我想创建一个仅扩展其高度的Viewbox(或类似的东西),然后水平拉伸其内容。
如果我这样做:
<Viewbox>
<StackPanel>
<Button>Foo</Button>
<Button>Bar</Button>
</StackPanel>
</Viewbox>
然后我明白了:
http://www.excastle.com/misc/viewbox-center.png
它就好像两个按钮都具有HorizontalAlignment =“Center”,然后缩放结果。但我不希望HorizontalAlignment =“Center”;我想要HorizontalAlignment =“Stretch”,如下所示:
http://www.excastle.com/misc/viewbox-stretch.png
所以我希望它读取其内容的所需高度,仅根据高度计算缩放因子,然后允许缩放内容水平拉伸。
有没有办法使用Viewbox和/或某些第三方面板完成此操作?
答案 0 :(得分:16)
WPF没有这样的控件,但你可以自己写一个没有太多麻烦。以下是具有您的规范的自定义ViewboxPanel:
public class ViewboxPanel : Panel
{
private double scale;
protected override Size MeasureOverride(Size availableSize)
{
double height = 0;
Size unlimitedSize = new Size(double.PositiveInfinity, double.PositiveInfinity);
foreach (UIElement child in Children)
{
child.Measure(unlimitedSize);
height += child.DesiredSize.Height;
}
scale = availableSize.Height / height;
return availableSize;
}
protected override Size ArrangeOverride(Size finalSize)
{
Transform scaleTransform = new ScaleTransform(scale, scale);
double height = 0;
foreach (UIElement child in Children)
{
child.RenderTransform = scaleTransform;
child.Arrange(new Rect(new Point(0, scale * height), new Size(finalSize.Width / scale, child.DesiredSize.Height)));
height += child.DesiredSize.Height;
}
return finalSize;
}
}
你可以这样使用它:
<local:ViewboxPanel>
<Button>Foo</Button>
<Button>Bar</Button>
</local:ViewboxPanel>
这肯定需要一些工作,但这可能会让你开始。
答案 1 :(得分:4)
为了保持宽度正常工作:
protected override Size MeasureOverride(Size availableSize)
{
double height = 0;
Size unlimitedSize = new Size(double.PositiveInfinity, double.PositiveInfinity);
foreach (UIElement child in Children)
{
child.Measure(unlimitedSize);
height += child.DesiredSize.Height;
}
scale = availableSize.Height / height;
foreach (UIElement child in Children)
{
unlimitedSize.Width = availableSize.Width / scale;
child.Measure(unlimitedSize);
}
return availableSize;
}
答案 2 :(得分:0)
我很确定答案是“不容易”。
这个想法似乎有效,但它有点笨重:
将StackPanel扔进UserControl(下例中的UserControl1
)。
将此UserControl的两个副本放入容器中(以下示例中为Grid)。
一个。将第一个副本顶部/左侧对齐,使其保持默认大小。此副本仅用于测量目的,其“可见性”设置为“隐藏”。
湾将第二个副本放在Viewbox中。此副本是用户实际看到的副本。
使用MultiBinding和MultiValueConverter调整第二个UserControl的宽度,使其在之前具有正确的宽高比。它可以通过Viewbox进行扩展。
以下是标记:
<Grid>
<local:UserControl1 x:Name="RawControl" HorizontalAlignment="Left" VerticalAlignment="Top" Visibility="Hidden" />
<Viewbox>
<local:UserControl1>
<local:UserControl1.Width>
<MultiBinding Converter="{StaticResource WidthAdjuster}">
<Binding ElementName="RawControl" Path="ActualHeight" />
<Binding RelativeSource="{RelativeSource AncestorType=Grid}" Path="ActualWidth" />
<Binding RelativeSource="{RelativeSource AncestorType=Grid}" Path="ActualHeight" />
</MultiBinding>
</local:UserControl1.Width>
</local:UserControl1>
</Viewbox>
</Grid>
这是MultiValueConverter
public class WidthAdjuster : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
var rawHeight = (double)values[0];
var containerWidth = (double)values[1];
var containerHeight = (double)values[2];
var ratio = containerWidth / containerHeight;
return rawHeight * ratio;
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
525 x 350容器的结果
答案 3 :(得分:0)
我有一个几乎相似的问题。我的面板必须适合所有的孩子,将tham放在一排并拉伸它们,均匀地填充面板。上面的算法使用渲染变换来缩放元素。问题是渲染变换会拉伸孩子自己,但忽略了边距。如果保证金很高且比例系数低于1,则元素从面板中掉出来。您必须根据该轴上的边距校正RenderTransform的比例,并使用相同的比例系数进行排列。我使用的MeasureOverride是
protected override Size MeasureOverride(Size availableSize)
{
double width = 0; double maxHeight = 0; double mY=0; double mX=0;
Size unlimitedSize = new Size(double.PositiveInfinity, double.PositiveInfinity);
foreach (UIElement child in Children)
{
child.Measure(unlimitedSize);
width += child.DesiredSize.Width;
maxHeight = Math.Max(maxHeight, child.DesiredSize.Height);
FrameworkElement cld = child as FrameworkElement;
mY = cld.Margin.Top + cld.Margin.Bottom;
mX = cld.Margin.Left + cld.Margin.Right;
}
double scaleX = availableSize.Width / width;
double scaleY = availableSize.Height / maxHeight;
//That is scale for arranging
positionScaling = Math.Min(scaleX, scaleY);
try
{
// Let FrameworkElement hight be Xn. mY = Element.Margin.Top + Element.Margin.bottom.
// DesiredSize includes margin therefore:
// (Yn + mY) * scaleY = availableSize.Height
// But render transform doesn't scales margin. Actual render height with margin will be
// Yn * RenderScaleY + mY = availableSize.Height;
// We must find render transform scale coeff like this:
double yn = availableSize.Height / scaleY - mY;
scaleY = (availableSize.Height - mY) / yn;
double xn = availableSize.Width / scaleX - mX;
scaleX = (availableSize.Width - mX) / xn;
scale = Math.Min(scaleX, scaleY); //scale to use in RenderTransform
// In my project all children are similar in size and margin, algorithm BREAKS otherwise!!!
}
catch { scale = 1; }
return availableSize;
}
再一次:在我的项目中,所有孩子的大小和边距都相似,否则算法会打破。