckBox.Create(AOwner: TComponent);
begin
inherited;
ControlState := ControlState + [csCustomPaint];
end;
procedure TCheckBox.PaintWindow(DC: HDC);
begin
ThemeServices.DrawElement(DC,
ThemeServices.GetElementDetails(tbRadioButtonCheckedNormal), ClientRect);
end;
答案 3 :(得分:2)
您可以将每个单选按钮放在单独的(微小)面板上,这样就可以替代缺少的GroupIndex属性。
在我看来,也许不是最好的方法,相对便宜。
答案 4 :(得分:0)
很好的灵感给了Andreas Rejbrand(+1)。我将为您提供您可能正在寻找的some small piece of code。它的形式有两个重叠的图像,一个共同的事件 - OnMouseDown。它只包含一些疯狂的公式 - 不幸的是有一些常数,这是我前段时间做的。但对不起,我不是数学家,所以请耐心等待我,让我们也把它作为灵感:)