根据this问题,我的应用程序正在抛出看似随机的错误。每当我添加重大更改(新资源,新代码,函数调用)等时,工作正常的代码就会崩溃。活动根本不会启动。 logcat输出告诉我XML文件有错误。不幸的是,我没有触及该文件。仔细观察它,它也告诉我一些动画XML文件中没有的颜色资源。 logcat输出如下:代码:
E/ActivityThread( 54): Failed to find provider info for android.server.checkin
E/AndroidRuntime( 241): Uncaught handler: thread main exiting due to uncaught exception
E/AndroidRuntime( 241): java.lang.RuntimeException: Unable to start activity ComponentInfo{uris.apps.com/uris.apps.com.PlayGame}: android.view.InflateException: Binary XML file line #18: Error inflating class uris.apps.com.ClockTextView
E/AndroidRuntime( 241): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2496)
E/AndroidRuntime( 241): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512)
E/AndroidRuntime( 241): at android.app.ActivityThread.access$2200(Activi tyThread.java:119)
E/AndroidRuntime( 241): at android.app.ActivityThread$H.handleMessage(Ac tivityThread.java:1863)
E/AndroidRuntime( 241): at android.os.Handler.dispatchMessage(Handler.ja va:99)
E/AndroidRuntime( 241): at android.os.Looper.loop(Looper.java:123)
E/AndroidRuntime( 241): at android.app.ActivityThread.main(ActivityThrea d.java:4363)
E/AndroidRuntime( 241): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 241): at java.lang.reflect.Method.invoke(Method.java:5 21)
E/AndroidRuntime( 241): at com.android.internal.os.ZygoteInit$MethodAndA rgsCaller.run(ZygoteInit.java:860)
E/AndroidRuntime( 241): at com.android.internal.os.ZygoteInit.main(Zygot eInit.java:618)
E/AndroidRuntime( 241): at dalvik.system.NativeStart.main(Native Method)
E/AndroidRuntime( 241): Caused by: android.view.InflateException: Binary XML fi le line #18: Error inflating class uris.apps.com.ClockTextView
E/AndroidRuntime( 241): at android.view.LayoutInflater.createView(Layout Inflater.java:513)
E/AndroidRuntime( 241): at android.view.LayoutInflater.createViewFromTag (LayoutInflater.java:565)
E/AndroidRuntime( 241): at android.view.LayoutInflater.rInflate(LayoutIn flater.java:618)
E/AndroidRuntime( 241): at android.view.LayoutInflater.inflate(LayoutInf later.java:407)
E/AndroidRuntime( 241): at android.view.LayoutInflater.inflate(LayoutInf later.java:320)
E/AndroidRuntime( 241): at android.view.LayoutInflater.inflate(LayoutInf later.java:276)
E/AndroidRuntime( 241): at com.android.internal.policy.impl.PhoneWindow. setContentView(PhoneWindow.java:198)
E/AndroidRuntime( 241): at android.app.Activity.setContentView(Activity. java:1622)
E/AndroidRuntime( 241): at uris.apps.com.PlayGame.onCreate(PlayGame.java :41)
E/AndroidRuntime( 241): at android.app.Instrumentation.callActivityOnCre ate(Instrumentation.java:1047)
E/AndroidRuntime( 241): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2459)
E/AndroidRuntime( 241): ... 11 more
E/AndroidRuntime( 241): Caused by: java.lang.reflect.InvocationTargetException
E/AndroidRuntime( 241): at uris.apps.com.ClockTextView.<init>(ClockTextV iew.java:29)
E/AndroidRuntime( 241): at java.lang.reflect.Constructor.constructNative (Native Method)
E/AndroidRuntime( 241): at java.lang.reflect.Constructor.newInstance(Con structor.java:446)
E/AndroidRuntime( 241): at android.view.LayoutInflater.createView(Layout Inflater.java:500)
E/AndroidRuntime( 241): ... 21 more
E/AndroidRuntime( 241): Caused by: android.content.res.Resources$NotFoundExcept ion: File res/anim/score_rotate.xml from color state list resource ID #0x7f04000 0
E/AndroidRuntime( 241): at android.content.res.Resources.loadColorStateL ist(Resources.java:1813)
E/AndroidRuntime( 241): at android.content.res.Resources.getColor(Resour ces.java:626)
E/AndroidRuntime( 241): at uris.apps.com.ClockTextView.init(ClockTextVie w.java:42)
E/AndroidRuntime( 241): ... 25 more
E/AndroidRuntime( 241): Caused by: org.xmlpull.v1.XmlPullParserException: Binar y XML file line #3: invalid drawable tag set
E/AndroidRuntime( 241): at android.content.res.ColorStateList.createFrom XmlInner(ColorStateList.java:144)
E/AndroidRuntime( 241): at android.content.res.ColorStateList.createFrom Xml(ColorStateList.java:127)
E/AndroidRuntime( 241): at android.content.res.Resources.loadColorStateL ist(Resources.java:1810)
E/AndroidRuntime( 241): ... 27 more
E/gralloc ( 54): [unregister] handle 0x4d08b0 still locked (state=40000001)
动画资源是:
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/linear_interpolator"
>
<rotate
android:fromDegrees="-45"
android:toDegrees="-45"
android:pivotX="75%"
android:pivotY="100%"
android:duration="1"
android:repeatCount="infinite"
>
</rotate>
</set>
PlayGame类是
package uris.apps.com;
import android.widget.*;
import android.widget.AdapterView.*;
import android.app.Activity;
import android.os.Bundle;
import android.view.*;
import android.view.View.*;
import android.content.*;
import android.graphics.PorterDuff.Mode;
/* the PlayGame class coordinates: (1) the TreeGenerator (which is
* actually the underlying board, I don't know why I called it
* TreeGenerator), (2) the GameGridView that displays the pictures, (3)
* the progress bar, (4) the running clock. */
public class PlayGame extends Activity
{
private GameGridView mGameGridView;
private TreeGenerator mTree;
private ImageAdapter mAdapter;
private ClockTextView mRunningClock;
//debug
private TextView mTextView;
// Menu
static final private int RESTART = Menu.FIRST;
static final private int BACK = Menu.FIRST + 1;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//get settings from OptionsMenu
Intent settings=getIntent();
int difficulty = settings.getIntExtra("level",
TreeGenerator.EASY);
//create progress bar - must be called before setcontentview
requestWindowFeature(Window.FEATURE_PROGRESS);
setContentView(R.layout.play_game);
//Set up TreeGenerator
//difficulty = TreeGenerator.HARD;
mTree = new TreeGenerator(12, difficulty, 3); // no art pieces,
// difficulty, no
// of stages
//Set up GridView
mGameGridView = (GameGridView) findViewById(R.id.game_grid_view);
mAdapter = new ImageAdapter(this, mTree);
mGameGridView.setAdapter(mAdapter);
//Set up RunningClock
mRunningClock = (ClockTextView) findViewById(R.id.running_clock);
mRunningClock.initStartTime();
//Call this method when user selects an image
mGameGridView.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent,
View v,
int position,
long id) {
TreeGenerator mTree = PlayGame.this.mTree;
//check answer
boolean result = mTree.checkAnswer(position);
String text = "Almost!";
PlayGame.this.mGameGridView.deselect(); //if any
if ( result ) { // if answer correct
text = "Correct!";
//update text view
PlayGame.this.mGameGridView.flashGreen(position);
}
else {
PlayGame.this.mGameGridView.flashRed(position);
}
//check if game complete
if ( mTree.gameComplete() ) {
mTree.nextGame();
//PlayGame.this.mRunningClock.stop();
//tally score/calculate scores
//: max_score = no_stages * 1000;
//: ideal_time = 2 * no_stages + 4;
//: f(time,stage) = 1/time * max_score * ideal_time;
float time = PlayGame.this.mRunningClock
.getRunningTime();
float max_score = mTree.getStages() * 1000.0f;
float ideal_time = 2.0f * mTree.getStages() + 4.0f;
Score.time_bonus = (int) (1.0f / time * max_score * ideal_time);
PlayGame.this.mRunningClock.initStartTime();
Intent scoreReport = new
Intent(
PlayGame.this,
uris.apps.com.ScoreReport.class
);
scoreReport.putExtra("score",Score.score);
scoreReport.putExtra("incorrect",Score.incorrect_penal);
scoreReport.putExtra("timebonus",Score.time_bonus);
scoreReport.putExtra("noerrorbonus",Score.error_bonus);
startActivity(scoreReport);
}
//update pictures
PlayGame.this.mGameGridView.updateImages();
//update progress bar
PlayGame.this.updateProgressBar();
if ( MyDebug.playGameDebug ) {
//say if correct or not
Toast.makeText(PlayGame.this,
text + " " + position,
Toast.LENGTH_SHORT).show();
}
}
});
if ( MyDebug.playGameDebug) {
Toast.makeText(PlayGame.this,
"Level: "+String.valueOf(difficulty),
Toast.LENGTH_SHORT).show();
mTextView = (TextView) findViewById(R.id.textview);
mTextView.setText(
mTree.toString()
//+ "\n" + "Item sel: " + position
);
}
//init progress bar
getWindow().setFeatureInt(Window.FEATURE_PROGRESS, 0);
}
play_game.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<uris.apps.com.GameGridView
android:id="@+id/game_grid_view"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:columnWidth="90dp"
android:numColumns="auto_fit"
android:verticalSpacing="10dp"
android:horizontalSpacing="10dp"
android:stretchMode="columnWidth"
android:gravity="center"
/>
<uris.apps.com.ClockTextView
android:id="@+id/running_clock"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:textColor="#ffffff"
android:textSize="50sp"
/>
<!--Debug -->
<TextView
android:id="@+id/textview"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
ClockView:
package uris.apps.com;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.widget.TextView;
import android.os.SystemClock;
public class ClockTextView extends TextView {
private Paint textPaintColor;
private long startTime;
private float secs;
public ClockTextView (Context context, AttributeSet ats, int ds) {
super(context, ats, ds);
init();
}
public ClockTextView (Context context) {
super(context);
init();
}
public ClockTextView (Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public void initStartTime() {
startTime = SystemClock.uptimeMillis();
}
private void init() {
// Get a reference to our resource table.
Resources myResources = getResources();
// Create the paint brushes we will use in the onDraw method.
textPaintColor = new Paint(Paint.ANTI_ALIAS_FLAG);
textPaintColor.setColor(myResources.getColor(R.color.clockTextColor));
textPaintColor.setTextSize( 50 );
startTime = SystemClock.uptimeMillis();
// // Get the paper background color and the margin width.
// paperColor = myResources.getColor(R.color.notepad_paper);
//margin = myResources.getDimension(R.dimen.notepad_margin);
}
public float getRunningTime() {
return secs;
}
@Override
public void onDraw(Canvas canvas) {
//number of milliseconds elapsed
long curTime = SystemClock.uptimeMillis() - startTime;
//convert to seconds
secs = curTime / 1000.0f;
//Round to 1 decimal place
//float p = (float) Math.pow(10,1);
secs = (float) (Math.round(secs*10.0f)/10.0f);
canvas.drawText(String.valueOf(secs), 60, 60, textPaintColor);
// Color as paper
// canvas.drawColor(paperColor);
// // Draw ruled lines
// canvas.drawLine(0, 0, getMeasuredHeight(), 0, linePaint);
// canvas.drawLine(0, getMeasuredHeight(),
// getMeasuredWidth(), getMeasuredHeight(),
// linePaint);
// // Draw margin
// canvas.drawLine(margin, 0, margin, getMeasuredHeight(), marginPaint);
// // Move the text across from the margin
// canvas.save();
// canvas.translate(margin, 0);
// Use the TextView to render the text.
super.onDraw(canvas);
//canvas.restore();
invalidate();
}
}
最后是定义时钟颜色的资源:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="clockTextColor">#FFFFFF</color>
</resources>
答案 0 :(得分:1)
感谢CommonsWare。不知何故,XML变得不同步。也许是因为我不使用Eclipse。无论如何,解决方法是删除bin目录,重新编译和安装。