我是编程的新手,我正在尝试使用pygame制作简单的汽车游戏,一切正常,直到我试图让汽车从相反的方向随机出现,我成功地使矩形随机出现,但是我想使用它不起作用的矩形精灵,我得到的错误是:
追踪(最近一次通话): 文件“C:/Users/saifo/PycharmProjects/untitled/gamev2.py”,第241行,在 game_intro() game_intro中的文件“C:/Users/saifo/PycharmProjects/untitled/gamev2.py”,第158行 按钮( “START”,150,450,100,50,红,绿, '播放') 文件“C:/Users/saifo/PycharmProjects/untitled/gamev2.py”,第89行,按钮 game_loop() 在game_loop中输入文件“C:/Users/saifo/PycharmProjects/untitled/gamev2.py”,第190行 卡车(TX,TY) 在卡车中输入文件“C:/Users/saifo/PycharmProjects/untitled/gamev2.py”,第32行 gameDisplay.blit(卡车(TX,TY)) 在卡车中输入文件“C:/Users/saifo/PycharmProjects/untitled/gamev2.py”,第32行 gameDisplay.blit(卡车(TX,TY)) 在卡车中输入文件“C:/Users/saifo/PycharmProjects/untitled/gamev2.py”,第32行 gameDisplay.blit(卡车(TX,TY)) [上一行重复992次] RecursionError:超出最大递归深度
这是我的代码,
import pygame
import time
import random
pygame.init()
pygame.mixer.music.load('C:/Users/saifo/Downloads/Documents/sprites/khaled.mp3')
crash_sound= pygame.mixer.Sound('C:/Users/saifo/Downloads/Documents/sprites/crash.wav')
height=600
width=800
white=(255,255,255)
black=(0,0,0)
red=(255,0,0)
green=(0,255,0)
bleu=(0,0,255)
#x_change=0
gameDisplay= pygame.display.set_mode((width,height))
pygame.display.set_caption('Racing')
clock =pygame.time.Clock()
carImg = pygame.image.load('C:/Users/saifo/Downloads/Documents/sprites/viper.png')
backImg = pygame.image.load('C:/Users/saifo/Downloads/Documents/sprites/back.png')
truck = pygame.image.load('C:/Users/saifo/Downloads/Documents/sprites/truck.png')
carImg = pygame.transform.scale(carImg,(100,100))
truck = pygame.transform.scale(truck,(100,100))
backImg=pygame.transform.scale(backImg,(800,600))
carWidth =100
pause = False
pygame.display.set_icon(carImg)
def truck(tx,ty):
gameDisplay.blit(truck(tx,ty))
# def things (thingx,thingy,thingw,thingh,color):
# pygame.draw.rect(gameDisplay,color,[thingx,thingy,thingw,thingh])
def car(x,y):
gameDisplay.blit(carImg,(x,y))
def dodged(count):
font =pygame.font.SysFont(None,25)
text =font.render("Dodged :" + str(count),True,white)
gameDisplay.blit(text,(0,0))
def text_objects(text,font):
textSurface=font.render(text,True,black)
return textSurface,textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',80)
textSurf,textRect = text_objects(text,largeText)
textRect.center=((width/2),(height/2))
gameDisplay.blit(textSurf,textRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
pygame.mixer.music.stop()
pygame.mixer.Sound.play(crash_sound)
message_display('you crashed')
def button(msg,x,y,w,h,a,i,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
#print(click,mouse)
if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(gameDisplay, a, (x, y, w, h))
if click[0]==1 and action!=None:
if action=='Play':
game_loop()
elif action=='Quit':
pygame.QUIT
quit()
elif action=='Resume':
unpause()
smalltext = pygame.font.Font('freesansbold.ttf', 25)
textsurf ,textrect=text_objects(msg,smalltext)
textrect.center=((x+(w/2)),(y+(h/2)))
gameDisplay.blit(textsurf,textrect)
pygame.display.update()
def unpause():
global pause
pause = False
pygame.mixer.music.unpause()
def paused():
pygame.mixer.music.pause()
while pause:
for event in pygame.event.get():
if event.type== pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf', 80)
textSurf, textRect = text_objects("PAUSED", largeText)
textRect.center = ((width / 2), (height / 2))
gameDisplay.blit(textSurf, textRect)
pygame.draw.rect(gameDisplay,green,(150,450,100,50))
pygame.draw.rect(gameDisplay,bleu,(550,450,100,50))
button("RESUME",150,450,120,50,red,green,'Resume')
button("QUIT",550,450,110,50,red,bleu,'Quit')
pygame.display.update()
clock.tick(15)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type== pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf', 80)
textSurf, textRect = text_objects("Formula 00", largeText)
textRect.center = ((width / 2), (height / 2))
gameDisplay.blit(textSurf, textRect)
pygame.draw.rect(gameDisplay,green,(150,450,100,50))
pygame.draw.rect(gameDisplay,bleu,(550,450,100,50))
button("START",150,450,100,50,red,green,'Play')
button("QUIT",550,450,100,50,red,bleu,'Quit')
pygame.display.update()
clock.tick(15)
def game_loop():
global pause
pygame.mixer.music.play(-1)
x_change=0
x=(width*0.45)
y=(height*0.8)
tx=random.randrange(0,width)
ty=-100
thing_startx=random.randrange(0,width)
thing_starty=-100
thing_speed=7
thingw=60
thingh=60
dodge=0
gameExit= False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type== pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.key==pygame.K_p:
pause=True
paused()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
gameDisplay.fill(white)
gameDisplay.blit(backImg,(0,0))
truck(tx,ty)
ty+=thing_speed
# things(thing_startx,thing_starty,thingw,thingh,red)
# thing_starty +=thing_speed
car(x,y)
dodged(dodge)
x += x_change
if x > width - carWidth or x < 0:
crash()
if ty > height:
ty = 0 - 100
tx = random.randrange(0, width)
dodge+=1
if y < ty+100:
if x > tx and x < tx + 100 or x + carWidth>tx and x + carWidth < tx+100:
crash()
pygame.display.update()
clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()
答案 0 :(得分:2)
你在方法之间调用函数,这非常糟糕!
可能的答案:
Pygame - RuntimeError: maximum recursion depth exceeded while calling a Python object
祝你好运!答案 1 :(得分:0)
RecursionError
是由truck
函数引起的,该函数调用自身直到超过Python的递归限制。此外,truck
曲面/图像和truck
函数的名称不能相同(def truck(tx, ty):
行会覆盖图像变量)。
在我看来,你只是想在这个函数中对truck
表面进行blit,所以我建议将其重命名为blit_truck
并修复代码:
def blit_truck(tx,ty):
gameDisplay.blit(truck, (tx, ty))
答案 2 :(得分:0)
谢谢你们,实际上,错误是愚蠢的,我错过了一个逗号,在gameDisplay.blit(truck , (tx,ty))
,而我写了gameDisplay.blit(truck(tx,ty))
,现在它有效。
再次感谢。